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Silence (II) too

That entire map revolves around drugs, without drugs there is no possible way for red team to win. We tried it over the course of around 5 no supply games, blue team won every single one.

 

Who'd be interested in talking strategy?

Edited by r_AdvocatusDiaboli0

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Who'd be interested in talking strategy?

About Silence II or Kungur? Silence II, that's easy. Drive straight, use drugs, get the flag, get back to your own base. If anyone gets in your way, shoot them. Kungur.... a bit harder.

Edited by skitee

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In Silence II it is quite possible for red to win the battle if the players on red team can crack the blue defenses and pour into that hole in the defensive lines. (this is where Isidas come in handy)

 

But they must be fast to get the flag, since blue will respawn quickly and try to take the base back, which is very easy for them to do.

 

Sieging the blue base is almost an art, it is very meticulous and needs a lot of planning ahead and anticipating the enemy movement, and it varies wildly depending on who you are fighting.

And it can all easily fail in an instant, which is one reason why red is going to have hard times in most battles.

 

Plus, most of the time, red cannot crack the defensive lines at all, and this is where they lose...

Blue team can easily send tanks down into the red base, but reds must slowly claw their way up to the blue base past all their fortifications.

 

In most instances, drugs are involved, and depending on which team uses their drugs wisely, that will advance them to victory very quickly.

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What happens when no drugs are involved? Is Silence even a fair map to play on? IMO, Red team has an insane disadvantage in spawn positions as well as in terrain height...

 

Implying both teams are equally skilled. If you are able to get the blue flag in Silence without drugs then you deserve a medal.

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What happens when no drugs are involved? Is Silence even a fair map to play on? IMO, Red team has an insane disadvantage in spawn positions as well as in terrain height...

 

Implying both teams are equally skilled. If you are able to get the blue flag in Silence without drugs then you deserve a medal.

i did, but there was only one player on the other team.

 

where's my medal now?

animated_gif_045_shenzi_laugh.gif

 

 

Edited by r_Slash1524_20

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What happens when no drugs are involved? Is Silence even a fair map to play on? IMO, Red team has an insane disadvantage in spawn positions as well as in terrain height...

 

Implying both teams are equally skilled. If you are able to get the blue flag in Silence without drugs then you deserve a medal.

 

Oh its you again.....

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What happens when no drugs are involved?

 

Well then, if no drugs are involved, that brings up the matter of exactly what tanks are involved, and what resistances these tanks have.

 

If the red team has a strong team of a hardy combination with resistances coinciding with the guns the blue team is using, then it may have an upper hand.

And likewise, the blue team will be stronger if it has "an A-team" of strong tanks with proper resistance, compared to red.

 

If both teams have equal strength, then the team with the most tactical genius will win; a team with no battle plan will not stand against a team with the greatest strategists in Tanki.

Also, if one team has players who don't even know how to control the tank, then they will have a severe disadvantage, compared to a team who has full control of their tank.

 

If both teams are exactly equal in strength, mind, and control, with no drugs, then yes we will fall back on which team has the overall terrain advantage.

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Implying both teams are equally skilled. If you are able to get the blue flag in Silence without drugs then you deserve a medal.

Silence (the original) is more balanced then the sequel, but the red team does have an advantage in an ordinary (drugging) battle. When no drugs are involved, the blue team then has the advantage as they at least have an opportunity to take the flag. Silence II is just imbalanced in Blue's favour, /thread.

 

But let's talk about a better map, say, Kungur. The thing about Kungur is that once the red team takes the flag back to their base, even if the Blue team is holding the flag, the red team have captured. It is practically impossible for the blue team to return their flag if the red team has one guy with ricochet. Even a shaft behind the building is practically impregnable. That's what I dislike the most about Kungur - once the red team takes the lead, in theory they can win the game for sure by getting one guy up onto the side with the Blue flag. Doesn't happen much, because everyone is selfish for the experience which comes when capturing a flag, but yeah...

 

In terms of strategy for the map itself, it's one of those maps where, when attacking, you have to avoid all defenders and just try to get in and out of the enemy base (with the flag) as quickly as you can. I always like to have a decoy attack beforehand, going down the expected attack route, to check where the defenders are. Then I work out a route where I can avoid as many defenders as possible (especially avoiding any freezes) and go. It's also best (especially when you are playing as blue) to watch the enemy defenders and attack just when the key defender (normally a freeze, sometimes a thunder-mammoth) is destroyed. Timing is everything when capturing a flag in Kungur, more so that in other maps. That's what I most like about it.

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Please dig yourself a grave..

the physical appearance of the "please," does not have any emotional effect on me. whats to say i'm not the next koolwalky? sure, its highly unlikely. if that's highly unlikely, think of all the other possible futures I could get. when you think of it that way, not so unlikely that I could be the next koolwalky. likely I might be a whole new kind of person that the forum has never seen before. each person has a future of his own. whats to say I won't be better than koolwalky? lot of likelys and unlikelys. you think it out yourself.

hows that for a cheap_plastic_flower retaliation?

 

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Silence (the original) is more balanced then the sequel, but the red team does have an advantage in an ordinary (drugging) battle. When no drugs are involved, the blue team then has the advantage as they at least have an opportunity to take the flag. Silence II is just imbalanced in Blue's favour, /thread.

