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Thank you Tanki


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After a long Server Update today, I was able to play on my favourite map ..Polygon without spinning tanks. I suspected something was being done on the servers as I was able to play 2 games of 200 kills and 1 of 180 kills with zero spinning tanks..just slight 'delays'.. :D

THANK YOU! ;)

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Nope, spinning tanks are back again. This time they happened INSTANTLY after I joined. this is messed up now I can't even FIGHT in battles anymore

SEE? This is why the rebalance was pointless. They don't even fix the lag.

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Tanki is improving this game exponentially. Thank you moderators and developers they are making this game the best!

Tanki online is improving every day Thank you moderators and developers and every one who work hard to make Tanki awesome war game

thank you all :)

SEE? This is why the rebalance was pointless. They don't even fix the lag.

And all because we're American/European.

A bit of a change of subject to this topic, wasn't there? Dihos, don't post everywhere on the forum how much you hate the rebalance - maybe a constructive comment (It was a bit harsh when you told some kid to 'Shut up' on another topic lol!).

I personally think that the rebalance has been great, and that the developers have not received support from the community because some of the community doesn't like change (incidentally, this group of players is the one that uses the forum most - most people just get on with playing!). Some parts of the rebalance are bad, others are good, but the way forwards is to implement these changes. The developers have earned a congratulations, I think :D .

P.S. To the sceptics:

- I have not been bribed,

- I have no mental health issues,

- I do not feel suicidal,

- Or any other excuse you can come up with: I am not / do not / did not / disagree!

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The last update sucks, since that update i constantly have spinning tanks, i am not able to play anymore :(

and that after the rebalance i really liked :(

please fix problem because i wanna play again :(

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Yesterday I realised that lagging still exist but only in games where the number of players is at maximum..e.g. 16 players on Polygon and so on and especially when a lot of people starts drugging. My countermeasure towards that is I created a map with a maximum of 25% less player and suffered no lags. I also noticed that other most of the other players in 'my' map didn't lag as almost no player 'left' and 'join' (meaning suffered lag and refreshing) :D

Playing in your created map means you don't have to play with people of much higher ranking than you thus easier for you to gain experience to rank up or possibily to win the game. ;)

I am no computer expert, but maybe if TO could reduce the maximum number of players in a server especially the top 4 servers, would it help to reduce the lag? :rolleyes:

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I don't understand why they put in a Chinese base when it is obvious the European Arabic and American bases are much more needed

For the 1.3 billion populations over there.

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I don't understand why they put in a Chinese base when it is obvious the European Arabic and American bases are much more needed

it could probably be because of of China being the best location to solve the lag problem is it is closer to Australia, EU, India , Mid East,South East Asia,Japan, Africa and so on... And it certainly is closer from US to China if compared to Russia to China.

TO probably have done their research on where the most TO players are and the cost issues.

But again.. its just my assumption... have a nice day!! :)

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