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Tanki Client


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Hi, i believe that this has probably been suggested before, but when will tanki have its own standalone client,

i know its supposed to be a browser based game, but is it really a proper game with all those lags?

my theory is, lags are caused by users or players loading map/enemy tank data therefore using server bandwidth, other players in-game are in this way affected where the server gives priority (maybe) to the guy downloading the battle map,therefore affecting gameplay, imagine hundreds if not millions of players using server bandwidth just loading those maps, while your in game struggling to win that battle of yours, sadly the lag kills it all for you.

this can handsomely be fixed by having a client, where map data are stored locally, easing bandwidth usage of servers, therefore reducing lags, if not curing the 'lag problem' entirely. i watched a video where one of the forum members mentioned this as a new feature, among others, but i believe this is one that has to be implemented immediately!.

im not saying im the first to come up with the idea, im just making it clear that this is an important step the devs should take to improve overall gaming experience.

p:s it will also help those players with such low data caps from their internet service providers i.e downloading maps repeatedly, loading u.i, loading other players tank data etc.

one main reason (maybe) it hasnt been implemented is, it opens more doors to those nasty hackers and so on. :(

anyway server bandwidth should be more allocated towards in-game synchronization, not map, and game data downloads.

Edited by robertahsam

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would be an epic idea, but should be only an optional, for those who want to use it, (like me :) )

the server should still check the client when the game start, to avoid all those hacks.

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^ how bout dont post if you dont have anything productive to add, i believe lags affect everyone, and learn to read, educate yourself sir

Edited by robertahsam

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