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can we lock this topic down? theres no more need for info as the actual translations are provided by tanki themselves. and with the above 2 posts' date=' just useless stuff that gets in the way (as in, do NOT reply with a quote of the longest post ever, i don't need to freakin scroll down 5 pages of the same thing, thanks) http://tankionline.com/en/plans/ [/quote']

 

Agreed. Well, then again, if people need to ask questions, then it would flood the forums, especially when they add something new about tanki 2.0, everyone will just flood with questions...so think of this as a flood gate, tho I do agree with you on the copy and pasting the whole first part...RRREEEAAALLLEEEYYY annoying!!!

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Hey you guys, Tanki 2.0 IS FASTER THAN VERSION 1 !!!!!!!!

 

Who said that tanki 2.0 is going to be slower at all?

The shadows are not dynamic. Like the new models of Persia, the shadow is not calculated realtime. There will be a lightmap blended with the diffuse map with multiply ( Black and white lightmap * diffuse map /255) algorithm. And because there is a setting for the level of details, tankionline 2.0 will be faster than version 1 !!!

 

Yes, tankionline 2.0 will consume more memory, if the option to do the lighting is on, but it never means it will require more proccesing power. The camera shaking, has nothing to do with slowing things down! So does the night and day conditions!

 

Do not spread these rumers about game speed.

 

See? (The last sentence was for fdsffsf or someone like that)

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I was wondering when v2 will came out

while i was searching i realized the the relase date is unknown so ok i... we have to wait...

 

latter i was waching videos about v2 and...

i was wondering how will tanks look in v2...

as u see in this page in 1st 2nd videos tanks look wery cool(way different laike in v1)

but now look at 3rd video... the thank looks almost exatly like in v1

do someone know... the tanks will look like in 1st and 2nd videos or they will look almost like in v1 :?:

 

P.S. sry about my english :oops:

hope u understand :wink:

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:tank: :tank: :tank: :tank: :tank: :tank: :tank: :tank: :tank: :tank: :tank: :tank: :tank: :tank:

i would rather wait for a game that works good and has less bugs than one rushed through and buggy as hell.

 

True, The more you wait, The best You get.

 

NOT TRUE I CANT WAIT :tank:+

 

PLUS I DONT CARE :tank: :tank: :tank:

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dkcg
[color=white]Tanks Online 2.0

 

[/color]

 

[b][color=green]Technical promo video of Tanki 2.0[/color][/b]

 

 

 

 

[color=black]Go to the "Tanks-line" to "Tanks Online 2.0"

 

Tentative dates (may move):

Closed testing - the end of February 2011.

Open Testing - end of March 2011.

 

"Tanks Online" will run concurrently c «Tanks Online 2.0" to the end of the year, but new registrations will be closed.

All players will be offered a voluntary transition to the "Tanks Online 2.0" to the transfer or cashing of the property. Thus, you can re-buy the right things, and the crystals obtained in return unnecessary to spend with the use of:

body, paint guns and will be returned in the form of crystals at prices 1.0;

tickets will be refunded in the form of crystals on the residual price of 1.0 (price * number of remaining dney/31);

supplies would simply be transferred.

Crystals, glasses, titles, figures of destroyed / damaged and referral links (unless, of course, your referrals have moved in 2.0) will also be transferred.

In the transition will be free given the opportunity to change the nickname.

Nicky from the first base will be reserved until the closure, ie grab your nickname will not.

The "Tanks Online 2.0 introduces rewarding players crystals on reaching each new rank, so the transition to the player will immediately assess the amount of all the earlier grades.

If for some reason the player is not passed on time, you can do it later in private (1.0, all data will be stored).

 

Game Mechanics

 

Crystals at higher rank.

Awards and improvements for the achievements (for example, destroying 500 tanks from the rails, etc.).

The prices will take into account additional income as a reward for grades and achievements, and, in general, will be available.

Availability of guns and upgrades, according to rank will be changed - the gun will appear before, but modifications will be "stretched" by rank.

Features guns are aligned (the difference with an increase in rank would be, but much smaller), different modifications of the same gun would be comparable to the damage.

The rating will not be considered a nested real, respectively, will solve the problem of shortfalls points donators. Rating will reflect exactly gaming performance.

Earning extra points for destroying tanks, with effects applied.

According to the results of tests, probably will introduce dependent cooldowns.

New Shaft gun.

 

 

Graphics and sound

 

Lighting system.

Night card.

Shading the tank, depending on the lighting.

Higher performance engine, the game will go faster.

"Non-square" geometry, the levels are simulated at random (to be made remakes of popular maps).

More objects on the map.

Changing the granularity of the distance.

Animation caterpillars of tanks.

