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FREEZE should not exist or at least be different...please consider


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Exactly. I would like at least the freezing time to be shortened, because now its just ridiculous. I have a 20% anti-freeze paint so I don't have too much of a problem with the damage...

Yes, that would be much better. Like I said to A_N_F_O, this long freezing time is ridiculous. It is the anti-game. Yesterday, I was playing against THREE freeze simultaneously. Guess what: THERE WAS NO GAME. It was impossible to fight. I had a great team and we were just "ok, there is no more fight".

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ReBALANCE - emphasis on the balance.

So you are saying : "I used to be able to kill freeze players easily, and now its kind of hard..."

Yup; so the game is more BALANCED.

A decent long range weapon chews up the freeze or Isida player at a distance, but let them in close (especially with that big ol' thunder) and you are in trouble.

Get new tactics; go in with backup that has decent short-range offensive power, get new paint, and maybe even (gasp) buy a Freeze!

No gun should be perfect, or overpowered. We should regularly see all guns (and hulls) on the battlefield. Then the game is *balanced*

We didn't used to see much variation - so the game was *unbalanced*

actually, NO, in my case I would never say I was able to kill freeze players easily before and now it's kind of hard.

I am talking about the nature of this game. Freeze is pretty much the anti-game. I don't mean they can erase freeze, but the long lasting freezing time is ridiculous.

I was playing against THREE freeze simultaneously yesterday. THERE WAS NO GAME. It was impossible to fight. I had a fantastic team and we were pretty much unable to play. I just think this ruins the quality of the game. Of course I agree that one has to have good strategies, but freeze is becoming about NO strategies whatsoever, just anti-game.

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It is a little annoying, but with paint Zeus (I've have recently been on the test server) almost no-one can kill you. But to solve thje present issue, but Python (I think...).

yes, python will help a bit...but please read my other comments...it's about the nature of this game...

And freeze is becoming the anti-game. Not so sure that's a good thing.

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The tank should be freezed; when attacked by freeze; just as long before the rebalance; now it got doubled or something.

It's really frustrating; especially for mammoths.

good point! It's a distortion. It has ruinned more dynamic battles. Imagine yourself against three freeze together like it happened to me yesterday. It became the most boring game ever.

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Can you define what "anti-game" means for you? I'm guessing the freez players woudl disagree.

Me, I find "scope camping" boring, and I'm grateful the rebalance has diminished the value of this as a tactic.

Anyway - with a "good team" and the right combination of hulls/weapons in "wingman pairs" you should be able to break any deadlock. How well does the firebird defrost after the rebalance???

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I think what he's saying is that there's no action when you get attacked as it is like a deadly ambush: if you get hit w/o support, instant death. I used to have issues with freeze with pretty much any wep and i see what he's talking about. I'f you can't move and the freeze is with a wasp, and runs circles around you when you have a hornet, not really fun. For some reason, i don't see firebird as much. You can't just tell a team to have a firebird unless you changed them by force or blackmailed them or soemthing. I'f it's supposed to be op at m3 (max potential damage leave m3 mammoth at 30lp), why don't people use it? Also, i'm finding isida annoying. I like how it isn't equal heal/damage, but it spreads 66 hp away from the opponent at m0, unlike m3 firebird which is max potential spread of damage 70, and m3 freeze 58.When i use 'spread of damage i am saying the hpp difference between you and opponent) Also, isida gets a constant healing channel, so unless you are being healed by an isida, or have 2 charged shafts aiming for the same isida, i'd say you're pretty much dead. Plus, as an added note, (and i hope tanki actually reads this) if these weapons are hindering our gameplay, or we simply aren't good at pvp, there should be other non-pvp game modes or game modes that are just less concentrated on pvp. I actually tend to rage during this, and we're locked in one style. What about otherr game style kile target kill, where you kill as much targets and get awarded a specific amount of crystals (obv, somthing decent, like 50 crystals for 10 200hp targets) Other than that i think the revamped weps are nice.

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If you were packing Freeze, Isida or Firebird and tried to "charge down" a Shaft, Railgun or Thunder across a long distance of open terrain and expect to get away with it?

So why do you expect to go into the "kill zone" for the short range weapons and not have the same thing happen?

If you have seen three railgun players "working" one end of The Desert map efficiently this creates the same "deadly ambush" senario; decent players that know their weapons well, and understand the other's capabilities can always get a good "kill zone" set up for much the same effect.

Nothing new in this - in fact its very, very old advice:

"Knowing the other and knowing oneself,

In one hundred battles, no danger

Not knowing the other and knowing oneself,

One victory for one loss

Not knowing the other and not knowing oneself

In every battle, certain defeat."

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Freeze's freeze should be shorter like the one they had before re balance With my thunder and mammoth (i am a flag protector) and once someone freezes me i am doomed. (Like in silence and combe) I can barely rotate or move for a long time. Its not fair. Especially when they drug. I can suggest a paint that can de-freeze a tank faster (i know there is fire bird.) But other then that tanki's all good.

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HI,

I believe whoever plays Tanki online loves a good dynamic battle. :rolleyes:

For this reason, I would like to share my opinion about the weapon called Freeze :(. This weapon is the very example of the anti-game. It pretty much destroys all the excitement of the battlefield. :(

 

After the rebalance, Freeze got even stronger, which I believe it was a wrong idea. I was recently playing against three tanks with Freeze. There was no fight, it was impossible to play, everything was boring, even for the team with three freezes. Then it occurred to me that if everyone has freeze, the joy of this game will be completely destroyed. And more and more people are getting Freeze. This is making the battles much more artificial and much less exciting. Tanks should be equipped with machine guns of all kinds, even the fire weapon is very real. But freeze is completely fake and pointless. And as I have already said, it has way too much power now. It's out of proportion. It's not fair.

