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To often the only maps I see are Silence, Iran, Crash, Kungur, Bobruisk, Highland ect... I think this is because many people have never heard of other maps.

Maybe we could get a small reward like 25 crystals for creating a battle at a map that we have never played at before. This would create diversity in the battle list.

If you have played at a battle but never created one there you do not get a reward. What do you think of this? I want all opinions.

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Nice, but with your idea at the moment, people would just spam battles for the crystals :) Maybe the battle funds for maps not commonly played should go up at a slightly higher rate (not much higher, but enough to provide an incentive to create these battles)? And if these maps become popular/other maps become less popular, the battle fund rate could be increased/decreased a little accordingly. That idea definitely needs tweaking, though - any suggestions?

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Diversity in maps. I'd like that idea instead of just playing a staple diet of Silence Kungur, Bobruisk, etc. (I think Highland is dying out). But in order to simplify this they should make a search box to search specific maps. That'd make it ALOT easier. 25 Crystals for each map? Hmmmm, maybe Tanki should make achievements based on how many different maps you've played, or how many battles you've taken part of, or how many crystals from BATTLE FUNDS only you've earned, or even how many you've lost/won. But lets stay on achievements for the different maps you've played. Maybe if you've played 3 - 10 crystals. If you've played 10 - 15 crystals. If you've played 25 maps - 35 crystals. If you've played 50 maps - 50 crystals. If you've played 65 maps - 75 crystals. And if you've played all 76 maps, then you'd get 100 crystals. Or something like that.

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Diversity in maps. I'd like that idea instead of just playing a staple diet of Silence Kungur, Bobruisk, etc. (I think Highland is dying out). But in order to simplify this they should make a search box to search specific maps. That'd make it ALOT easier. 25 Crystals for each map? Hmmmm, maybe Tanki should make achievements based on how many different maps you've played, or how many battles you've taken part of, or how many crystals from BATTLE FUNDS only you've earned, or even how many you've lost/won. But lets stay on achievements for the different maps you've played. Maybe if you've played 3 - 10 crystals. If you've played 10 - 15 crystals. If you've played 25 maps - 35 crystals. If you've played 50 maps - 50 crystals. If you've played 65 maps - 75 crystals. And if you've played all 76 maps, then you'd get 100 crystals. Or something like that.

 

That wouldn't really be an incentive for anyone for those amounts of crystals. Then again, nowadays, players are pretty desperate for crystals... :D

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That wouldn't really be an incentive for anyone for those amounts of crystals. Then again, nowadays, players are pretty desperate for crystals... :D

Oh wait, I remember now that everything is upped at 10x. Maybe instead of 10, it's 1,000 and such. But then again, I don't think Tanki will give that much. maybe it starts at 100, and going up like that. Man, the whole economy thing makes prices look INSANE.

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Oh wait, I remember now that everything is upped at 10x. Maybe instead of 10, it's 1,000 and such. But then again, I don't think Tanki will give that much. maybe it starts at 100, and going up like that. Man, the whole economy thing makes prices look INSANE.

 

Yes, that's because the economy itself is now insane. For most people, the incentive to play has been lessened or removed completely :(

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Yes, that's because the economy itself is now insane. For most people, the incentive to play has been lessened or removed completely :(

Indeed. I was here a few months before the rebalance. I was just getting used to the old economy too. :( But then Rebalance came. Tanki has used Psychology on us- LOL! Bigger prices = intimidation which leads to more donations! :3 Smart yes? But either way I like the idea of diversity in Maps again. It may encourage players since it would expose new maps to players that have never played before thus presenting them with a new gameplay and eneable them to devise new strategic actions. This is because players don't know the full lists of maps due to the fact that the list isn't that exposed. The new comers only see Silence or Combe or Kungur. But true enough Strategic = Communication which is horrible currently because of no translations. Heh, but I still like my idea of Achievements of maps. :3 Edited by r_DidYouKnowThat0

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You already get a small crystal prize for the first map you create + join.

Also, these maps are popular because of their cool structure , however other maps are good, but the community choice is above all!

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Nice, but with your idea at the moment, people would just spam battles for the crystals :) Maybe the battle funds for maps not commonly played should go up at a slightly higher rate (not much higher, but enough to provide an incentive to create these battles)? And if these maps become popular/other maps become less popular, the battle fund rate could be increased/decreased a little accordingly. That idea definitely needs tweaking, though - any suggestions?

That's why you can only make 3 battles at a time.

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