New voice: different sounds of engines, Grady guns.

 

Interface

 

Integration into social networks (facebook, My World, Facebook):

Log in and check-in social network;

the opportunity to play under one name everywhere;

Inviting friends and forming a contact sheet;

Publication of achievement;

transition to the player profiles.

The new design interface with 3D-effects.

Flexible zooming interface for various permits, until the mobile device.

Each section of the menu (including information about a product or a profile) has a direct address (URL).

Convenient loading:

batch upload with the size and interest;

big boot at the entrance to the menu and in battle, everything else is loaded on a course;

own caching system.

Indication of self-destruction is visible to all.[/color]

25hijgp.jpg

 

[color=white]Training

 

Basic training (tutorial) newbie.

Tips during loading.

The first fight without registration.

Auxiliary windows with explanations, and notices.

Tooltips (hints) to all active elements.

 

Chat

 

General chat for all servers.

Minimized mode (showing only the notification of personal messages).

In the combat chat shows all the messages from the channels of battle, team and personal messages from other channels.

Separate chat channels: a global, language, private, military, team, clan.

Private mail. Messages posted in private with no player will be delivered upon his return.

Contact list:

group of contacts: friends, enemies, ignored, clan administration;

adding contacts from social networks;

color nicknames in accordance with the group;

players outside the game - a dark color.

Sending one message to multiple recipients.

A display only messages from friends.

Replacement of internal links names sections of the site (similar to the battles in 1.0).

Context menu by clicking on the message to: copy, report abuse, noting how all the recipients.

Context menu by clicking on the nick:

View user's profile;

noted as the recipient in the chat;

write in private (note the switch);

add to friends / enemies;

ignore (with a sweep of messages);

go to battle - if played.

People moderated chat.

Nicky banned players - crossed out.

In the profile, and instead of the input line chat banid player the reason for the ban and how much time is left before his removal.

 

Profile

 

Publicly accessible page with information about the user.

Player Information: name, sex, date of birth, country, city, picture, contacts (ICQ, Skype, E-mail), links to profiles in social networks.

Reputation (karma).

Player Stats with graphs and comparisons with statistics viewer:

overall: glasses, destroyed, shot down, efficiency, wealth ranking;

Guns: favorite gun, the number of shots / time of each gun, the percentage of effective hits, the total damage / samouron, cured / cured HP;

Chassis: favorite corps, drove meters;

Treatment: favorite cover;

How many times was ranked first;

involved (to completion) in the battles on the types of cards;

Gone with the enemy base flag, reports to its database of enemy flags, flags returned, destroyed flagonostsev;

number of referrals.

All of the new indicators will be collected from the beginning, because in 1.0 they were not.

The history of fighting (a reference to the battle, in which the player participated - each round of your URL).

Current place and victory in the ratings.

Obtained achievements (medals).

Paid nick change.

Personal account:

replenishment of the account;

transaction log (the completion of accounts, earning a game shop in the garage).[/color]

ncbjna.jpg

 

[color=black]Garage

 

Subgroups of goods: guns, body coverings, appliances, supplies.

Trying things and demonstration videos.

Sale of property (weapons, hulls, coatings, devices) with partial (25%) of the compensation of its value.

The discount system.

Comparison of the guns and shells.

"Tokens" (an analogue subscriptions) with the additional benefits (fighting with arms limitation, and increased experience, increased daily distribution, etc.) on the day / month.

Change of gun and shell, buying in the garage during the battle.[/color]

 

 

[color=white]List of battles

 

General list of the battles for all servers.

Search battles , by type, by keyword in the title and search with advanced options.

In the search results in the first place are given the closest rank-stakes battles, as well as those where plays are most familiar.

Saving your settings search for the next entry.

Standby free space in the battle.

Displays the fund of information about the battle.

Displays the number of flags brought by the statistics of battle.

Waiting for the enemy.

Mode of arms (guns, housing, supplies), as an extension of battle without ammunition.

Change of command during and after the battle.

[/color]

2gwrkw0.jpg

 

[color=black]Community

 

Search player by nick, name, sex, age and city.

Clans:

separate page of the clan;

Information about the clan and the conditions of admission;

list of members of the clan;

appointment of posts;

application for membership;

Membership in a clan in the profile;

icon next to the name of the clan;

separate forum;

general fund of the clan.

The ratings on the various indicators for the periods:

all time;

for the current day / week / month / year;

storage history of the previous days / weeks / months / years.

Built in game forums (uniform profiles, nicknames, permissions, moderation).

Knowledge base for the game (how-to articles, encyclopedia).

 

Will be made later

 

Withdrawal of a screenshot with the addition of the inscription and subsequent publication in the forum / photo service / wall / photo album.

