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Isida yesterday and now


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They should give more points for healing, and less for killing people.

The damage should also be decreased, instead... add that decreased damage to the healing ability.

 

Isida should be a heal gun, so a little encouragement wouldn't be that bad.

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They should give more points for healing, and less for killing people.

The damage should also be decreased, instead... add that decreased damage to the healing ability.

 

Isida should be a heal gun, so a little encouragement wouldn't be that bad.

 

But this is the thing, if Isida is just a healing gun, it encourages many to just sit in the base and heal who come by.

Those are, cheap tactics to say the least.

 

Developers increase damage so the Isis can get out of the base and enjoy the fresh air of dead tank :)

Now it can attack enemy, siege bases, leech off of others, and more now, it is a dynamic gun, rather than just the nurse.

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But this is the thing, if Isida is just a healing gun, it encourages many to just sit in the base and heal who come by.

Those are, cheap tactics to say the least.

 

Developers increase damage so the Isis can get out of the base and enjoy the fresh air of dead tank :)

Now it can attack enemy, siege bases, leech off of others, and more now, it is a dynamic gun, rather than just the nurse.

but it's impossible to kill a drugging isida, today I so m2 mammoth with isida m3 :@

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I noticed that yesterday for the healing gave as many points as old version.

Today it is back to low points.

Why? And which of these two will be in the future?

I noticed too

I want less power but more points ! ( no need so much power but need XP )

:angry: :angry: :angry:

Edited by jiangreo

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It's overpowered, people use isida to attack people and they succeed pretty good.

This should be fixed.

i know i get pwnd by m1 isida its basically old pre rebalance isisa except its a drugging version which can kill anything and can make sum1 unkillerble, i use firebird when attacking multiple isidas that way they all die

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