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There is something wrong in Smokey Vs Thunder


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I think firebird is amazing. On test server, I would attack someone, and then they would put on health pack, but still die!

Firebird m2 its damage effect on mammoth m3 is more than freeze m3 .. firebird helps in TDM but not CTF.. but you can use firebird as an attacker in CTF as well.. its more nice to watch other tanks burning even if u die and out of more load, and its nice to freeze those smarties who are trying to capture the flag with your freeze... so both with different acts.. but usually in battles, firebird gets more scores than freeze, despite it will make your team to lose

Edited by dardayy
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People don't look at the numbers, A person who knows how to use Thunder will always dominate, the problem is that Smoky is a pure 1 vs 1 weapon and the Thunder players know that.

Damage per second is all well and good, but Smokey and Thunder deliver their damage in a "lumpy" fashion, unlike Firebird/Freeze/Isida. Given the variable nature of both weapons (and the critical hit) it is a probability problem (and a bit of a complex one at that) The math suggests a 21.3% chance the Smokey player wins - which translates into "don't go head-to-head against a Thunder - attack from behind/flank and with cover to go under..."

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Damage per second is all well and good, but Smokey and Thunder deliver their damage in a "lumpy" fashion, unlike Firebird/Freeze/Isida. Given the variable nature of both weapons (and the critical hit) it is a probability problem (and a bit of a complex one at that) The math suggests a 21.3% chance the Smokey player wins - which translates into "don't go head-to-head against a Thunder - attack from behind/flank and with cover to go under..."

 

Agreed. It's all about probability as soon as a % chance is introduced in any match-up and that is what makes this game nice.

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