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New Feture Suggestion - Ammo


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46 members have voted

  1. 1. How does this idea seem to you Tankmen?

    • I think the idea is really good.
      5
    • I think the idea is good, but needs more developing.
      4
    • I don't care that much.
      4
    • I don't think this is a good idea.
      10
    • I hate this idea, it's terrible.
      23
  2. 2. How do you think this will balance out the game?

    • A lot.
      4
    • A good amount.
      5
    • A little bit.
      3
    • Not very much.
      7
    • Not at all.
      2
    • (Optional) It will make it even worse!
      25


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Now we all love when we are that mammoth with that shaft, and an upgraded Isida, Freeze, Firebird, Ricochet, Thunder or Railgun comes around and until we turn around we are Dead. That is very unfair. So my idea is to balance out the stuff. (like putting an Anvil on a wrinkled piece of paper).

Introduction:

 

 

As you know everything that has the power to fire (or spit things out) needs ammuntion, but tanki doesn't have that.

My suggestion is that we introduce ammo to tanki.

Disclaimer: Please read the FAQ before asking questions. No spamming as well please and thank you.

 

 

 

 

 

Let's get technical:

 

 

First, every Turret should have it's own ammo :

 

Isida - Electrolizer

Firebird - Propane Tank

Thunder - 120 calibre bullet

Railgun - Hydrogen (because railgun uses a type of laser, and advanced lasers use hydrogen to power up)

Shaft - Carbon Plasma

Ricochet - Oxygen Plasma

Freeze - Liquid Nitrogen

Smoky - 95 calibre bullet

Twins - Static Ball (as you see Twins fires these ball type of shapes. We can conclude that those are Static Balls - made from an uknown material that emits power when charged, but goes of quickly (the range limitaion of Twins). I guess it could be made of Cable and burn out from the high voltage)

 

 

 

 

 

 

 

 

 

 

Garage:

 

 

Offcourse you would be able to buy ammo from the garage. You can also get them from special gifts and daily bonuses.

 

Every weapon will have a bar indicating how much ammo it has. There would be a limit as well, so no one gets OP (over powered).

 

 

 

 

 

 

 

 

 

 

Weapon/Consumption/Capacity/Price/Useses

 

M-0

 

 

Freeze - 1 gallon per second - Total capacity 60 gallons - 1 crystall for 50 gallons - around 60 uses

Firebird - 1 gallon per second - Total capacity 60 gallons - 1 crystall for 60 gallons - around 60 uses

Isida - 30 000 wats per second - Total capacity of 18 000 000 wats - 1 crystall for 3 000 000 wats - around 60 uses

Thunder - 1 Bullet for 1 Reload - 90 slots for bullets - 1 crystall for 10 bullets - around 90 uses

Smoky - 1 Bullet for 1 Reload - 60 slots for bullets - 1 crystall for 5 bullets - around 60 uses

Shaft - 10 plasma charges for full shot - Total capacity of 700 plasma charges - 1 crystal for 60 plasma charges - around 90 uses (beacause you don't always shoot at full power)

Twins - 1 static ball per second - 80 slots for static balls - 1 crystall for 5 balls - around 80 uses

Railgun - 1 gallon for Reload - Total capacity 40 gallons - 1 crystall for 50 gallons - around 40 uses

Ricochet - 1 plasma charge for Reload - Total capacity 95 plasma charges - 1 crystall for 8 plasma charges - around 95 uses

 

 

M-1

Freeze - 1.5 gallon per second - Total capacity 950 gallons - 1 crystall for 50 gallons - around 70 uses

Firebird - 1.5 gallon per second - Total capacity 950 gallons - 1 crystall for 60 gallons - around 70 uses

Isida - 45 000 wats per second - Total capacity of 21 000 000 wats - 1 crystall for 3 000 000 wats - around 60 uses

Thunder - 1 Bullet for 1 Reload - 115 slots for bullets - 1 crystall for 10 bullets - around 115 uses

Smoky - 1 Bullet for 1 Reload - 80 slots for bullets - 1 crystall for 5 bullets - around 80 uses

Shaft - 20 plasma charges for full shot - Total capacity of 1500 plasma charges - 1 crystal for 60 plasma charges - around 100 uses (beacause you don't always shoot at full power)

Twins - 1 static ball per second - 95 slots for static balls - 1 crystall for 5 balls - around 95 uses

Railgun - 2 gallon for Reload - Total capacity 90 gallons - 1 crystall for 50 gallons - around 45 uses

Ricochet - 1.5 plasma charges for Reload - Total capacity 150 plasma charges - 1 crystall for 8 plasma charges - around 100 uses

 

 

 

M-2

Freeze - 2 gallon per second - Total capacity 150 gallons - 1 crystall for 50 gallons - around 75 uses

