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Game Economics to Change Soon!


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The development team has thoroughly rebuilt the game economics and these changes will be activated soon.

 

We will change the fund distribution formula, making the process more democratic, and will also bring crystal earnings in line with the current state of the game.

 

And there’s more! We will multiply everything crystal-related by 10 including garage elements! The prize distribution system will become more precise, and boxes with 10 and 1000 crystals will hover above the battlefield and the fund will grow 10 times faster!

 

We’re doing all this to make your game experience more enjoyable. It’ll be easier for new members to earn crystals in the battles, and less skilled players will also be awarded after the battles, which will encourage them to play till the final victory (or bitter end).

 

Waiting for this to happen and discussing the new system in this topic!

so everything multiplied by 10?:mellow: :huh: Edited by ARENO-1998

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For all you people who think they are raising the prices and ripping you off, you're wrong..

Let me try and explain as simply as I can.

All they are doing is multiplying everything by ten. SO, if you were to win 100 crystals in a battle, after this update you would win 1000 crystals.

Anyone who is good at Maths will realise EVERYTHING is still in the same ratio as it was before..

The reason they are doing this is because it is BY FAR easier to divide a multiple of 10 at the end of a battle, so instead of splitting lets say 32 crystals in between 5 players, it would be easier to split 320 crystals between 5 players..

No one is being ripped off! CALM DOWN!

You forgot to say that they ripped us allready by rebalance:D have nice day

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