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[issue 10] Best of Tanki: The Speed of the Gameplay


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As you would probably have realised by now, here at the newspaper each of us is writing about one aspect of the Tanki game which we find “the best” - whatever, of course, “best” is philosophically meant to mean.


So what will I be writing about? Well, for me, what I find to be the most alluring part of Tanki is the speed of the gameplay. Not the game management, the garage items, or any other part of the battle play, it is this which I find is the most attractive part of the game and the one which appeals the most to me and attracts me towards the game the most. Why is this, and why do I believe that the speed of the game is the best part of Tanki?

Well, before I begin, I will explain why I think that the “best” part of the game will have to be some part of the gameplay. After all, it is a simple fact that a game with boring gameplay is not worth playing. Call it stating the obvious, but we all know that we wouldn't be here playing this game if the play inside the battles was boring. The gameplay is pivotal to the allure and the success of the game, and I believe that it is the fast-paced and exciting nature of the games which brings the most into Tanki Online.

You may, at this point, be confused and uncertain. What are examples of this “speed of the game” which I am talking about? Well, for instance, let me point to the speed of the tanks in Tanki. Some would continue to call the speed that they drive at too slow, which I do understand, but in comparison to other, more realistic, games (and real life!) the speed of the tanks is relatively high – extremely high, in fact. And so is the amount of kills, deaths, points, and flag captures which take place every few minutes – if the game was translated (somehow) to real tank warfare, the real tank warfare would be far slower. Far slower. (That would probably be a good thing, actually. It would not be great if there were as many deaths in real life in ten minutes as there are in Tanki. Unless respawning was possible?)

Well, that is what I mean by the “speed of gameplay”. Examples of this include how quickly players respawn once destroyed, how quickly a flag can be captured (particularly in the smaller maps) and how short a decisive game can be (no more than 15 or even 20 minutes is required for a decisive clan war). Why do I love this so much, and why do I argue that this is the best part of Tanki? Let me explain.

I've already outlined why the actual playing of the game is the most important aspect of Tanki, but there are, as you all probably know, many aspects of this gameplay in Tanki. So why choose this one as my favourite? The main reason for that is that I would believe that without the fast-paced games that we have, what we know as Tanki would not be Tanki. It would be a completely different game. A vastly inferior game.

Imagine Tanki where the gameplay was slower. What would the game become? Would it be interesting anymore? Would it even be unique? Would there even be anything about the game to attract anybody to playing it? I would believe and argue that without this integral part to Tanki, Tanki would be no more.

What would the attraction be to our game if we no longer had the exciting fast-paced game that we love? I don't know about anyone else, but I wouldn't enjoy it. Or if I did, it wouldn't be Tanki. The game would be disfigured out of recognition. What would there be to like? Yes, Tanki has many good things about it. But I would argue that nothing apart from the thrilling fast-paced gameplay does have the “X factor” in our game.

So, in short, I believe that the fast-paced gameplay in Tanki is the best part of the game which we all love. Without it, as I have already said, Tanki would be a boring game, with very little to interest players. The fast-paced gameplay makes Tanki what it is. I can't imagine a Tanki without it. Can you?

Edited by Hexed

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Imagine Tanki with only mamoth and titan.

and imagine tanki with only fast tanks ;)

i guess either ways would tanki have this much of new comers or players.

what makes tanki cool is the variety of turrest , hulls, paints, i guess more could be done to improve the game,but even like this its pretty good and entertaining.

smooth article +1 ;)

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Overall speed of gameplay is actually very good. It got better with rebalance. In fact when most people argue about the impact rebalance had they focus more on what rebalance meant to their garage and crystal value and they completely miss the general improvement in overall speed of gameplay. And among all the features and highly criticised updates, the actual speed of tanks had to be tweaked only once . And that too in the first 2 weeks of after rebalance got rolled out, which is impressive. And what makes it more impressive is that barely no one complained about that aspect of the game, for the devs and consultants had nailed it perfectly on this occasion.

 

 

But yet still , giving grace to my nickname, I must admit that 9.1 for hornet is simply overkill. Could have been 9.5 or could have been given a faster acceleration from 0 to 9.1. Am pretty sure as a Hornet-Freezer yourself you'd understand that.

Edited by r_Damn_Slow0

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