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Tanks Testing Tool [Guide]


Scientist
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Tank controls

 

insert: creates tank at the current spawn point

delete: deletes the controlled tank

Arrow keys: moves the tank

Z: rotates turret left

X: rotates turret right

Spacebar: shoots

]: changes what weapon you are shooting

N: changes to the next tank (next tank in map, not next hull) (shift+N changes to the previous tank)

F: enables/disable the camera following the controlled tank

 

Numpad_7 ~ changes weapon

Numpad_9 ~ changes weapon

Numpad_4 ~ changes tank

Numpad_6 ~ changes tank

Numpad_1 ~ changes paint

Numpad_3 ~ changes paint

 

f6: shows/hides physical model of the tank/turret and the suspension.

 

 

 

Camera controls

 

E: moves the camera up

Q: moves the camera down

A: moves the camera left

D: moves the camera right

W: zooms in

S: zooms out

(shift+ any of the above moves the camera faster)

Click and drag with the mouse wheel to rotate the camera.

 

 

Other controls

 

T: changes to the next spawn point

R: respawn controlled tank at the current spawn point

B: shows/hides skybox

f3: shows/hides geometry of the props

f4: see below

f5: shows/hides flags and spawn points

f7: enables/disables AABB resolving

f8: enables/disables OOBB resolving

f9: changes the Tanks sorting between AVERAGE_Z, STATIC_BSP, DYNAMIC_BSP

f11: creates 20 tanks.

f12: enables/disables physics

tab: shows/hides physical model of all the props, and hides the tank

 

 

 

For use with F4:

 

mass: the weight of the tank

 

springDamping: the strength of the suspension

 

power: the power of the tank

 

maxForwardSpeed: the maximum forward speed of the tank

 

maxBackwardSpeed: the maximum backward speed of the tank

 

maxTurnSpeed: the maximum turning speed of the tank

 

drivingForceOffsetZ: unknown

 

smallVelocity: unknown

 

rayRestLenghCoeff: the length of the suspension

 

dynamicFriction: the amount of friction

 

brakeFriction: the strength of the brakes

sideFriction: the amount friction while sliding sideways

 

spotTurnPowerCoeff: the power of turning while not moving forward or backward

 

spotTurnDynamicFriction: the friction while turning while not moving forward or backward

 

spotTurnSideFriction: unknown

 

moveTurnPowerCoeffInner: the power of the inner track while turning while moving

 

moveTurnPowerCoeffOuter: the power of the outer track while

turning while moving

 

moveTurnDynamicFrictionInner: the amount of friction on the inner track while turning while moving

 

moveTurnDynamicFrictionOuter: the amount of friction on the outer track while turning while moving

 

moveTurnSideFriction: the amount of friction while sliding sideways while turning while moving

 

moveTurnSpeedCoeffInner: the speed of the inner track while turning while moving

 

moveTurnSpeedCoeffOuter: the speed of the outer track while turning while moving

 

I'm sure you copied + pasted but GJ! Thanx

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how to choose map ( I have only crash at the moment )

 

how ?? D;

when I open tank abode player and then tank tank testing tool there is always Crash . how to change ? I watched the video many time but I still don't understand :(

and still can't change my tank neither my paint (numbers doesn't work)

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Yes, it is cut and paste. If you are going to post the program try to post the BASIC INSTRUCTIONS with it. You have a really nice video, but no one is going to watch an eight minute video to get BASIC INFORMATION. That copy of TTT has been out there for over a month. Trust me.

 

P.S.

I would not fall in love with these graphics. Things are going to change quickly. The hulls and turrets you are looking at in this version of TTT will not be the graphics you will be seeing months or possibly weeks from now.

 

Enjoy

Edited by cheap_plastic_flower

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P.S.

I would not fall in love with these graphics. Things are going to change quickly. The hulls and turrets you are looking at in this version of TTT will not be the graphics you will be seeing months or possibly weeks from now.

 

 

I don't think the developers did all this work, to change it after such little time.

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Yes, it is cut and paste. If you are going to post the program try to post the BASIC INSTRUCTIONS with it. You have a really nice video, but no one is going to watch an eight minute video to get BASIC INFORMATION. That copy of TTT has been out there for over a month. Trust me.

 

P.S.

I would not fall in love with these graphics. Things are going to change quickly. The hulls and turrets you are looking at in this version of TTT will not be the graphics you will be seeing months or possibly weeks from now.

 

Enjoy

haha, first time i see cheap_plastic_folwer help us. thnx anyway

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I have one thing to ask... at the beginning you were playing one of my maps i made, how on earth did you get it :o :blink: ...

Really? Idk. I've just downloaded an archive from the internet (.zip)

Btw. Where can I find props for AE to make my own map?

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does this work on windows xp?

I think it should.

 

and still can't change my tank neither my paint (numbers doesn't work)

You need to have numerical keyboard too. I don't know how can you change the tank/gun/color but... I would hack TTT if I hadn't numerical keyboard...

~arm

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how do you change maps?

Download maps from here then open TTT folder, put the file "map.(xml)" on your Desktop then Extract "maps.zip" to your Desktop and choose a map from there. For example you have chosen the map "map_duel". You need to move the file "map_duel(.xml)" to the folder "TTT" and change the "map_duel" name to "map".

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