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...I do not know, which tankionline you play, but I have points for healing and also for killing, open eyes boys

 

...re-balance is crap!

Edited by Vikingcek

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Most people here are saying, that the rebalance was a failure. Few people are saying that they like it -- the ones who remained on the highest rank after rebalance.

 

Companies are making more money only by pleasing their customers, what TO isn't doing.

 

TO gameplay had flaws, but rebalance didn't fix anything.

You mentioned "very low m3 weapon and hull unlock ranks". Now, tell us, what problem did that cause and how did rebalance fix it?

 

Boring nature of four-weapon gameplay ... did you ever notice "no isidas and shafts" games ... now you are saying that too few weapons was boring ...

We had long range weapon, middle range weapon, short range weapon, snipers and healers. All well balanced, even shaft. What new classes did rebalance open?

 

PS ! Dungu3, yes, I am over 40.

Most people - well yes, that's because people who are happy don't tend to complain. Look at polls created about the rebalance, for example http://en.tankiforum.com/index.php?showtopic=164725.

 

As for your questions, I'm tempted to show you the amount of respect that you showed me - i.e, very little - by not answering your questions, the same way you didn't answer mine, namely, "Is there any example you can see of how TO apparently don't care about their customers, apart from the fact that you don't like some of the updates being brought out and the fact that they are trying to make a greater profit, something which you can hardly blame them for?"

 

However, I'll respect your points, so, the problems of "very low m3 weapon unlock ranks". That caused two problems. One, the players who couldn't afford to buy crystals to get m3 weapons were finding it difficult and being overawed by buyers, so leaving the game. Two, there was no reason for players to rank up once they reached major and had a full m3 garage, so also left the game. The rebalance has solved both of those problems, although I have to say that the first problem certainly is not completely solved yet.

 

You also ask "What classes did the rebalance open"? Close range weapons which have burn features? Sniper weapons with charge? There aren't vast class increases, but there are variation in each class for each person's taste. I'm enjoying my burning, short consumption, firebird now more than I enjoyed my freezing, long consumption, freeze. They both are in a similar "class", but the variation makes each person able to choose a weapon even more suited to their taste, and, yes, enables tanki to make more profit from people who buy the whole garage. The variation makes gameplay more entertaining and more varied.

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I hate rebalance. Yes I did get the crystals for the items I no longer used (Wasp, Hunter, Titan, Firebird, Twins) since I joined the league of Big Boys with Big Toys but from the full garage of all M3 I barely can afford now half of the items. More important, you don't want anything but Isida and Thunder, because everything else is not playable. The Railgun even in M3 configuration feels like the previous version of Shaft, it takes so long to charge you can't assault anymore. The freeze M3 feels like the previous version of M1 at best, the Ricochet M2 is a joke and feels like the previous version M0. Shaft is completely useless even in the M3 configuration: before I could take down a Mammoth M3 without paint, now I can't take down a Hornet and with the same rate of recharging as previously I am 100% dead if there is no fire support from my team near by. What is done well and what you see people playing with now is Thunder and Isida. 70-80% of the players have them and the game is now centered around which team has more thunders and drugs. When the changes were planned, did the developers plan for this or was it a case of mass stupidity illness? And don't get me started on special paints...

The rebalance needs to be done again and this time properly.

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Bruce Lunga States...

Rebalance - is a series of radical changes in the game. The "Tanki Online" game designers have been preparing for it for a long time. For one to realize that the game will be better after the rebalance...

 

Characteristics of all weapons have been changed so that they are all equal in effectiveness...

 

The prices for all weapons will change. Before the rebalance on most ranks there was a deficiency in crystals. After the rebalance prices will become lower in relation to ranks...

 

Now this information given before the rebalance indicates an improvement in the game. I have yet to see any improvement. Just my 2 cents worth ;-)

Edited by YourMoma

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However, I'll respect your points, so, the problems of "very low m3 weapon unlock ranks". That caused two problems. One, the players who couldn't afford to buy crystals to get m3 weapons were finding it difficult and being overawed by buyers, so leaving the game. Two, there was no reason for players to rank up once they reached major and had a full m3 garage, so also left the game. The rebalance has solved both of those problems, although I have to say that the first problem certainly is not completely solved yet.

 

 

I'm thinking it could help alot with more stages of upgrading, making it less difference between the upgrades. M4 being the same as M3 is now, while the guns and hulls change less agressive, making it less unfair to meet an opponent with higher upgrades.

 

 

Who's with me?? B)

Edited by Moreuz

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I must agree with Imperial_Armour - there is MUCH more to be balanced. Thunder dominates, M0 is just ridiculous. I am playing on lower ranks with my noob acc so I am still winning with M0 Thunder as WO1, this is 9 ranks after I got Thunder M0. This is no re-balance, this is de-balance!

