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Bonus experience in TDM!


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You guys are really thinking now.(Probably you can do it for CTF only when they have the flag... guess :huh: )

Edited by SGT.JC

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By the way - why doesn't it show how much score someone else got (Including yourself) in DM battles? Any specific reasons?

 

Because it is irrelevant.

DM is about killing the most tanks, not getting the most points- and since there is no team to compare score, then it's almost useless to have it in DM.

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Tank A and Tank B to attack Tank C, which is why it starts to cost 15 points. After Tank C has gone to spawn the server calculates the ratio of damage inflicted by the allies. Lets suppose that Tank A caused 80% damage, and Tank B 20%. Then the first will receive 12 experience points, and the other 3 points.

I'm wondering, what will be the result, if the Tank C is healed by isida or picks a FirstAid meanwhile, so that Tank E has to do 50% more damage to destroy Tank C.

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I love it, but didn't you already implented this?

When I got kill stolen, I recieved some points and that was right after 1.100 came out...

 

That's right, but they had to change some thinks to make it better, so they disabled it for a while, and now it's back. :)

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Real Good Update :) I usually use M3 Freeze so I don't get kill stealed much often. But I recently purchased thunder since I got bored of freeze. I was wondering whether it would be worth it since its so easy to get kill-stealed, but with this new update, I can still earn exp.

Thanks T.O.

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What disadvantages lie there?

 

-There will be even less work for people going for the flag/points as more points will be available simply for kills.

-There will be more advantage for people who aren't actually doing the work for the team. In CTF and CP, killing people is a minor issue compared to the actual going for flag. If you look in any CTF or CP game, much of the play by players is aiming for their own personal kills to get them high in the team chart or get them a high D/L. To give those people any extra benefit is foolish.

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