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Incomplete specification of guns


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I am confused with the lack of gun specifications. At tanki 1.5 era we had complete gun specifications, and we could chose what upgrade to pursue.

Now, after the rebalance/recalibration of tanki, we miss details. The tricky thing is that with limited resources one has to chose carefully the M3 guns path upgrade.

 

What I miss are the specifications for:

Firebird - consumption time and reload time;

Freeze - consumption time, freeze speed and reload time;

Isida - consumption time and reload time;

Ricochet - consumption shots and reload time;

 

I have checked at the russian wiki too, but the specs are missing there too:

http://wiki.tankionl...ine.com/Огнемёт

http://wiki.tankionl...online.com/Фриз

http://wiki.tankionl...nline.com/Изида

http://wiki.tankionl...ine.com/Рикошет

 

I feel unpleasently forced to restrain from spending my crystals for these guns, as I cannot evalute their damage at ranks of general and up, and in addition cannot chose proper paints for protection against them.

Can someone competent provide these specifications, please ?

 

P.S. Update 02-Jan-2013

I recalculated the primary predictable damage for some of the guns - check the Tanki - Recalibrated & Rebalanced sheet:

https://docs.google....QndNS1VqbV9nZGc

Further precision for random factors ( critical shots, afterburn, etc.) pending ...

Will appreciate your input and corrections so we can do the missing damage chart ourselves.

Edited by Mokpama_rapra

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Those times were never specificated in the garage, there were all made specific topics for.

Most of those specifications have not changed, some of them did. I cannot give you the information, because I don't know it as well.

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1 shot difference.. how disappointing. good thing i never got m2 rico, waste of crystal

I'm using m2 rico. For me it is the best weapon ever

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idk men, people say its good and some say it's bad, i'll stick to isida since i make more with that

Well isida is overpowered. And why are you using the yellow colored text everywhere?

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I find it hard to understand as well

It is not messy to me ;)

Well the logic is simple - look at the column A - this is the time increment in 0.2 sec interval. The time one shoots with the gun of his/her selection.

For example let examine comparatively what damage you would inflicted on a tank without protection to your gun, let say... on the 7-th second from the moment you started to shoot.

So on the 7-th second ( provided you are still alive and you have not missed a shot) you would have inflected damage :

- Smoky M2 = 161 ( as the next shot occurs on the 8.2 second );

- Thunder M2 = 214 ( as the next shot occurs on the 7.6 second );

- Railgun M2 = 116 ( as the next shot occurs on the 7.2 second );

- Twins M2 = 262 ;

- Rico M2 = 187 ;

The conclusion for the example is that is on the exact 7-th second you have advatage with Twins and Thunder M2, but not with Railgun and Rico.

On the 7.4 sec however, 2 shots of Rail M2 have advantage over 3 shots of Thunder M2.

 

The color provided visualizes the M3 armor class that you more likely will not destroy at this specific selected second.

What can this comparison be used for? For shooting tactics, measured in shot count/time. For selection of tank armor, gun and protection paints.

Edited by Mokpama_rapra

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