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What about the ol' smoky? (Weapon Balance)


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I actually took a closer look at the table of weapon stats, because some things don't seem to make sense - and they still don't make sense. Here...:

 

Smoky M0-M3 produces 5-10 dps

Twin M0-M3 produces 10.8-21.2 dps

Fire M0-M3 produces 12-24 dps

Rail M0-M3 produces 5-10.15 dps

 

Look at that rail... it's matching the dps of the smoky. Not only that:

+ It'll output all 7(ish) seconds worth of damage after 1.1 seconds - and that's a HUGE advantage

+ It produces consistent predictable damage, and the smoky doesn't

+ It penetrates, hitting multiple targets

+ Has no range penalty (well, I guess it should be good at range...)

+ Has virtually no drawback at close range either (from what I can tell, in order to knock a sniper's sights off with a smoky, you usually need 50 meters or so range to target)

+ All low tech weapons "top out" pretty early on, while the railgunners will still be adding new upgrades when they hit the warrant ranks.

- The only drawback: Visible charge makes it easier to "knock his targets off" with a smoky.

 

That's a LOT of advantages, and we all know an m1 rail can more than hold its own in a battlefield filled with m3 smokeys.. So, ok, the rail is *freaking expensive* in comparison, but from where I'm standing the rail isn't only overpowered - it's overpriced for such a "low level weapon". I can think of many solutions to what I see as the rail-problem, but in order not to alienate everyone who feels the rail is the best thing since lightsabers... here's a more civilised idea:

 

Weapon rebalance suggestion:

1) Lower price, power and rank requirements of the railgun to feel more inline with the other "low tech" guns.

2) Add a NEW railgun to match the high tech guns (make it a laser or something?). Price and power adjusted accordingly to match.

3) Give the rails a PROPER disadvantage at close range. A damage cut, or a massive decrease in tank and turret rotations, or something... ( just a turret rotation decrease is pointless, since half the tank commanders just turn the tank itself anyway!)

 

4) Exotic weaponry is all nice but... I want an upgraded smoky too. The only proper cannon in the higher levels is the splash-thunder toy. I'd rather have no splash and a bit more dps. It's a tank! I want a cannon! With depleted uranium AP shells! Ricochets and all that is probably fine and dandy but... I'd like a proper cannon. Goes boom - stuff flies out the end and goes "klonk" on enemy tank. No frills, just boom.

 

Whatcha think about that?

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yeah, main work is goin into new things, not making old things better, but if your dissatisfied with your smoky, all your crystals will be reset in tanki 2.0 (everything you bought will be refunded 100%) so you can get another weapon if you like. railgun has a dissadvantage, if your shot misses, your left with 7 seconds of vulnerability while your gun recharges. thats enough time for an opponent to kill you.... so i guess its still rather balanced. when you miss with smoky, your only losing out on ~15 damage, which can usually be made up in time to kill before you die.....but when you miss with railgun, you lose ~70 damage, which can be bad if your going against m3 smokys or any other upgraded guns. thats my opinion, you do not need to agree with it. just sayin, thanks

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Bit of a shame that. The low tech weapons are delightful. Heck, the easiest solutions would be to just add m4, m5 and m6 ranks to the old guns, and voila - we have weapons to match all the new high tech weaponry. More to chose from, right? Personally, I'm going to miss the smoky, twin and flamer like crazy when I level out of them, :( That day is coming all too soon.

 

I'm not going to miss the rail actually. :) Tanki is a lovely dynamic game, and the stupid rail mostly degrades it (ctf in particular) into an entrenched sniperfest. Rails ruin the dynamic game experience. Rails make baby Jeebus cry. :)

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Bit of a shame that. The low tech weapons are delightful. Heck' date=' the easiest solutions would be to just [b']add m4, m5 and m6 ranks to the old guns[/b], and voila - we have weapons to match all the new high tech weaponry. More to chose from, right? Personally, I'm going to miss the smoky, twin and flamer like crazy when I level out of them, :( That day is coming all too soon.

