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Destroyed tanks dropping a small amount of HP?


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Would it be a good idea?

 

 

It would surely make it more enjoyable to be a long lasting fighter battling close to enemys!

 

In my opinion it would make earning large amounts of kills while really risking yourself being destroyed, more satisfying!

 

The Isida earn health for damaging enemys. But what if actually everyone could do that, but only a very small amount of health each time. So if you see someone who have an amazing K/D ratio, who don't seem to use drugs and earns alot of kills, you can know that this player also take risks by driving out from the cover to pick up the HP enemys dropped.

A well earned support.

 

It would also make an attacking force able to last a little longer. Instead of for example 7 tanks attacking, taking the flag, and moments after the successfull attack all of them have dropped alot of health and despite their numbers, they've become a weak force and the newly spawned tanks can easily destroy them all, despite their achievement, just becouse they got more HP.

 

This can become a circle and it just goes around and around. Instead, being able to get HP in another way, that is also earned by the players, might give the battles a feeling of being less stiff and a bit more surprising and organic!

 

Honestly I've never somehow been too comfortable with the fact that when you lost HP, you have really lost the HP unless you drug or you're lucky enough an Isida heals you.

 

 

Just my opinion anyway.

 

Please come with well-thought out comments!

Edited by Moreuz

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