Mode Clan warrior - to create clan name indicates, only their players will be able to go.

Mode observer.

Voting at the kick from the battle.

Preservation of records of the battle.

Logo / label on the tanks in special areas (roof, rear, side).

Birthday gifts.

The history of their own messages in the chat.

Translate messages in the chat room (via Google Translate, autodetect language - "the language of the user).

Function and approve / condemn the player (the development of reputation systems).

Fast (templates) chat messages , and configure them.

Voting in the forum.

Reporting battle (violation of rules in the title, Kutch, paper) in the system of moderation.

Make a gift (crystals) to a friend.

Device (portable radio, radar , etc.).

Risk improvement of equipment (an increase in performance, the more the higher the chance of losing the achieved improvements).

[/color]

 

[color=cyan][size=18]Questions [/size][/color]

 

[color=darkred]Q-How will the transition to the Tanks 2.0? I am wondering what will happen to the current tanks.

Will the transfer of accounts, or global wipe?

2.0 will be on the same Domino 1.0 and sink into oblivion?

 

 

A-Tanks 1.0 will run until the end of the year, but new registrations will be closed.

All players will be offered a voluntary transition to the Tanks 2.0 cashing property in the crystals (without loss%!) And the transfer of supplies.

Points, title and indicators will also be transferred.

Nicky from the base 1.0 will be reserved until the closure, ie grab your nickname will not.

 

The domain will remain the same, just different pages will be starting the game.

[/color]

 

[color=red]Q- The transition to the 2.0 back crystals for the modification? I proital INTO prehode at a 2.0 back crystals for my property that I bought

and see and what I improved that is an example

I sdelaal Isis M1 and I will return 300 crystals for itself Isis and 700 for improvement?

 

A- Yes.

 

For example, if you have a Hunter m3, then you will get.

 

10 +70 +210 +700 = 990 crystals

 

 

Q-[/color]

 

[color=orange]Q- Go referrals in tanks 2.0 What happens to referrals who subscribe to my link in the transition to tanks 2.0, will I continue to rely on increasing their rank, and embedding the real world?

 

A - Referral links will be moved (if they themselves referrals will go to 2.0)[/color]

 

[color=brown]Q- The transition to the 2.0 ability to change the name of the game when switching from 1.0 to 2.0 tanks opportunity to change the nickname. (Nickname)

 

A- Yes. Free opportunity to change the nickname to be.[/color]

 

[color=yellow]Q - Crystals of a new rank (Rank) It would be right to encourage players to new ranks, which they deserve, day and night playing in the tanks.

 

A - Crystal Award for the new rank would be 2.0

Will accrue to all for missing ranks.[/color]

 

[color=green]Q - Awards, medals, cups, quests, quests. Why not make the awards. For example, a medal for his achievements: kill 5 tanks in a row .. 2ih one shot, etc.

 

A -The architecture of the 2.0 mortgaged.

In particular, when receiving awards can open any additional weapon / body / paint[/color]

 

[color=olive]Q - The reward for achievement - improved weapons I suggest pumping arms, not only with the help of crystals, but with the help of murders committed in this gun. For example, destroyed 200 tanks rail. You can pump up the M1. And so dalee.Tak You can pump and housing, depending on the damage taken (measured in HP)

 

A - In the 2.0 will achieve. Doing some achievements will provide growth to the specifications (but not the major upgrade).

 

Also, maybe some weapons or grade will only be available during the passage of certain achievements.[/color]

 

[color=cyan]Q - Change the rating system a matter for the moment one of the components of the rating directly depends on the position of "wealth" which in turn depends on the amount earned by the crystals in the game and Donata introduced in the game, which makes the rating is actually delusional, I suggest not to consider in this section, Donat, which made the players, leaving only what was earned in-game and reset everything that has been dropped donators in this line, so this rating will have common sense and will actually display the strongest

 

A - In 2.0, all have decided to remove the amount invested reals from formula rating.[/color]

 

[color=blue]Q - Rewards for killing tanks Stores

Or give any bonuses for killing tanks on the stores. (Points, Chris, supplies, etc.)

 

 

A - Additional crystals will not, but they will score.

 

For the destruction of the tank with the included effects (the origin is not important - supplies or bonuses) given the increased experience. For each effect +10%. Compensation increased complexity, increased interest in the game with the supplies. [/color]

 

[color=darkblue]Q - Restriction of the simultaneous use of supplies is well pumped tanks were used once 3 bonus becomes invulnerable killing machine. I think this is not correct. Why not ban the use of purchased (received daily) in combination consumables "2" + 3 "+ 4". This will reduce the number of mats and coarse expressions in the game chat.

