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[Issue 10] The Campers' Guide No. IV


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The Campers' Guide No. IV

To be a successful camper, you have to know where to camp, and which guns to choose. This guide will give you some tips and hopefully will show you how to be a successful camper. This issue is about camping in Boombox.]

Strategy

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key:

Blue: Camping positions that are mainly for defense against a strong enemy team. (Blue team)

Light blue: Camping positions, suggested for use against weaker teams. Best used when the camper does not have many targets in his normal position. (Blue team)

Red: These positions are recommended for red team. They are specifically chosen for use against almost all enemy strengths.

Dark red: This position is special because it is only recommended for use if the usual position that covers this route is not safe, or the blue team is overpowering your own.

Tips

1. Watch out for enemy campers. They will be one of your worst enemies. The best way to deal with them is to get into your position first, and to fortify it.

2. The only way to be an effective camper is to adapt to your gun. If you have a self-destructing gun like Thunder, don't get up close to a ramp.

3. If you can't adapt to your gun, change it. It is worth it, especially if you do not feel good with your previous weapon.

4. Don't spend too much time getting into position. Choose the closest position to your respawn point, and sit there.

5. Don't be too cocky. You can't take a whole army by yourself. Sometimes, it is best to stay around your base with plenty of protection before moving forward, once the enemy is weaker.

Paints

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This camouflage coloring for this map is going to be slightly different from the previous ones, in which summer had a dominant brown coloring. The recommended paints for Boombox will have a predominantly green coloring. (All for Summer)

(Summer - Private to First LT)

(Private) Forester: This paint is really a good selection for the camper that doesn't want to spend too many crystals on his "profession," and can be an excellent choice for the beginning tankman. With 10% Railgun protection, you will not have to worry as much about camping enemy Railguns, and this is good because Rail is a very dangerous weapon in the hands of a good camper. This paint is highly recommended for ranks from Private to Captain.

(Summer - First LT to Colonel)

(Captain) Digital: With a nice mix of green and brown, this paint really matches this map extremely well. One other very good thing about it is the fact that it has protection against both Rail and Shaft, both of which are very dangerous camping guns. This is a very good choice for the sniper, and even for the camper that has short-ranged weapons, because it protects them from these guns that are devastating to low-ranged weapons. It is the best combo of camo and protection for this map, and is recommended for use from Captain to Major General

(Summer - Brigadier General to Generalissimo)

(Brigadier General) Savanna: This is a second option besides Digital, but it isn't the most recommended here. Since Digital has better Rail protection, Digital is probably the choice that many campers should make over Savanna. However, it still has major protection against Smokey, and if you cannot stand Smokey, this is the paint for you. However, it is recommended to save your crystals for paints on a higher tier.

(Major General) Emerald: This is an extremely popular paint, and for good reason. Since it has hefty protection against Thunder, and moderate against Twins, you probably will not have to worry about them as much as before. That is good too, because they are very common. However, one downside for the paint is that it doesn't exactly blend in as much as Savanna or Digital, and if you really are worried about camouflage, don't select this paint.

(General) Tagia: Though it does not protect against rival camping guns, it does protect against almost all of the major short range guns. If you are constantly beset by short ranged enemies attacking you, this paint is a good one, because not only does it provide protection against these weapons, it also provides a very hard to see camouflage for this map. This is an excellent choice for tankmen that want protection against short ranged weapons, which will probably be common in this map.

(Field Marshal) Needle: This is a good paint for most snipers, because it protects against Smokey, which can be really annoying, especially when they have the skill to knock off your aim. However, unlike Savanna, it also has protection against a camping gun, Shaft. Though it isn't as dangerous as it used to be, protection against it can be very handy sometimes.

(Winter - Staff Sergeant to Lieutenant Colonel)

(Staff Sergeant) Safari: Though it only has protection from Isida, it has very good camouflage. This is very good for the beginning camper, and can be useful if the camper comes across Isidas too much. This paint is recommended for use from Staff Sergeant to Lieutenant Colonel.

(Winter - Lieutenant Colonel to Generalissimo)

(Lieutenant Colonel) Winter: This paint has really good camouflage, and also has good protections. With protections from both Shaft and Thunder (both of whom are camping weapons), it can be really useful in a sniping battle. It has minuscule protection from Firebird and Railgun as well, though this probably will not be so useful. It is really good for a camper who does not want to spend a huge amount on a paint, but wants to get a reliable paint.

(Major General) Irbis: Since it doesn't have any protection against sniper weapons, it isn't exactly the best choice for trench warfare. However, it does have protection against Isida and Freeze, both of whom are popular short ranged weapons. Really, it depends on what you want. If you like protection against short ranged weapons, Irbis is an excellent choice. Irbis also has very good camouflage.


Positions

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When you want to be a camper in Boombox, it is always very important to have a team that you can rely upon. If you do, you will be very effective. This position can defend itself, however its right flank is very accessible if the enemy can go around. That is why it is important for your team to be defending your flank. Another important thing to remember here is make sure every shot counts, because in this situation, the entire system could collapse if you fail to guard your teammates' flank.

Recommended weapons: Thunder, Rail, Firebird

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This is the second position for Blue team, and it is as important as the first. However, you can't use short-ranged weapons as well here, unlike before. The flank still is vulnerable, but it is rare for an enemy tank to come upon you from the flank, though they most certainly will if you irritate them enough, and hopefully you will, so it is always very important to have a teammate covering your flank. This is also a great position for covering friendly attackers.

Recommended weapons: Thunder and Rail

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Though you can't exactly cover friendly attackers from this spot, you most certainly should be able to stop enemy ones. It is specially important here, because this is the shortest route to your flag (if it is CTF). However, you are specially vulnerable on your left flank here, and it is very important for that team member to guard his position. Remember, the key is not getting killed!

Recommended weapons: Shaft, Rail, Firebird

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This position is very important to control for Red team, and the faster you can control it, the better. You will probably be dealing with multiple enemies, so it is important that the strongest member of the team takes this position (and hopefully that isn't a M0 Firebird). Another thing is that unless you can destroy your enemy tank quickly, you will have to deal with short-ranged weapons like Isida and Freeze, both of whom are common in attacking groups.

Recommended weapons: Shaft, Railgun, or Firebird


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Though it may not be as popular as the center route, this still is an important sector to control. If you let even one route of attack be open to the enemy, your flag is going to be grabbed, because the attackers usually try every route. However, don't use a short-ranged weapon in this area, because you could easily be killed by a skillful Thunder or Smokey.

Recommended weapons: Railgun, Shaft, or Thunder


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This is another position in which it isn't very good to use short ranged weapons. However, it is the second-closest approach to your flag, and it is very important to hold this position. However, Shaft's scope is a disadvantage here because of the many ways that enemy tanks can reach you. If you aren't strong, do not attempt to hold this position, because your flanks can only be covered to some extent, and it is possible for the enemy to attack you from the flanks.

Recommended Weapons: Thunder, Twins, Railgun


Conclusion

I certainly hope that you enjoyed this article, and I hope also that you will be able to kill more enemy tanks because of it. Just remember, in this map, you really do have to work like a team. Though you should always work as a team in team games, it is especially important here.

Edited by Hexed

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Even though boombox is a good map for sniping, given the size of the map and what some turrets, such as shaft, are designed for, you'd be better off using a fire-hunter combo than a sniping combo.

 

Nice article though :)

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