 

I think if the developers want to keep this weapon, it should be much weaker than what it is now. I had freeze before the rebalance and I only used when the enemies also had freeze. But I hated that weapon even when I was using it and winning. And this is because that weapon is the anti-game.

 

Please, consider at least changing the power of this weapon. I am sure that the battles will become much more dynamic, much more fun to play if Freeze is weaker or simply eliminated. With so many people using freeze because of its increased power, the game is becoming dull. We love the game, but we do love a dynamic and fair game. Freeze is the opposite of these things.

 

Thanks for your attention,

Maximilliam

 

i think u can't afford buying freeze thats y u r telling these.

once i also hate freeze and firebrid freeze was annoying it slow down and prevent from capturing flags. but after rebalance i tried it out it is great in small maps like silence but not in gallery or other maps. if u hate freeze just stay out of it no need to say to eliminate it. nowadays after rebalance so many players are using it. before rebalance i had thunder and hornet but now i have m1 wasp and freeze. it has some advantages and disadvantages. so it is gd in small maps and bad in big maps. so no need to eliminate it but before u say u must mention about isida? do u think it looks real? it is just freaking. once i saw in ctf battle that it score 756 with 1 destroyed!! what about this? it stay at base and keep on healing and scoring without and strength. think of it

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I think what he's saying is that there's no action when you get attacked as it is like a deadly ambush: if you get hit w/o support, instant death. I used to have issues with freeze with pretty much any wep and i see what he's talking about. I'f you can't move and the freeze is with a wasp, and runs circles around you when you have a hornet, not really fun. For some reason, i don't see firebird as much. You can't just tell a team to have a firebird unless you changed them by force or blackmailed them or soemthing. I'f it's supposed to be op at m3 (max potential damage leave m3 mammoth at 30lp), why don't people use it? Also, i'm finding isida annoying. I like how it isn't equal heal/damage, but it spreads 66 hp away from the opponent at m0, unlike m3 firebird which is max potential spread of damage 70, and m3 freeze 58.When i use 'spread of damage i am saying the hpp difference between you and opponent) Also, isida gets a constant healing channel, so unless you are being healed by an isida, or have 2 charged shafts aiming for the same isida, i'd say you're pretty much dead. Plus, as an added note, (and i hope tanki actually reads this) if these weapons are hindering our gameplay, or we simply aren't good at pvp, there should be other non-pvp game modes or game modes that are just less concentrated on pvp. I actually tend to rage during this, and we're locked in one style. What about otherr game style kile target kill, where you kill as much targets and get awarded a specific amount of crystals (obv, somthing decent, like 50 crystals for 10 200hp targets) Other than that i think the revamped weps are nice.

I appreciate your comment. I was just fighting a battle where SIX TANKS HAD FREEZE and only TWO HAD NOT. Once again, it was impossible to play. It is about the ANTI-gAME. It is about NOT fighting. Seriously, MORE AND MORE people will have FREEZE. More and more battles will become the most stupid things ever. This is a game about TANKS, not stupid weapons freezing each other. It doesn't get more stupid than that.

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If you were packing Freeze, Isida or Firebird and tried to "charge down" a Shaft, Railgun or Thunder across a long distance of open terrain and expect to get away with it?

So why do you expect to go into the "kill zone" for the short range weapons and not have the same thing happen?

If you have seen three railgun players "working" one end of The Desert map efficiently this creates the same "deadly ambush" senario; decent players that know their weapons well, and understand the other's capabilities can always get a good "kill zone" set up for much the same effect.

Nothing new in this - in fact its very, very old advice:

"Knowing the other and knowing oneself,

In one hundred battles, no danger

Not knowing the other and knowing oneself,

One victory for one loss

Not knowing the other and not knowing oneself

In every battle, certain defeat."

sorry, it's not about strategies, i don't need that kind of advice. I was just playing another battle against THREE freeze. There were FIVE freeze out of eight tanks. That's pretty pathetic. OBVIOUSLY that's no longer about strategies, it's about a stupid anti-game weapon that will be used by lots of children who will never even try to understand what a decent battle means.

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sorry, it's not about strategies, i don't need that kind of advice. I was just playing another battle against THREE freeze. There were FIVE freeze out of eight tanks. That's pretty pathetic. OBVIOUSLY that's no longer about strategies, it's about a stupid anti-game weapon that will be used by lots of children who will never even try to understand what a decent battle means.

Actually my enjoyment of the game comes from coming across difficult situations and developing strategies to overcome/defeat them; I like the balance between shoot-em up and strategy, and I'll quite often join the "losing" side to try and see if I can come up with a way to win.

The "freeze" players you comment on have a different enjoyment of the game too, as do those I dislike, like the "Shaft" campers and the "supertank" players who seem to think every battle is The Somme. No class, in my opinion, but that's just what I think.

Suggesting a rule change every time you encounter difficulties playing the game how *you* like to play it might not be a good long term approach; if it works, you can bet that others wil adopt this approach against *your* winning tactics before too long.

And if you like any kind of game, discussion, fight, battle or argument, I wouldn't be so quick to dismiss Sun Tzu's "The Art of War" and assume you have nothing to learn.

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Oh - and for the record, I do finding fighting the new Freeze specifications tough, however I'd rather continue to find ways to beat them at their own game, than give up and call for the rules to change.

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I can understand your frustration with freeze. The freezing effect has been increased exponentially and it rather slows down the game. However, there is one effective way to counter this problem; always have a good firebird in your team to negate the freeze.

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