 

 

A - Have calculated the dependent cooldowns.

For example, including double energy, acceleration will only run in 15 seconds.

 

Will do internal testing, after which it will be clear.

[/color]

 

[color=violet]Q- Show duplicates (4)

419

points

Cannon "Delay, heating, accumulates shot

 

Snap phase heat to a space, like a flamethrower: press the space bar - hot, let - volley.

 

Accordingly, the damage is proportional to the duration of heating.

 

A - Will be involved in the gun, "Shaft"[/color]

 

 

[color=white]Q - Make the game better graphics Please do better graphics then it will be more people in the game

 

A - In 2.0 will be "baked" coverage.

You can watch the video:

Probably will do dynamic shadows from the tanks, but is not yet known how this will burden the system.

There is hope for hardware acceleration in Flash by the end of the year.

[/color]

 

[color=black]Q - Night card Enter "Night Map".

You can vary the game and make it even more dangerous and interesting.

 

A - In connection with the introduction of static lighting, night maps will be possible.

 

Only the headlamps do not ask:)

[/color]

 

 

[color=red] Q -More objects on a map More! props

that at locations littered with smashed cars and other garbage

 

A - Everything depends on performance.

We are waiting for hardware acceleration in Flash, to enhance rendering speed.

Then it will be harder to diversify and geometry.[/color]

 

 

[color=cyan]Q - Animation tracks of the tank to make animations of the tank tracks on the move.

 

A - Appears in 2.0[/color]

 

 

[color=brown]Q - Different sounds for different types of buildings And then damn that Wasp ezdish tarahtish that Dick rysachish the same sound. skladyvaetsya impression that all one and the same engine. Agree could learn about priblezhayushemsya tank by the sound of the engine invisible to prepare for a meeting or wild vaspika

 

 

A - It has long been made.

Like all approve - Paste.[/color]

 

 

[color=orange]Q - Integrate the game with social networks

 

Integrate with tanks sotsseti: facebook, My World, Classmates, Facebook.

 

Accept their currency, and date of birth

 

 

A - One of the reasons for creating 2.0 - make a "rubber" interface so that you can play Tanks in sotsseti on mobile platforms.

 

It is assumed further integration with sotsseti: login and register through the social network, publishing achievements, visit friends, forming a contact sheet, the transition to player profiles.

[/color]

 

 

[color=olive]Q - A user-friendly boot is not different alternating 5.7 downloads for entering into battle, and one with a normal map per cent ..

To be able to depart, pour coffee while waiting for call to battle ...

 

A - Did not work to realize a 1.0 due to the nature of architecture, there is not known in advance how many and what files will be uploaded.

 

In 2.0, this issue has been resolved. Will be a normal progress bar for interest and kilobytes.[/color]

 

[color=violet]Q - Downloadable "Playing the game client" There are very big and long in the (performance) the idea to create a client, this will raise the game to new levels, certainly understandable that such an idea, do not just not all necessarily do it for days - weeks ... This client can help to remove the boot dolgennuyu

 

A - Experimenting with analogue Flash-a marketing cache.

If it is possible to store and update resources regardless of the browser, the client is not required.

[/color]

 

 

[color=black]Q - Indication of self-destruction now after pressing del on the screen starts flashing. It would be nice if the surrounding is also able to see that the tank will soon be destroyed. Quite often it happens that when falling on one side once the player presses del, while other players of his team are trying to turn back. As a result, an inverted back tank deletes itself. If the team saw that the player has pressed the del, it would not turn his back - would not spend the time and effort. You can make an indication of the type of kit, but with skull.

 

A - Planned for 2.0

[/color]

 

 

[color=white]Q - Screensaver while downloading I suggest create one until the players are waiting for the download window screens are games

 

A - At 2.0 during startup will show tips on the game.

In accordance with the current rank of the player.

 

Downloading will be at the beginning and before the battle.

Also likely will make its own caching system.

[/color]

 

 

[color=brown]Q - Separate chat channels

 

Separate chat channels: a global, language, private, military, team, clan.

 

 

A - In tanks 2.0 chat will have more channels - general, language, private, ongoing battle, the current team, clan (when we introduce the clan system)

[/color]

 

[color=green]

Q - Distinction Chat general and commanding to make a difference whether you require the input field for a general chat and team chat, ie when you write in obshy chat should be a simple string and when the team is to allocate string team colors ..

 

 

A - In 2.0 chat channels are divided into separately battlefield command separately. Perhaps it will be necessary to make an additional indication.

 

[/color]

 

 

[size=18][color=cyan]Q - Contact sheet: the search for players, friends and enemies in all online games, you can add friends, so even if there will be not only through the mail to add another well, and just click where the settings!

