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Guys look at this,you see on floor that shining,it's a bug,if you ask me this really must be fixed dudes (deathtrack) i mean how can that shining be on corner of that wall :blink:

rlyih2.jpg

Edited by r_TRUNKS2853450

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Its the problem of their textures. :) They have probably baked the shadow maps and then by some reason moved that wall on that place where it is now. Because the baking have done before, the shadow is now in the wrong place and the map does not anymore fit with position of the wall. Its my quess and I am really sure, that the designer were really aware of that, but he did not care, cause he was sure that no one else would not care. Or if there is real time shadows (I think that it would be stupid idea) then I don't really know, there may be lot of reasons that can cause it.

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Nice logic kikkare! Did you get that experience/knowledge from using a 3d software? Sure, real time shadow will make the fps drop so I think it is baked shadow. There are even more graphic/texture glitch on silence map ( I & II) than deathtrack.

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