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Which update would you next like to see in the game?


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1.What we need is a new re-balance,because the old re-balance commed and weapons changed,also nobody nowed what to buy.

2.We need lower prizes off weapons and hulls,and its stupid isida m3 is from the level Brigadier or that firebird is the level Commander.

 

Tanki is so boring with the old re-balance,i dont play tanki anymore,because the stupid re-balance

 

3.Will there be a new re-balance ??

 

4.It would be cool if the tanks had better distinction. Bigger tanks ( Mammoth, Viking, Titan) have lower a lower sound and smaller tanks (Wasp, Hunter, Dictator, Hornet) have higher sounds. Maybe even a sound difference when you upgrade to M1, M2, and M3. Also when some one has nitro. It might make it somewhat easier to tell what tank is coming around the corner...

 

5.I think it would be a major development if elements of the nature were added: Imagine that your tank starts to move slower when you go into mud or water, or you slip when your tank passes through ice... There could be even nature biomes, such as winter with snow and ice; night when you can use headlights; offroad maps with mud and water... A lot of us would be very happy if such effects were added to tanki online 1.0 and/or 2.0

 

6.I think we should be able to sell our supplies. I don't buy crystals, and it would be nice to have a source of income. I mean, i hardly ever use them.

 

7.Maybe an objective mode would be good for this game. There could be maps designed for this game mode. There would be 2 teams, one on offense, one on defense. The offensive team would get objective, such as, "Destroy these objects to get past the enemy stronghold", or "Capture the enemy base". Lots of teamwork would be required to get past the enemy and complete your objectives, and would take strategy to plan a defensive plan. For the battle fund, it would calculate like it does in other game modes, and the winning team still gets the funds, but maybe the better a team does, such as completing one out of 3 or so goals, the more crystals offense would get and decrease the crystals obtained by the defensive side. This is my idea, and please leave any feedback or suggestions.

 

8.Christmas Presents can be added in the game?people may really like them, like a 50 power up pack, the triple crystal card, or 500 crystal gift... may be a good gift for the best day of the year.

 

9.The (Full box) has everything in it boost,armour and double damage. It will be rare and only come down every 5 minutes.

 

10.You should do so that you can sell and buy weapons.

 

Please answer

Edited by r_AlenTheKing0

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All I want to say is, this new economy thingy is too lame! No offense there, but it takes too long to get a good enough battle fund! If not, then lower the weapon's price more!

Also, I want to see if you guys can lower down the rank to create a clan to Second Lieutenant instead. Thanks.

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1.What we need is a new re-balance,because the old re-balance commed and weapons changed,also nobody nowed what to buy.

2.We need lower prizes off weapons and hulls,and its stupid isida m3 is from the level Brigadier or that firebird is the level Commander.

 

Tanki is so boring with the old re-balance,i dont play tanki anymore,because the stupid re-balance

 

3.Will there be a new re-balance ??

 

4.It would be cool if the tanks had better distinction. Bigger tanks ( Mammoth, Viking, Titan) have lower a lower sound and smaller tanks (Wasp, Hunter, Dictator, Hornet) have higher sounds. Maybe even a sound difference when you upgrade to M1, M2, and M3. Also when some one has nitro. It might make it somewhat easier to tell what tank is coming around the corner...

 

5.I think it would be a major development if elements of the nature were added: Imagine that your tank starts to move slower when you go into mud or water, or you slip when your tank passes through ice... There could be even nature biomes, such as winter with snow and ice; night when you can use headlights; offroad maps with mud and water... A lot of us would be very happy if such effects were added to tanki online 1.0 and/or 2.0

 

6.I think we should be able to sell our supplies. I don't buy crystals, and it would be nice to have a source of income. I mean, i hardly ever use them.

 

7.Maybe an objective mode would be good for this game. There could be maps designed for this game mode. There would be 2 teams, one on offense, one on defense. The offensive team would get objective, such as, "Destroy these objects to get past the enemy stronghold", or "Capture the enemy base". Lots of teamwork would be required to get past the enemy and complete your objectives, and would take strategy to plan a defensive plan. For the battle fund, it would calculate like it does in other game modes, and the winning team still gets the funds, but maybe the better a team does, such as completing one out of 3 or so goals, the more crystals offense would get and decrease the crystals obtained by the defensive side. This is my idea, and please leave any feedback or suggestions.

 

8.Christmas Presents can be added in the game?people may really like them, like a 50 power up pack, the triple crystal card, or 500 crystal gift... may be a good gift for the best day of the year.

 

9.The (Full box) has everything in it boost,armour and double damage. It will be rare and only come down every 5 minutes.

 

10.You should do so that you can sell and buy weapons.

 

Please answer

 

Except for the re-balance thingy, I pretty much agree to the rest of the stuff. In fact, if Tanki DID add ice and headlights and those cool new awesome features, I'll probably be addicted to it for another long period of time or so! In fact, Tanki doesn't even need make the battle fund lower so people will buy more crys. If Tanki had those new features instead and got rid of the current slow battle fund, I think Tanki will be better and more people will buy rather than lots of people quitting now. Hope you consider, Tanki Online admins.