 

Did anyone find the answer about changes in Thunder range (seems shorter), also range for Smoky? Also Rico re-load, Freeze re-load time and similar questions that were asked here but never answered?

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Most people - well yes, that's because people who are happy don't tend to complain. Look at polls created about the rebalance, for example http://en.tankiforum...owtopic=164725.

 

As for your questions, I'm tempted to show you the amount of respect that you showed me - i.e, very little - by not answering your questions, the same way you didn't answer mine, namely, "Is there any example you can see of how TO apparently don't care about their customers, apart from the fact that you don't like some of the updates being brought out and the fact that they are trying to make a greater profit, something which you can hardly blame them for?"

 

However, I'll respect your points, so, the problems of "very low m3 weapon unlock ranks". That caused two problems. One, the players who couldn't afford to buy crystals to get m3 weapons were finding it difficult and being overawed by buyers, so leaving the game. Two, there was no reason for players to rank up once they reached major and had a full m3 garage, so also left the game. The rebalance has solved both of those problems, although I have to say that the first problem certainly is not completely solved yet.

 

 

You refered to thread, where 13 players said yes to rebalance ... come on ...

 

So the question "Is there any example..." wasn't rhetorical? Sorry. This has nothing to do with respect, just some questions-answers only cause unnecessary mess. Examples? Well, I see a lot of complains in forum, most of these are saying "again the same problem ...". In most cases moderators delete threads with unwanted problems.

 

Lets stick to the 2 "problems" rebalance solved.

First one was really a problem, which however was very simple to solve by just rising the weapon unlock ranks. Not a rocket science.

Unfortunately all these kind of unfairnesses are vital for TO business, thats why this was replaced by new unfairness.

 

Second "there was no reason for players to rank up once they reached major and had a full m3 garage, so also left the game"

So, you are saying that the meaning of the game is ranking up, not playing ...

Whats wrong when people just play and the rank shows who has played more and gathered more experience?

I just reached the level, where I could just relax and play instead of constant concern about how much crystals I get from each game. And this was a flaw of the game ...

 

You and TO think, that old players must always have a technical advantage? I would say, that's a real problem.

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PS! to my previous post.

Somebody might be temped to say, that if I want to continue playing the game I should pay.

1. The advertise says clearly "free game"

2. I have payed to TO appr 100€, in TO currency that would be ca 15000 crystals which is appr. 10% of my total crystals. So I'm not a buyer but I have had to boost my performance while learning the game.

Anyway. In store you can buy more than one game for 100€, including very good flight simulators or other things without expiration. The companies producing these games manage to stay alive while TO can't. :huh: TO needs more money or else ... bla bla bla

TO thinks that their game is much more valuable than those in the store -- interesting, because of what?

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You refered to thread, where 13 players said yes to rebalance ... come on ...

 

So the question "Is there any example..." wasn't rhetorical? Sorry. This has nothing to do with respect, just some questions-answers only cause unnecessary mess. Examples? Well, I see a lot of complains in forum, most of these are saying "again the same problem ...". In most cases moderators delete threads with unwanted problems.

 

Lets stick to the 2 "problems" rebalance solved.

First one was really a problem, which however was very simple to solve by just rising the weapon unlock ranks. Not a rocket science.

Unfortunately all these kind of unfairnesses are vital for TO business, thats why this was replaced by new unfairness.

 

Second "there was no reason for players to rank up once they reached major and had a full m3 garage, so also left the game"

So, you are saying that the meaning of the game is ranking up, not playing ...

Whats wrong when people just play and the rank shows who has played more and gathered more experience?

I just reached the level, where I could just relax and play instead of constant concern about how much crystals I get from each game. And this was a flaw of the game ...

 

You and TO think, that old players must always have a technical advantage? I would say, that's a real problem.

I said, "Please tell me", does that mean it's a rhetorical question?

 

In the second apparent problem, you're assuming a viewpoint onto me, I never said that the meaning of the game is ranking up, rather than playing. I agree that personally I like the rank system meaning little more than kudos, but other people didn't like that and left because they had nothing to do. From TO's point of view, they wouldn't want that to happen, would they?

(Yes, both those questions were rhetoric)

I'm thinking it could help alot with more stages of upgrading, making it less difference between the upgrades. M4 being the same as M3 is now, while the guns and hulls change less agressive, making it less unfair to meet an opponent with higher upgrades.

 

 

Who's with me?? B)

I agree with this^

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"Please tell me ..." could be a rhetorical question as well. The context is what matters. IMHO.

, but other people didn't like that and left because they had nothing to do. From TO's point of view, they wouldn't want that to happen, would they?