 

 

A - Will be in 2.0, including a list of enemies and ignore[/color][/size]

 

 

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i would rather wait for a game that works good and has less bugs than one rushed through and buggy as hell.

 

True, The more you wait, The best You get.

 

I would love to make it happen but the reality is different ....

Tanki Online becomes jammed on my computer ... While I have new computer from 2 months. I don't want to know what will happen with 2.0. I just hope that it will be better.

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:cry:

[google][wmv]
[color=white]Tanks Online 2.0

 

[/color]

 

[b][color=green]Technical promo video of Tanki 2.0[/color][/b]

 

 

 

 

[color=black]Go to the "Tanks-line" to "Tanks Online 2.0"

 

Tentative dates (may move):

Closed testing - the end of February 2011.

Open Testing - end of March 2011.

 

"Tanks Online" will run concurrently c «Tanks Online 2.0" to the end of the year, but new registrations will be closed.

All players will be offered a voluntary transition to the "Tanks Online 2.0" to the transfer or cashing of the property. Thus, you can re-buy the right things, and the crystals obtained in return unnecessary to spend with the use of:

body, paint guns and will be returned in the form of crystals at prices 1.0;

tickets will be refunded in the form of crystals on the residual price of 1.0 (price * number of remaining dney/31);

supplies would simply be transferred.

Crystals, glasses, titles, figures of destroyed / damaged and referral links (unless, of course, your referrals have moved in 2.0) will also be transferred.

In the transition will be free given the opportunity to change the nickname.

Nicky from the first base will be reserved until the closure, ie grab your nickname will not.

The "Tanks Online 2.0 introduces rewarding players crystals on reaching each new rank, so the transition to the player will immediately assess the amount of all the earlier grades.

If for some reason the player is not passed on time, you can do it later in private (1.0, all data will be stored).

 

Game Mechanics

 

Crystals at higher rank.

Awards and improvements for the achievements (for example, destroying 500 tanks from the rails, etc.).

The prices will take into account additional income as a reward for grades and achievements, and, in general, will be available.

Availability of guns and upgrades, according to rank will be changed - the gun will appear before, but modifications will be "stretched" by rank.

Features guns are aligned (the difference with an increase in rank would be, but much smaller), different modifications of the same gun would be comparable to the damage.

The rating will not be considered a nested real, respectively, will solve the problem of shortfalls points donators. Rating will reflect exactly gaming performance.

Earning extra points for destroying tanks, with effects applied.

According to the results of tests, probably will introduce dependent cooldowns.

New Shaft gun.

 

 

Graphics and sound

 

Lighting system.

Night card.

Shading the tank, depending on the lighting.

Higher performance engine, the game will go faster.

"Non-square" geometry, the levels are simulated at random (to be made remakes of popular maps).

More objects on the map.

Changing the granularity of the distance.

Animation caterpillars of tanks.

New voice: different sounds of engines, Grady guns.

 

Interface

 

Integration into social networks (facebook, My World, Facebook):

Log in and check-in social network;

the opportunity to play under one name everywhere;

Inviting friends and forming a contact sheet;

Publication of achievement;

transition to the player profiles.

The new design interface with 3D-effects.

Flexible zooming interface for various permits, until the mobile device.

Each section of the menu (including information about a product or a profile) has a direct address (URL).

Convenient loading:

batch upload with the size and interest;

big boot at the entrance to the menu and in battle, everything else is loaded on a course;

own caching system.

Indication of self-destruction is visible to all.[/color]

25hijgp.jpg

 

[color=white]Training

 

Basic training (tutorial) newbie.

Tips during loading.

The first fight without registration.

Auxiliary windows with explanations, and notices.

Tooltips (hints) to all active elements.

 

Chat

 

General chat for all servers.

Minimized mode (showing only the notification of personal messages).

In the combat chat shows all the messages from the channels of battle, team and personal messages from other channels.

Separate chat channels: a global, language, private, military, team, clan.

Private mail. Messages posted in private with no player will be delivered upon his return.

Contact list:

group of contacts: friends, enemies, ignored, clan administration;

adding contacts from social networks;

color nicknames in accordance with the group;

players outside the game - a dark color.

Sending one message to multiple recipients.

A display only messages from friends.

Replacement of internal links names sections of the site (similar to the battles in 1.0).

Context menu by clicking on the message to: copy, report abuse, noting how all the recipients.

Context menu by clicking on the nick:

View user's profile;

noted as the recipient in the chat;

write in private (note the switch);

add to friends / enemies;

ignore (with a sweep of messages);

go to battle - if played.

People moderated chat.

Nicky banned players - crossed out.

In the profile, and instead of the input line chat banid player the reason for the ban and how much time is left before his removal.