 

But let's talk about a better map, say, Kungur. The thing about Kungur is that once the red team takes the flag back to their base, even if the Blue team is holding the flag, the red team have captured. It is practically impossible for the blue team to return their flag if the red team has one guy with ricochet. Even a shaft behind the building is practically impregnable. That's what I dislike the most about Kungur - once the red team takes the lead, in theory they can win the game for sure by getting one guy up onto the side with the Blue flag. Doesn't happen much, because everyone is selfish for the experience which comes when capturing a flag, but yeah...

 

In terms of strategy for the map itself, it's one of those maps where, when attacking, you have to avoid all defenders and just try to get in and out of the enemy base (with the flag) as quickly as you can. I always like to have a decoy attack beforehand, going down the expected attack route, to check where the defenders are. Then I work out a route where I can avoid as many defenders as possible (especially avoiding any freezes) and go. It's also best (especially when you are playing as blue) to watch the enemy defenders and attack just when the key defender (normally a freeze, sometimes a thunder-mammoth) is destroyed. Timing is everything when capturing a flag in Kungur, more so that in other maps. That's what I most like about it.

 

Agreed, Kungur is unique in that way. When it comes to no supply maps it is one of the most complex ones out there, Any other map can be simplified and broken down to a perfect combination of tanks and weapons to use but Kungur is so complex because nearly everything you do has a counter-strategy and that counter-strategy itself has it's own counter.

 

We played quite a few no supply games on Kungur back in our days and I'd have to say half the games were decided when one team stops switching weapons and tanks out of frustration and the other team stomps them. Most of these games had a two hour time limit and ten flags cap which some of you may remember. A good shaft player (Oskarl, to be precise) is able to completely block out two of the three entrances to red team's base. Surely now shaft is not as viable as a defense but it still is deadly when paired up with a thunder.

 

Our strategy usually worked like this on red team, One thunder and shaft defend the bridge and the lower entrance through the factory area. While a freeze positions itself such on the brdige's slope that it can't be attacked by the enemy team. Meanwhile 2 ricochets attack and a thunder provides cover fire from the base.

On blue team, it was much easier to defend, Just a freeze and a mammoth-thunder is able to defend the flag 5ever. Rest of the team can attack all day. However it is much harder to get the flag as blue team.

Edited by r_AdvocatusDiaboli0

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omg, this topic has so much long messages,

tl;dr

TL;DR, Kungur is amazing and red team is harder to defend than blue team but they also get a spot for saving flag that no one on the enemy team can reach.

 

p.s, I'm gonna write down an article about Kungur based on the information over here.

Edited by r_AdvocatusDiaboli0

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Let's discuss Tribute now, which team has the greater advantage and why?

As an attacker by instinct, I always prefer attacking from the Blue team, but conversely I always prefer defending on the Red team. What I like about Tribute is that, however, is that the map is completely equal (in my opinion) - both teams are very different but there is minimal advantage. I might write about my strategy in Tribute when I get a decent bit of time.

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There are two locations in Tribute that give extra advantage to either team, but I will not divulge until more people find it out for themselves.

Edited by monkeyburn

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There are two locations in Tribute that give extra advantage to either team, but I will not divulge until more people find it out for themselves.

Most of us over here are quite experienced. It's like saying I'm not going to give you this candy because you should get it yourself, while in reality I already have a truckload. :]

 

As for Tribute, as skitee said, both teams require different strategies and different equipment to even get close to the enemy flag. However just like Kungur blue team does have an advantage over red team, they also, can hold flags indefinitely by going up the back wall of their base. It is possible, however, to get the flag back from there provided you have a good enough team. One of the best quotes I have seen were on Tribute, where we were having a friendly game against our normal daily rivals and one of them said "Get off the all so we can settle this like gentlemen." ;)

It is fairly easy to get red's flag than it is to get blue's. This is purely because of the spawn positions of the map. Blue team spawns in direct path of the usual attack routes but red team does not.

 

The trick to never losing a flag on red team is that if your flag is taken do not chase the guy from the short bridge, It is a choke point where you'll be wrecked. Instead of going from the short bridge you can easily go from the middle, keep going straight and intercept him.

Edited by r_AdvocatusDiaboli0

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Most of us over here are quite experienced. It's like saying I'm not going to give you this candy because you should get it yourself, while in reality I already have a truckload. :]

 

As for Tribute, as skitee said, both teams require different strategies and different equipment to even get close to the enemy flag. However just like Kungur blue team does have an advantage over red team, they also, can hold flags indefinitely by going up the back wall of their base. It is possible, however, to get the flag back from there provided you have a good enough team. One of the best quotes I have seen were on Tribute, where we were having a friendly game against our normal daily rivals and one of them said "Get off the all so we can settle this like gentlemen." ;)

It is fairly easy to get red's flag than it is to get blue's. This is purely because of the spawn positions of the map. Blue team spawns in direct path of the usual attack routes but red team does not.

 

The trick to never losing a flag on red team is that if your flag is taken do not chase the guy from the short bridge, It is a choke point where you'll be wrecked. Instead of going from the short bridge you can easily go from the middle, keep going straight and intercept him.

My statement wasn't directed at those with experience.

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