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[Issue 10] The Mid Fielder's Manual No. II


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The Mid Fielder's Manual No. II

Introduction: This is a "field manual" for Mid Fielders in Tanki Online. We will review several different combinations popular among mid fielders, and we will also look at different protective paints, such as Clay and Picasso. We will also look at the best mid field positions for each map in Tanki! I hope this helps you become one of the best mid fielders out there. This edition is on Fort Knox.


Paints

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Most mid fielders choose paints that have protections against guns that they commonly fight. It is a little hard to choose what to select, since sometimes they even have to dislodge campers, and they commonly fight attackers, and usually contest with enemy mid fielders. They really have to deal with a lot, and so it is tough to choose. Here are some good choices though:

(Third LT and below)

Storm: This is the first paint to have protection against two guns, and it is certainly a good choice for tankmen who have problems with short-ranged attackers. However, since it is ouclassed quickly by Carbon, some choose to wait to buy one of the stronger paints.

Swash: This is a nice paint, with protections smeared out at around 10%, which some earlier tankmen like to choose. This is a good selection if you run into common attacking guns too much. It doesn't blend in too much, but if you like the colors, and dislike the guns it has protection against it, it isn't a bad choice. Since FK is a smaller map, these weapons will most likely be used.

Corrosion: Though sniping weapons might not be as common in this map, if they are annoying enough to you, this paint is a good choice. Also, since Thunder is popular in many places, it is recommended that, if you have problems destroying Thunders, you should get this paint.

(Third LT to Major General)

Sandstone: Really, this is about the best paint you can get to protect against camping guns at this rank. If you have to dislodge campers way too much, then this is the paint to get. With about 15% protection against Rail, Shaft, and Thunder, this paint is a good choice for those who dislike camping guns.

Rustle: Though Digital has a bit better camouflage for this map, Rustle still is a good paint for people who want a nice mixture. It has strong protections, with protection against Thunder and Freeze. This is good for mid fielders who commonly see these guns on mid fielder and attacker positions.

(Major General to Marshal)

Emerald: This is a really good paint, because not only does it have good looks, but it has good protection against Thunder and Twins, both of which are very common and dangerous weapons. Most certainly, if you dislike these weapons, Emerald is a easy, and relatively cheap answer to these weapons.

Tagia: Since the rebalance, this paint has not increased in popularity, though it has increased in price and protections. Still, though it might not be popular, it is a good selection if you play smaller maps, like Fort Knox, where the enemies will constantly be sending short-ranged attackers. Camouflage is also good for this situation, unless you play winter.

(My choice paint)

Picasso: Though it is a new paint, this certainly hasn't stopped it from becoming one of the most effective paints, with good protection against so many guns that it can be effective for just about any tankman. Though it doesn't have protection against some of the shorter ranged weapons, its variety, color, and protection amount all fit this situation very well. However, the only downside is the price. It actually is the most expensive paint that crystals can buy. If you can afford it, and like a wide variety of protection instead of specialized protection, this is the optimum choice.

Positions

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This is a good spot, since it seems to be able to guard every attack route. However, don't be deceived. Though it can, you need some of your team. At least one teammate needs to guard the ramp, as shown above, and another teammate needs to guard the other two routes with a higher caliber gun. Though Thunder could put some massive damage on the ground instantly, you would only have one or two shots, and that isn't enough for most tanks to be destroyed by Thunder. Overall, it is probably saver just to use Rail for this position. Remember, you will just be overwhelmed if you do not have the teammates needed to hold this tricky spot.


2ijhz5y.png

This is a very simple, yet very effective position. It would take a very skilled enemy tankman to destroy you from your safe position here. It also covers most of the routes, but still enemies can sneak by you. However, it is really your choice. Whether you want your teammate next to you on the position above, or if you want your teammate below you guarding the routes there, that is your choice. However, I would recommend you choose the latter, especially if the enemy is either skilled or strong. If they are neither, though, you might want to go for the first choice. Your death/loss ratio is certainly going to look great in this spot though. As to weapons, I think that as long as you stick with higher caliber, you should be fine. Smokey might not be what you want in this situation, though it is usable. Thunder and Rail both suit this position fine.

Overview and final notes

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This map really is a very fun one to play, I personally really enjoy it. A few things to keep in mind is don't be picky as to positions. Meaning, if you spawn far away from one of these spots mentioned, or if you cannot reach them either because the enemy is to strong, or for some other reason, don't worry. You can pick different spots. When you get the chance though, try these spots out. If you can hold them, you will have a secure center field, which is vitally important for the offense. Another note: adjust to your weapon here. Just as in any other position, whether you are an attacker, defender, or mid fielder, you still will need to have to adjust to your weapon. Don't get up close with Thunder, and don't get to far away with Twins. As long as you keep that in mind, you should do just fine in games with this map. One other thing - since this map is mirrored, I have neglected to post the positions for both blue and red team. Though when taking the images I was on different teams, both these spots are intended to be used on the same teams, and you can use both of them whether on red or blue team.

Conclusion

Well, here I come to the end of this little guide on playing mid field in Fort Knox. I hope you have enjoyed it, and that you will be able to win more games in Fort Knox than ever before. Thanks for reading!

Edited by Hexed
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