 

I'm not going to miss the rail actually. :) Tanki is a lovely dynamic game, and the stupid rail mostly degrades it (ctf in particular) into an entrenched sniperfest. Rails ruin the dynamic game experience. Rails make baby Jeebus cry. :)

 

haha

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what rank are you? im only first sergeant, and in my experience railgun is good bang for your buck, its the only good weapon that won't kill yourself (good as in not lower tiered...well kinda, but anyway..) thunder will give 100% damage to yourself at close range, ricochet cna hit yourself, and freeze is low range as well,....maybe shaft will be better :)

 

i haven't seen that many sniperfests actually :-) everyone uses different weapons, so its pretty diverse IMO

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First Sergeant now, but getting the promotion very soon. I see CTF games all the time where 50% of the players pack rails. Even 80% in some rare cases. Heck, I've seen several light-chassis flag carriers use rails. With all those rails, on a map like "silence", the game just stops. Everyone just sits around the stupid ramp and rail eachother. Even if one side temporarily obliterates the other, they still just sit there. There's zero momentum in the game when it happens, and it's no fun at all. If I wanted TDM, I'd play like... TDM. :)

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Once you get up to the higher ranks you'll find that Ricochet completely dominates rail, even at m0, simply because it can sniff the enemy out of it's hiding places, not to mention the awesome DPS it has.

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I Love the idea of adding m4 m5 m6 etc to smokey etc. There should be no reason to force people into using new weapons once they become fans of ols ones. Fun is a factor that should be considered alongside sheer power or else we will end up with less diversity and just stupid fireballs bouncing off everything!

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I actually took a closer look at the table of weapon stats, because some things don't seem to make sense - and they still don't make sense. Here...:

 

Smoky M0-M3 produces 5-10 dps

Twin M0-M3 produces 10.8-21.2 dps

Fire M0-M3 produces 12-24 dps

Rail M0-M3 produces 5-10.15 dps

 

Look at that rail... it's matching the dps of the smoky. Not only that:

+ It'll output all 7(ish) seconds worth of damage after 1.1 seconds - and that's a HUGE advantage

+ It produces consistent predictable damage, and the smoky doesn't

+ It penetrates, hitting multiple targets

+ Has no range penalty (well, I guess it should be good at range...)

+ Has virtually no drawback at close range either (from what I can tell, in order to knock a sniper's sights off with a smoky, you usually need 50 meters or so range to target)

+ All low tech weapons "top out" pretty early on, while the railgunners will still be adding new upgrades when they hit the warrant ranks.

- The only drawback: Visible charge makes it easier to "knock his targets off" with a smoky.

 

That's a LOT of advantages, and we all know an m1 rail can more than hold its own in a battlefield filled with m3 smokeys.. So, ok, the rail is *freaking expensive* in comparison, but from where I'm standing the rail isn't only overpowered - it's overpriced for such a "low level weapon". I can think of many solutions to what I see as the rail-problem, but in order not to alienate everyone who feels the rail is the best thing since lightsabers... here's a more civilised idea:

 

Weapon rebalance suggestion:

1) Lower price, power and rank requirements of the railgun to feel more inline with the other "low tech" guns.

2) Add a NEW railgun to match the high tech guns (make it a laser or something?). Price and power adjusted accordingly to match.

3) Give the rails a PROPER disadvantage at close range. A damage cut, or a massive decrease in tank and turret rotations, or something... ( just a turret rotation decrease is pointless, since half the tank commanders just turn the tank itself anyway!)

 

4) Exotic weaponry is all nice but... I want an upgraded smoky too. The only proper cannon in the higher levels is the splash-thunder toy. I'd rather have no splash and a bit more dps. It's a tank! I want a cannon! With depleted uranium AP shells! Ricochets and all that is probably fine and dandy but... I'd like a proper cannon. Goes boom - stuff flies out the end and goes "klonk" on enemy tank. No frills, just boom.

 

Whatcha think about that?

U do have to keep in mind that the rail gun costs more, and it also takes more time to unlock

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If I wanted TDM' date=' I'd play like... TDM. :)[/quote'] AHAHAHAHAHA funny, that just made my day :D but yeah, i get your point, but its a good weapon, thats why everyone has it....you don't see 100% twins games :)

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In a real battle Smokey m3 wins. At least these rail toys are very easy to beat. take a look at this:

 

I'm working on this technique, but it's much harder than it seems. It's never a guarantee of a win, it requires a great deal of skill, a careful aim, a cool head - and a bit of luck to boot. Almost all of the examples in the video is of the railer with a dictator body, which is a pain-in-the-butt of a body. I use a smoky on a dictator, and I wish I had never bought the damned thing. It's large, and it feels light weight. I'm driving one myself, and I know first hand that any smoky impact effects on this chassis are far worse than on a titan or hunter. To make matters worse, the dictator is so large that you need to knock the enemy sights off much more to avoid being hit, than if you were driving f.ex. a hunter chassis.