 

Profile

 

Publicly accessible page with information about the user.

Player Information: name, sex, date of birth, country, city, picture, contacts (ICQ, Skype, E-mail), links to profiles in social networks.

Reputation (karma).

Player Stats with graphs and comparisons with statistics viewer:

overall: glasses, destroyed, shot down, efficiency, wealth ranking;

Guns: favorite gun, the number of shots / time of each gun, the percentage of effective hits, the total damage / samouron, cured / cured HP;

Chassis: favorite corps, drove meters;

Treatment: favorite cover;

How many times was ranked first;

involved (to completion) in the battles on the types of cards;

Gone with the enemy base flag, reports to its database of enemy flags, flags returned, destroyed flagonostsev;

number of referrals.

All of the new indicators will be collected from the beginning, because in 1.0 they were not.

The history of fighting (a reference to the battle, in which the player participated - each round of your URL).

Current place and victory in the ratings.

Obtained achievements (medals).

Paid nick change.

Personal account:

replenishment of the account;

transaction log (the completion of accounts, earning a game shop in the garage).[/color]

ncbjna.jpg

 

[color=black]Garage

 

Subgroups of goods: guns, body coverings, appliances, supplies.

Trying things and demonstration videos.

Sale of property (weapons, hulls, coatings, devices) with partial (25%) of the compensation of its value.

The discount system.

Comparison of the guns and shells.

"Tokens" (an analogue subscriptions) with the additional benefits (fighting with arms limitation, and increased experience, increased daily distribution, etc.) on the day / month.

Change of gun and shell, buying in the garage during the battle.[/color]

 

 

[color=white]List of battles

 

General list of the battles for all servers.

Search battles , by type, by keyword in the title and search with advanced options.

In the search results in the first place are given the closest rank-stakes battles, as well as those where plays are most familiar.

Saving your settings search for the next entry.

Standby free space in the battle.

Displays the fund of information about the battle.

Displays the number of flags brought by the statistics of battle.

Waiting for the enemy.

Mode of arms (guns, housing, supplies), as an extension of battle without ammunition.

Change of command during and after the battle.

[/color]

2gwrkw0.jpg

 

[color=black]Community

 

Search player by nick, name, sex, age and city.

Clans:

separate page of the clan;

Information about the clan and the conditions of admission;

list of members of the clan;

appointment of posts;

application for membership;

Membership in a clan in the profile;

icon next to the name of the clan;

separate forum;

general fund of the clan.

The ratings on the various indicators for the periods:

all time;

for the current day / week / month / year;

storage history of the previous days / weeks / months / years.

Built in game forums (uniform profiles, nicknames, permissions, moderation).

Knowledge base for the game (how-to articles, encyclopedia).

 

Will be made later

 

Withdrawal of a screenshot with the addition of the inscription and subsequent publication in the forum / photo service / wall / photo album.

Mode Clan warrior - to create clan name indicates, only their players will be able to go.

Mode observer.

Voting at the kick from the battle.

Preservation of records of the battle.

Logo / label on the tanks in special areas (roof, rear, side).

Birthday gifts.

The history of their own messages in the chat.

Translate messages in the chat room (via Google Translate, autodetect language - "the language of the user).

Function and approve / condemn the player (the development of reputation systems).

Fast (templates) chat messages , and configure them.

Voting in the forum.

Reporting battle (violation of rules in the title, Kutch, paper) in the system of moderation.

Make a gift (crystals) to a friend.

Device (portable radio, radar , etc.).

Risk improvement of equipment (an increase in performance, the more the higher the chance of losing the achieved improvements).

[/color]

 

[color=cyan][size=18]Questions [/size][/color]

 

[color=darkred]Q-How will the transition to the Tanks 2.0? I am wondering what will happen to the current tanks.

Will the transfer of accounts, or global wipe?

2.0 will be on the same Domino 1.0 and sink into oblivion?

 

 

A-Tanks 1.0 will run until the end of the year, but new registrations will be closed.

All players will be offered a voluntary transition to the Tanks 2.0 cashing property in the crystals (without loss%!) And the transfer of supplies.

Points, title and indicators will also be transferred.

Nicky from the base 1.0 will be reserved until the closure, ie grab your nickname will not.

 

The domain will remain the same, just different pages will be starting the game.

[/color]

 

[color=red]Q- The transition to the 2.0 back crystals for the modification? I proital INTO prehode at a 2.0 back crystals for my property that I bought

and see and what I improved that is an example

I sdelaal Isis M1 and I will return 300 crystals for itself Isis and 700 for improvement?

 

A- Yes.

 

For example, if you have a Hunter m3, then you will get.