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I would like a sale that gives you 25% off buying 1000xp!

No, just no! The 'buy 1000XP' should be unlock at Major rank after every player have brought m2's variants around 2nd lieutenant and above. As almost in every battle I see a player have m1's around Major rank!

Edited by wishness

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5.I think it would be a major development if elements of the nature were added: Imagine that your tank starts to move slower when you go into mud or water, or you slip when your tank passes through ice... There could be even nature biomes, such as winter with snow and ice; night when you can use headlights; off-road maps with mud and water... A lot of us would be very happy if such effects were added to Tanki Online 1.0 and/or 2.0.

 

Once, I played the tutorial, and instead of staying on the main path, I went somewhere else and skipped a checkpoint. Someone weird happened, and my tank sank into the ground. Then I exploded. Seriously, this isn't a prank.

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How about a new weapon, high energy laser beam? It can shoot out straight across a map like railgun but it would lock-on focus at enemy tank until charge is used up and recharge something like isida, freeze and firebird. Its hp wouldn't be much as railgun or short range weapon but deadly since it can lock on at enemy at the end of the map with its fully charge battery. Is it a good idea? If so, maybe give some suggestion what is needed to add/polish to this laser gun and what can be done to bring this weapon to its virtual existence.

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I'm just curious... what would be one thing you would like to see added into Tanki?

Hopefully my suggestions will be noted.

1. Have a cap on drugs used per player per game. The cap would be dependent on the game variables or user defined at the creation of the game. There is nothing worse than to spend two hours getting a battle fund up, working hard just for a bunch of rich folk to jump in and steal everything. Drugs in a game can be fun but i'd say it's a big turn off for many players who don't have the financial resources of an oil tycoon.

2. Have a 5minute timer for anyone holding the flag. If they don't capture within that time, it reverts back to its normal position. This will stop spoilers.

3. The distribution of crystals at the end of the game should take into account the length of time a player has been in that game. Players see a large battle fund and hijack the game for the last half hour can really hurt a player's prize when they have been there since the beginning.

4. Take points off tanks that self-destruct.

5. If I go and purchase something from the garage for full price and then in the same month there is a sale, tanki should do the ethical and fair thing and refund us the difference. Either that or give us more notice that a sale is coming.

6. As well as gold boxes, have vouchers that periodically fall. 5% off your next hull or 10% off your next weapon etc.

7. Take note of players birthdays and give them a gift on that day!

8. Mines last longer after you are destroyed. Say 5 seconds longer.

I would love to see all these implemented.

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In the future I would like these features:

 

...

7) The removal of the double crystal card, or if not possible, then to add it as a secondary gift alongside other daily bonuses, it itself being a bonus..

 

I'm going to elaborate on this; wouldn't it remove most of the negative aura about the Double Crystals Card if you make it itself a bonus alongside the Daily Bonus?

That is, there is a certain chance of a Double Crystal Card being included in your daily bonus, alongside drugs or crystals or whatever you received that day.

 

Here is what I mean, click on the spoiler for an example of what this might look like.

 

 

13zshf8.jpg

 

 

This way, it no longer completely takes up a day's worth daily bonus and leave many non-donator frustrated.

 

The amount of drugs and crystals can be reduced to accommodate the DCC bonus, this was just an example.

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I have suggestion that like crystal we also get point in daly gift.and like crstal it also different from rank to rank .

 

and othr suggestion is that there is one more game mode where we take challenges like 30 kiils in 7 min. , if we do that so we get crstal . i would like to see this both in gameplay. :)

 

thanks you.

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1. Changing the properties of Ricochet - now is not enough shots on a single battery charge

2. Changing the properties of the Viking - now is too slow

3. Changing the properties of the Smoky - now critical shots are too frequent and too strong

4. Increasing battles fund - now is lower by half than before

5. Increasing differences between m2 and m3

6. Ability to sell weapons and hulls for a lower price, eg 75% or 50% of purchase price

7. The possibility of buying crystals for other players

Edited by jol.us

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I think you have to put automaticly panel in wich you could see players that played less then 5 hours in week (7 days) and give them crystals (maybe 1000) because there are a lot of players that cant play a long time battles ! :excl:

Best wishes to Tanki Online

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i think if every body not only who register new or just who is playing now but every body get 2 or 3 million crystals to make everybody's dream be a truth to do what he ever dreamed in , and i am sure no one will leave the game if they did this :excl:

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I think you have to put automaticly panel in wich you could see players that played less then 5 hours in week (7 days) and give them crystals (maybe 1000) because there are a lot of players that cant play a long time battles ! :excl:

 

 

Best wishes to Tanki Online

 

this is a good idea too :)

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Or is there substantial improvements, or the game itself, came to boredom for inability to pay many crystals. And it's worth, I say that the amount of crystals compared are the same, is not it, desperate to reach 35,000 crystals whereas before it was much smaller, and more encouraged to play.

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