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[Issue 7] The Campers Guide No. I


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The Campers Guide No. I

To be a successful camper, you have to know where to camp, and which guns to choose. This will give you some tips and, hopefully, will show you how to be a successful camper. This issue is on Fort Knox III.



TIPS

1. Don't stay still. When camping in real life, you generally don't move your tent regularly. However, when camping online, its best to move around. Don't stay in one spot. Your enemy will try to find ways to avoid you, and kill you. Eventually they will get lucky.

2. Use mines. Mines are your friend. When you aren't playing no-supplies battles, its best to use them to cover your back, and in crucial places.

3. Get comfortable with the damage of your gun and the health of the enemy tanks. When you are a camper, this is very handy information. It just adds to your knowledge of likely enemy strategies.

4. Don't take risks. That's for the attackers. You don't need to. Stay safe, and you will be able to be a whole lot more effective... plus, your D/L will look good.

5. The early tank catches the fund. When you are a camper, especially when you are talking about CTF, you want to be early. Don't play games that you have little chance to catch up with the leader. This is especially true with CTF, because you probably won't be able to get big points by capturing the flag... you rely on kills.

Strategy

As a camper in this map, it is good to have some sort of strategy.

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As you can see, each of these positions can cover different areas. However, its best to use only two or three of them. Those with the green lines are recommended for normal defense. The one with the blue is recommended for a attacking stance, and the one with the red is suggested for a more secure stance, which is best for a stronger enemy team.

Camouflage

Though it is true that camouflage in Tanki doesn't matter as much as in hunting, camouflage is still important to some extent. Rail-gun is unfortunate because it allows the enemy to trace exactly where the shot came from. However, most of the other camping guns will not allow your enemy to do this. With this issue we will be reviewing what camouflage is best for Fort Knox III.

Summer:

Forester: A trusty paint, this cheap and reliable camouflage won't let you down in most of your maps. This map is one of many of the maps in which this paint can be very useful for the normal tank-man.

Urban: This paint is especially handy, especially with this map with the mix of grey and green colors. Though it does have a good price attached, it also comes with protections that can be useful. As with all maps with grey and green, it is highly recommended.

Taiga: This paint is good for hiding behind bushes in this map, and this also comes with a package of protection. Its only downside - it isn't cheap.

Needle: As it says in its description, "All snipers know that pine needles are the best camouflage," it is very good for this job with a good protection, and good camouflage.

Winter:

White: A simple, yet reliable paint, this can be relied on when you are short on crystals.

Winter: This paint has a special winter color scheme, and can be relied upon if you need a hiding place. It also comes in handy against certain guns because of its protections.

Irbis: This paint is a great example of excellent camouflage. Its white and black makes a good mixture, and its tone is lighter, which matches most of the maps' color tones. This is a good paint with good protection, and is highly recommended for the winter sniper.

Final note: Some paints have been left out, either because of the fact that they are bad for camouflage, or because of the fact that they look like some of the paints mentioned. Be warned: If you plan to camp on the fort itself, get a different paint besides Needle, Tagia, or Forester... these paints won't work for that.

Tanks: When choosing your tank, you need to have a good idea of what kind of style you want. If you want to be able to move quickly, your best choice will probably be Viking. However, Mammoth has much to offer. Though it has little speed, and much bulk, it certainly has a good measure of health. It is good for hardcore camping, and being a one-tank army. Viking is more of an offensive campers tank, with moderate speed and health.

Positions

In this section, we will give examples of some of the positions that can be used to snipe off the most enemy players:


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Recommended Weapon: Shaft

A simple, yet effective defensive position, this will ensure that the top route will not be easy to get through.
Recommended Paints: Urban, Metallic.