 

10 +70 +210 +700 = 990 crystals

 

 

Q-[/color]

 

[color=orange]Q- Go referrals in tanks 2.0 What happens to referrals who subscribe to my link in the transition to tanks 2.0, will I continue to rely on increasing their rank, and embedding the real world?

 

A - Referral links will be moved (if they themselves referrals will go to 2.0)[/color]

 

[color=brown]Q- The transition to the 2.0 ability to change the name of the game when switching from 1.0 to 2.0 tanks opportunity to change the nickname. (Nickname)

 

A- Yes. Free opportunity to change the nickname to be.[/color]

 

[color=yellow]Q - Crystals of a new rank (Rank) It would be right to encourage players to new ranks, which they deserve, day and night playing in the tanks.

 

A - Crystal Award for the new rank would be 2.0

Will accrue to all for missing ranks.[/color]

 

[color=green]Q - Awards, medals, cups, quests, quests. Why not make the awards. For example, a medal for his achievements: kill 5 tanks in a row .. 2ih one shot, etc.

 

A -The architecture of the 2.0 mortgaged.

In particular, when receiving awards can open any additional weapon / body / paint[/color]

 

[color=olive]Q - The reward for achievement - improved weapons I suggest pumping arms, not only with the help of crystals, but with the help of murders committed in this gun. For example, destroyed 200 tanks rail. You can pump up the M1. And so dalee.Tak You can pump and housing, depending on the damage taken (measured in HP)

 

A - In the 2.0 will achieve. Doing some achievements will provide growth to the specifications (but not the major upgrade).

 

Also, maybe some weapons or grade will only be available during the passage of certain achievements.[/color]

 

[color=cyan]Q - Change the rating system a matter for the moment one of the components of the rating directly depends on the position of "wealth" which in turn depends on the amount earned by the crystals in the game and Donata introduced in the game, which makes the rating is actually delusional, I suggest not to consider in this section, Donat, which made the players, leaving only what was earned in-game and reset everything that has been dropped donators in this line, so this rating will have common sense and will actually display the strongest

 

A - In 2.0, all have decided to remove the amount invested reals from formula rating.[/color]

 

[color=blue]Q - Rewards for killing tanks Stores

Or give any bonuses for killing tanks on the stores. (Points, Chris, supplies, etc.)

 

 

A - Additional crystals will not, but they will score.

 

For the destruction of the tank with the included effects (the origin is not important - supplies or bonuses) given the increased experience. For each effect +10%. Compensation increased complexity, increased interest in the game with the supplies. [/color]

 

[color=darkblue]Q - Restriction of the simultaneous use of supplies is well pumped tanks were used once 3 bonus becomes invulnerable killing machine. I think this is not correct. Why not ban the use of purchased (received daily) in combination consumables "2" + 3 "+ 4". This will reduce the number of mats and coarse expressions in the game chat.

 

 

A - Have calculated the dependent cooldowns.

For example, including double energy, acceleration will only run in 15 seconds.

 

Will do internal testing, after which it will be clear.

[/color]

 

[color=violet]Q- Show duplicates (4)

419

points

Cannon "Delay, heating, accumulates shot

 

Snap phase heat to a space, like a flamethrower: press the space bar - hot, let - volley.

 

Accordingly, the damage is proportional to the duration of heating.

 

A - Will be involved in the gun, "Shaft"[/color]

 

 

[color=white]Q - Make the game better graphics Please do better graphics then it will be more people in the game

 

A - In 2.0 will be "baked" coverage.

You can watch the video:

Probably will do dynamic shadows from the tanks, but is not yet known how this will burden the system.

There is hope for hardware acceleration in Flash by the end of the year.

[/color]

 

[color=black]Q - Night card Enter "Night Map".

You can vary the game and make it even more dangerous and interesting.

 

A - In connection with the introduction of static lighting, night maps will be possible.

 

Only the headlamps do not ask:)

[/color]

 

 

[color=red] Q -More objects on a map More! props

that at locations littered with smashed cars and other garbage

 

A - Everything depends on performance.

We are waiting for hardware acceleration in Flash, to enhance rendering speed.

Then it will be harder to diversify and geometry.[/color]

 

 

[color=cyan]Q - Animation tracks of the tank to make animations of the tank tracks on the move.

 

A - Appears in 2.0[/color]

 

 

[color=brown]Q - Different sounds for different types of buildings And then damn that Wasp ezdish tarahtish that Dick rysachish the same sound. skladyvaetsya impression that all one and the same engine. Agree could learn about priblezhayushemsya tank by the sound of the engine invisible to prepare for a meeting or wild vaspika

 

 

A - It has long been made.