Firebird - 2 gallon per second - Total capacity 150 gallons - 1 crystall for 60 gallons - around 75 uses

Isida - 50 000 wats per second - Total capacity of 25 000 000 wats - 1 crystall for 3 000 000 wats - around 50 uses

Thunder - 1 Bullet for 1 Reload - 160 slots for bullets - 1 crystall for 10 bullets - around 160 uses

Smoky - 1 Bullet for 1 Reload - 100 slots for bullets - 1 crystall for 5 bullets - around 100 uses

Shaft - 25 plasma charges for full shot - Total capacity of 3000 plasma charges - 1 crystal for 60 plasma charges - around 140 uses (beacause you don't always shoot at full power)

Twins - 1 static ball per second - 120 slots for static balls - 1 crystall for 5 balls - around 120 uses

Railgun - 3 gallon for Reload - Total capacity 180 gallons - 1 crystall for 50 gallons - around 60 uses

Ricochet - 2 plasma charges for Reload - Total capacity 210 plasma charges - 1 crystall for 8 plasma charges - around 100 uses

 

 

 

M-3

Freeze - 4 gallon per second - Total capacity 350 gallons - 1 crystall for 50 gallons - around 85 uses

Firebird - 4 gallon per second - Total capacity 350 gallons - 1 crystall for 60 gallons - around 85 uses

Isida - 75 000 wats per second - Total capacity of 30 000 000 wats - 1 crystall for 3 000 000 wats - around 100 uses

Thunder - 1 Bullet for 1 Reload - 200 slots for bullets - 1 crystall for 10 bullets - around 160 uses

Smoky - 1 Bullet for 1 Reload - 150 slots for bullets - 1 crystall for 5 bullets - around 150 uses

Shaft - 30 plasma charges for full shot - Total capacity of 6000 plasma charges - 1 crystal for 60 plasma charges - around 200 uses (beacause you don't always shoot at full power)

Twins - 1 static ball per second - 180 slots for static balls - 1 crystall for 5 balls - around 180 uses

Railgun - 5 gallon for Reload - Total capacity 500 gallons - 1 crystall for 50 gallons - around 60 uses

Ricochet - 4 plasma charges for Reload - Total capacity 600 plasma charges - 1 crystall for 8 plasma charges - around 100 uses

 

 

Disclaimer: Every new-bought weapon starts with full tank/battery/capacitor![/font]

 

 

 

 

 

 

 

At the end

 

 

Ammo isn't very expensive, but it gives balance between different types of weapons and ranks. This also makes it so that tankmen rely more on their skills of managing ammo than relying on how powerful the weapon is.

 

 

 

 

 

 

FAQ:

Q: What if I run out of ammo and I don't have any more crystalls?[

A: Well that's a big problem in such a system. You can always use another turret and collect crystalls.

 

Q: Ok but, all of my turrets are "out of buisness" what do i do?

A: You can always join a battle and run around with your Wasp and collect crystalls. You can fill your tank with around 10-15 crystalls. You can also get them from daily bonuses. After all tankmen need a little rest. So you shouldn't mind waiting until the next day.

 

Q:What if I buy the ammo for I weapon that I don't have?

A:It will stay in your storage until you buy the weapon that consumes that type of ammo.

 

 

Q:Where do I see how much ammo do i yhave left?

A: There is a bar on the weapon icon indicating how much ammo you have. You can also hover your mouse over the bar to see exactly how much ammo you still have out of your total capacity.

 

Q: Why do thunder and smoky, firebird and freeze have the almost same properties?

A: Because they are the same type of weapons. Freeze and firebird are short-range and smoky and thunder are long-range.

 

 

Q:What if my tank is full with ammo for every turret and I Buy some more?

A:The amount of bought ammo will go into storage.When you are in battle and you run out of ammo you can click the R button to resuply with the stored ammo.

 

 

Q:Gee, I have so many more qeustions!

A: Write me a message by the forum messanger. I will try to respond you as quickly as i can.

 

 

 

 

 

 

 

 

Idea by Capella.fighter.22

Edited by Capella.Fighter.22

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Hate this idea.

You would never be able to buy anything, then if you ran out of crystals you couldn't buy ammo, then you couldn't get kills, so no crystals!

You would just be running around, trying to find crystals until you got enough for your stupid smokey, then you would run out again, and it would start all over again. Tanki would be boring.

:angry:

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This idea is a waste of time, honestly I can see that your trying to make people spend some money out of their pockets, but some of them aren't that old to have a credit/debit/etc. close to concept.

Based on this, people would run out of crystals be unable to earn crystals-when this happens they will go quit, create a new account, and so. If you want to add this ammo suggestion update, the amount of crystals earned from battles should raise and the amount of work you contributed to the team should get some, even if they didn't get a kill.

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