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What Tanki could use


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-more paints

-more maps.

-juggernaut mode

-skill-points. (no reward)

-personal statistics, like stated before.

-final killcam (spectator style)

-custom paints, up to 15% protection for every gun and max of 40% (the prize changes as the protection increases)

-Exhaust gasses when changing gears (from the sound)

-Nitro exhaust gasses (sort of blue) when N2o has been picked up or drugged.

Edited by splitterpoint

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^ Splitterpoint said it all :)

I would add the following:

1 - Manual gear change (press shift + W or forward arrow to increase the tank cruise speed, up to 3 gears, without exeeding the hull's speed limit. There should also be a different engine sound for each gear)

2 - Speed affected by terrain (If the tank is climbing a hill: speed decreases by 0,5, the engine sounds more "frustrated"; If the tank is driving downhill, the speef increases by 0,5)

3 - Headlights (press a special hotkey to turn lamps on/off, M3 veichles have blueish light)

3,5 - There should be appropriate night maps

4 - Shorter respawn time

5 - Shorter self-destruct time

6 - Slow-motion final kill cam at the end of the round

7 - Customizeable paints (protection could be added for more crystals)

 

Valletta has spoken.

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Achievements.

-custom paints, up to 15% protection for every gun and max of 40% (the prize changes as the protection increases)

2 - Speed affected by terrain (If the tank is climbing a hill: speed decreases by 0,5, the engine sounds more "frustrated"; If the tank is driving downhill, the speef increases by 0,5)

3 - Headlights (press a special hotkey to turn lamps on/off, M3 veichles have blueish light)

3,5 - There should be appropriate night maps

4 - Shorter respawn time

+1

I don't like the gear change idea. It is meant to be an arcade game and not a simulator. It would intefere with play ability in fast paced maps IMO

I would also add:

-reduce the time the wrecked tank is phisicaly active.

-add smoke granades and improve thunders explosion graphics to resemble the one from 2.0 if possible

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1 - Manual gear change (press shift + W or forward arrow to increase the tank cruise speed, up to 3 gears, without exeeding the hull's speed limit. There should also be a different engine sound for each gear)

Would defeat the use of N2O. It has been suggested on the English feedback site that different tanks make different sounds, and also different sounds of turning turrets.

2 - Speed affected by terrain (If the tank is climbing a hill: speed decreases by 0,5, the engine sounds more "frustrated"; If the tank is driving downhill, the speef increases by 0,5)

That would be cool. Would make it more realistic, but would also be a pain.

3 - Headlights (press a special hotkey to turn lamps on/off, M3 veichles have blueish light)

3,5 - There should be appropriate night maps

Similar has been suggested.

4 - Shorter respawn time

5 - Shorter self-destruct time

No. Its what keeps the game interesting. It wouldn't be fun if people respawned faster than they already do.

6 - Slow-motion final kill cam at the end of the round

Would be nice, but I don't see the point.

7 - Customizeable paints (protection could be added for more crystals)

No.

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-more paints

-more maps.

-juggernaut mode

-skill-points. (no reward)

-personal statistics, like stated before.

-final killcam (spectator style)

-custom paints, up to 15% protection for every gun and max of 40% (the prize changes as the protection increases)

-Exhaust gasses when changing gears (from the sound)

-Nitro exhaust gasses (sort of blue) when N2o has been picked up or drugged.

What is juggernaut mode?

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juggernaut mode is the. nuke sign thing it's like if you try to shoot down vikin with m3 rail, it normal takes 2 shot, but with this mode it takes one shot and they are officially pwned/owned :P

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Planned for future. Thread closed?

 

 

 

1) We already have a lot of paints, but it would be great having more Sci-fi paints like Inferno, Zeus, Electra, Emeralt etc.

2) We already have a lot of maps - but I really want some of my ideas to be in the game - people would love them, especially Silence III

3) What is that?

4) -_-

5) Hmm, what is that?

6) You mean like a camera on Tanki? Awesome!

7) No protection - and I already mentioned that idea, for making your pains for your clan - I would have Electra with no protection (And some details so I would recognise who uses real Electra and who doesn't)

8) Good idea (I think...)

9)Or when you put nitro and drive, 2 fire flames comes out of the tanks, when you drive with nitro - would look cool!

 

Juggernaut mode excist of two teams.

both teams are equal to eachother, (autobalance is a must)

to become a juggernaut, you and your other team mates must kill all enemies once, without getting defeated yourself.

The juggernaut team has a 50% slower tank and 50% less damage, and you can't pick up supplies or drug.

But only juggernauts can get points; so you have to kill the juggernaut team as fast as you can, to stop them from getting points.

A juggernaut will have a glowing tank, to make them more visible.

 

The scoring system should work the same as CTF, the team with the most points gets more crystals.

I have not figured out how it would work if someone leaves and joins; because this is from a ratchet and clank game.

And also because I don't think it won't get implented anyway.

 

 

I like the flame spitting idea when Nitro is enabled, haven't thought of that. ^_^

Forget personal statistics, it would make the game really laggy; as the server needs to save all those statistics from thousands of players.

Edited by splitterpoint

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-more paints

-more maps.

-juggernaut mode

-skill-points. (no reward)

-personal statistics, like stated before.

-final killcam (spectator style)

-custom paints, up to 15% protection for every gun and max of 40% (the prize changes as the protection increases)

-Exhaust gasses when changing gears (from the sound)

-Nitro exhaust gasses (sort of blue) when N2o has been picked up or drugged.

Great ideas!!

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