 

Lots of railers prefer a titan chassi, and I'm sure I know why: stability. You can knock a titan off as well, but you really need to catch the tank from the side (there's one example in the video of knocking a titan, and that's a side-shot - which means a stupid railgunner. If the railer is a bit more clever and aligns his tank head on towards you, you get a pretty small target, that won't move much when hit. Even when you hit the titan right on the edge of the front, it just gets a "small bump" and it'll often hit you regardless, unless the distance is substantial. The closer the railer it is, the harder it becomes. At distances below 20m I still TRY, but I never expect it to actually work, and it rarely does. To make matters worse, you have to hit so far out on the edge of the titan's front, that the risk of MISSING the tank completely becomes a real problem - a fatal one.

 

With just a little spot of lag, the rail will also fire without audiovisual warnings. That doesn't happen a lot, but often enough to be frustrating.

 

 

I Love the idea of adding m4 m5 m6 etc to smokey etc. There should be no reason to force people into using new weapons once they become fans of ols ones. Fun is a factor that should be considered alongside sheer power or else we will end up with less diversity and just stupid fireballs bouncing off everything!

 

Mm... I'm beginning to think this is a REALLY good idea myself. The "old" style weapons should also be cheaper than the "super weapons" as they have no magical effects like the ricochet, freeze or splash.

- It'll mean getting all of our old favorites back!

- There will be cheaper weaponry options for those with financial problems or lower standards.

- It'll also give more options and variety, reducing the number of specialty weapons in the field. A flag defense for example only needs ONE freezer - any additional defenders may be better off using m6 smokers or twins. A team may want one or two ricochets to take out sniper positions, but the rest of the tanks may be better off with more ordinary weaponry with more dps and less magic. Right?

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Bit of a shame that. The low tech weapons are delightful. Heck' date=' the easiest solutions would be to just [b']add m4, m5 and m6 ranks to the old guns[/b], and voila - we have weapons to match all the new high tech weaponry. More to chose from, right? Personally, I'm going to miss the smoky, twin and flamer like crazy when I level out of them, :( That day is coming all too soon.

 

I'm not going to miss the rail actually. :) Tanki is a lovely dynamic game, and the stupid rail mostly degrades it (ctf in particular) into an entrenched sniperfest. Rails ruin the dynamic game experience. Rails make baby Jeebus cry. :)

]

You can't possible expect guns with a sixfold price difference and a good gap in ranks to be equally strong, can you?

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No... That's why I'm suggesting more models to be added... to make them match... you know..?

 

I didn't mention any specifics about what ranks or crystal investment would be needed to actually get access to the new m4-6 levels, did I? I think that would be left best for the Tanki team. The only specific I mentioned was "The "old" style weapons should also be cheaper than the "super weapons" as they have no magical effects like the ricochet, freeze or splash." I was however thinking of prices maybe 20-30% below the price of the new weaponry, which isn't bad considering how useful the effects of the new weapons really are. I was certainly not expecting them to be six times cheaper and available at lower ranks. I'd like to enhance the game, not destroy it.

 

Always a good idea to read what's actually written before making dire assumptions, don't you think?

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I Love the idea of adding m4 m5 m6 etc to smokey etc. There should be no reason to force people into using new weapons once they become fans of ols ones. Fun is a factor that should be considered alongside sheer power or else we will end up with less diversity and just stupid fireballs bouncing off everything!

 

Mm... I'm beginning to think this is a REALLY good idea myself. The "old" style weapons should also be cheaper than the "super weapons" as they have no magical effects like the ricochet, freeze or splash.

- It'll mean getting all of our old favorites back!

- There will be cheaper weaponry options for those with financial problems or lower standards.

- It'll also give more options and variety, reducing the number of specialty weapons in the field. A flag defense for example only needs ONE freezer - any additional defenders may be better off using m6 smokers or twins. A team may want one or two ricochets to take out sniper positions, but the rest of the tanks may be better off with more ordinary weaponry with more dps and less magic. Right?

 

Some like regular weapons and I guess some prefer the goofy magic type (ugggh) Wouldn't it be cool if there could be CTF matches where the old school with smoky etc. could battle new kids with freeze rays and such? Now THAT would be fun :)

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