Honestly ... yes they would :)

From business perspective, TO gains nothing, if old players stay around after they have bought everything ...

 

The people you mentioned didnt find playing TO attractive. So thats a core question for TO, is TO a ranking system or interesting game to play.

I dont see how current rebalance makes the game more interesting to play. It just sends players back to "rank-up" ratrace.

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I don't think we need "M4". I think the previous system was perfect: we had chassis and turrets for beginners and chassis and turrets for advanced players. Because we didn't have enough ranks sergeants were playing with marshals and were in a very big disadvantage. Then it was fixed but now marshals started to complain because they basically had no one but other marshals to play with. It was fixed again and in my opinion was working fine and then the Rebalance happened. Now we have majors and colonels playing with something earlier were considered for noobs or poor only. Anyone with a brain is running either a Thunder or Isida and that is all playable variety now.

What we need is coming back to system for beginners where they learn how to play and than have a couple of ranks with no options and than start the graduate system with the advanced weapons again leading to M3 available only to the last three high ranks so there is this gaming spirit to get them. Right now we have Smoky M3 available to Marshal, Firebird M3 to Commander, Twins M3 to Marshal, Railgun M3 to General but by the time you reach this ranks those weapons are no longer fun to shoot and that's why I think they should be available much earlier, say to Warrants. The same with the tanks themselves. Before we had poor man's Hornet in a shape of Wasp, Viking in a shape of Hunter and Mammoth in a shape of Titan. The Dictator was a stand-along platform the best suited for the clan wars. Now we have Wasp M3 available to Generals, Hunter M3 to Field Marshal and Titan M3 again to Field Marshal. Why would you buy them now if there better options available before you reach those ranks? The developers screwed up the system where you could try all cheaper options then invest in the one you liked the most and then again buy the higher league equipment. As I said it before, now, once you bought something, you pretty much committed to it until you become a Field Marshal. I think it breeds a unification and not a diversity which is pretty much happening right now.

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1- Did I like the Rebalance 114 and why

No, I do not like the Rebalance: barely active campers have been given a clear upper hand over really active players.

* Railguns practically made 50% more powerful: anything less than Titan and Mammoth is routinely killed with just 2 shots. Mind you that this power does not decrease with distance.

* The stronger hulls made considerably slower. Even M3 Viking is practically no faster than M0 Wasp.

* As compared to the other chassis Dictator made stronger and faster out of proportions.

 

2- Did I like the new maps Crash and Gallery? Do I have any problems with these maps?

The maps are a pathetic joke. Though with quite good potential in terms of design, their implementation is ridiculous, as compared to even the largest other maps dropping from 20-15 FPS to 5-3. I joined the game because it had good keyboard controls and ran seamlessly right in the browser window. If the developers think that now I must migrate to a standalone Flash Player, or that my 8 GB quad-core is not fast enough to keep up with their newest contraptions... they better think again...

 

3- Did I like that one can only upgrade to M3 at very high ranks? And what do I think about the prices for M3

I think they'd better introduced M4, M5 and M6 to make the upgrade path more smooth. The price jumps to M3 have been quite debatable even before the rebalance. Now they are even more so.

 

4- What do I think if Tanki Online before making any definite any changes lets the players make their own choice?

I think that the administration has finally demonstrated how little they care about the community. E. g. was anyone given an option to keep playing by the old rules? I mean it would've been a lot more fair if the majority of the players had naturally chosen to move from the old rules game server(s) to the new ones. What we've got instead is a decision of a smal fraction of the community preoccupied with their own agenda.

 

5- Do I have any problems with how the game is being run?

Yes.

* If the developers are no longer able to make the new maps as scaleable as the old ones, then the game has reached its dead end and no Rebalance will keep it alive.

* The actual game has evolved a big deal away from the Railgun and Dictator clan war format. It is quite possible that the die hard clan wars enthusiasts are the majority of the administration and community councils. It's just I doubt that the majority of the community does or ever will share the same interest in the game.

Edited by 65536g

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Bruce Lunga States...

Rebalance - is a series of radical changes in the game. The "Tanki Online" game designers have been preparing for it for a long time. For one to realize that the game will be better after the rebalance...

 

Characteristics of all weapons have been changed so that they are all equal in effectiveness...

 

The prices for all weapons will change. Before the rebalance on most ranks there was a deficiency in crystals. After the rebalance prices will become lower in relation to ranks...

 

Now this information given before the rebalance indicates an improvement in the game. I have yet to see any improvement.

 

I haven't been impressed by Bruce's deliberate kissing up neither. I mean can't one be not so explicit about paying back with bare daydream enthisiasm for the virtual crystals discreetly transferred to one's account? B)

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