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Recommended weapons: Shaft, Thunder

This position is best for an offensive team, when you have more friends than enemies. It will allow you not only to take pot-shots at enemies respawning, it will also allow you to guard the bottom route.
Recommended Paint: Urban

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Recommended Weapon: Shaft

This spot is very good because it allows you to have a little protection. With the "fat" mammoth, this will be especially useful. Not only this, it ensures that you will be able to shoot all who come by the bottom route... That is, if you don't get killed. The only downside is that a smart Rico can easily take you.
Recommended Paints: Metallic, Urban

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Recommended weapons: Shaft, Thunder

This position is a good spot, especially if you have more enemies than friends. It will make certain that no tank will easily enter by this route. It is another version of the one above.
Recommended Paints: Tagia, Clay, Needle
Conclusion

In conclusion, we mentioned a few things: Fort Knox III is a campers dream. With plenty of sniping positions and only two routes to get to each base, campers will be able to dominate the field if they have the right equipment. With the tips mentioned above, you should be able to win.

Edited by Hexed
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Depends on what you want the title to mean. If you mean it in a possessive way from a Camper, then yes, the guide has a mistake. But if the word "Campers" is an adjective to describe what type of guide it is, then there is no mistake. I gave Ranger the benefit of the doubt and assume he meant the latter.

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Depends on what you want the title to mean. If you mean it in a possessive way from a Camper, then yes, the guide has a mistake. But if the word "Campers" is an adjective to describe what type of guide it is, then there is no mistake. I gave Ranger the benefit of the doubt and assume he meant the latter.

No, the only way "Campers" can be an adjective is if it's genitive (takes possession). In this case, the only way for "Campers Guide" to make sense is if "Campers" is a plural subject, and "guide" is a verb (i.e. Campers Guide [you]). So, I'm assuming Ranger was simply stating a fact: that campers are good guides, and they're guiding people who read this...

Adjectives answer the questions: "Which one?" "What kind?" "How many?" "How much?" and "Whose?"

 

"Campers Guide"...

-Which one? ... No

- What kind? ...No, because "Campers" would need to be possessive (i.e. "what kind of guide?" > a "camper's guide")

- How many? ...No, because "Campers" isn't a number

- How much? ...No

- Whose? ...It would if it had an apostrophe.

So, in this context, "campers" doesn't answer ANY of those questions, meaning it's not an adjective, but rather a noun > guide is an intransitive verb.

Edited by chriswu

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I think it does answer the "What kind?" question though.

 

After all, what kind of guide is it? Answer: guide for Campers. Thus, I think it is an adjective and can be used as such in this context.

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Listen, it took two people to explain that sophisticated thing; Ranger, I am sure, is hiding to let you cover his back. I spot mistakes without trying, so would you relax and just admit it's unclear to what he's getting at or it's a mistake?

Edited by Meliora

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Never said it was clear, I agree, it's unclear. However, don't be so judgemental and assume that it's wrong - it could be correct, thus give him the benefit of the doubt.

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Benefit of the doubt is out of bounds for me, I have trusted too many people. Thank you. That's all l have to say.

Edited by Meliora

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I think it does answer the "What kind?" question though.

 

After all, what kind of guide is it? Answer: guide for Campers.

Now, how can you word that differently, placing the "campers" as the first word? A guide for campers is a camper's guide :lol:

@Skit and Selena: It's wrong.

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Maybe Ranger should just spend 2 seconds of his life to press one key on his keyboard and change the meaning of this topic from a guide about campers to a guide for all of the campers reading this topic. lol :P

Edited by chriswu

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Fort Knox is pretty much dead (read it in this issue). Time to move on to Kungur, or possibly the new ones, Crash and Gallery, while they haven't got forgotten :-)

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Visual layout of article is nice! I would name it "Camping in Fort Knox III"

However, I'm always on my way punishing & giving new lessons to the casual camper

See ya around! :rolleyes: :ph34r:

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However, I'm always on my way punishing & giving new lessons to the casual camper

 

Hasn't it become more difficult after the rebalance? I mean the second shot of a Railgun kills just about anyone except for the two slowest chassis models. Previously it was possible to discover the camper by his first shot at one's Viking and still do some punishment before he was ready with his third shot...

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Hasn't it become more difficult after the rebalance? I mean the second shot of a Railgun kills just about anyone except for the two slowest chassis models. Previously it was possible to discover the camper by his first shot at one's Viking and still do some punishment before he was ready with his third shot...

yes but with the shaft u can let someone else kill them a bit then u mush em'

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