Like all approve - Paste.[/color]

 

 

[color=orange]Q - Integrate the game with social networks

 

Integrate with tanks sotsseti: facebook, My World, Classmates, Facebook.

 

Accept their currency, and date of birth

 

 

A - One of the reasons for creating 2.0 - make a "rubber" interface so that you can play Tanks in sotsseti on mobile platforms.

 

It is assumed further integration with sotsseti: login and register through the social network, publishing achievements, visit friends, forming a contact sheet, the transition to player profiles.

[/color]

 

 

[color=olive]Q - A user-friendly boot is not different alternating 5.7 downloads for entering into battle, and one with a normal map per cent ..

To be able to depart, pour coffee while waiting for call to battle ...

 

A - Did not work to realize a 1.0 due to the nature of architecture, there is not known in advance how many and what files will be uploaded.

 

In 2.0, this issue has been resolved. Will be a normal progress bar for interest and kilobytes.[/color]

 

[color=violet]Q - Downloadable "Playing the game client" There are very big and long in the (performance) the idea to create a client, this will raise the game to new levels, certainly understandable that such an idea, do not just not all necessarily do it for days - weeks ... This client can help to remove the boot dolgennuyu

 

A - Experimenting with analogue Flash-a marketing cache.

If it is possible to store and update resources regardless of the browser, the client is not required.

[/color]

 

 

[color=black]Q - Indication of self-destruction now after pressing del on the screen starts flashing. It would be nice if the surrounding is also able to see that the tank will soon be destroyed. Quite often it happens that when falling on one side once the player presses del, while other players of his team are trying to turn back. As a result, an inverted back tank deletes itself. If the team saw that the player has pressed the del, it would not turn his back - would not spend the time and effort. You can make an indication of the type of kit, but with skull.

 

A - Planned for 2.0

[/color]

 

 

[color=white]Q - Screensaver while downloading I suggest create one until the players are waiting for the download window screens are games

 

A - At 2.0 during startup will show tips on the game.

In accordance with the current rank of the player.

 

Downloading will be at the beginning and before the battle.

Also likely will make its own caching system.

[/color]

 

 

[color=brown]Q - Separate chat channels

 

Separate chat channels: a global, language, private, military, team, clan.

 

 

A - In tanks 2.0 chat will have more channels - general, language, private, ongoing battle, the current team, clan (when we introduce the clan system)

[/color]

 

[color=green]

Q - Distinction Chat general and commanding to make a difference whether you require the input field for a general chat and team chat, ie when you write in obshy chat should be a simple string and when the team is to allocate string team colors ..

 

 

A - In 2.0 chat channels are divided into separately battlefield command separately. Perhaps it will be necessary to make an additional indication.

 

[/color]

 

 

[size=18][color=cyan]Q - Contact sheet: the search for players, friends and enemies in all online games, you can add friends, so even if there will be not only through the mail to add another well, and just click where the settings!

 

 

A - Will be in 2.0, including a list of enemies and ignore[/color][/size]

 

 

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anyone knows smthing about it?

all our garage items will be reseted when switching the new version, cyristals will return but the new weapons prices will be expensive or diffrent, is it right???

and i heard two kind of crystal fund will be and some upgrades cannot be done with type of current one we use/have

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dkcg
[color=white]Tanks Online 2.0

 

[/color]

 

[b][color=green]Technical promo video of Tanki 2.0[/color][/b]

 

 

 

 

[color=black]Go to the "Tanks-line" to "Tanks Online 2.0"

 

Tentative dates (may move):

Closed testing - the end of February 2011.

Open Testing - end of March 2011.

 

"Tanks Online" will run concurrently c «Tanks Online 2.0" to the end of the year, but new registrations will be closed.

All players will be offered a voluntary transition to the "Tanks Online 2.0" to the transfer or cashing of the property. Thus, you can re-buy the right things, and the crystals obtained in return unnecessary to spend with the use of:

body, paint guns and will be returned in the form of crystals at prices 1.0;

tickets will be refunded in the form of crystals on the residual price of 1.0 (price * number of remaining dney/31);

supplies would simply be transferred.

Crystals, glasses, titles, figures of destroyed / damaged and referral links (unless, of course, your referrals have moved in 2.0) will also be transferred.

In the transition will be free given the opportunity to change the nickname.

Nicky from the first base will be reserved until the closure, ie grab your nickname will not.

The "Tanks Online 2.0 introduces rewarding players crystals on reaching each new rank, so the transition to the player will immediately assess the amount of all the earlier grades.

If for some reason the player is not passed on time, you can do it later in private (1.0, all data will be stored).

 

Game Mechanics

 

Crystals at higher rank.

Awards and improvements for the achievements (for example, destroying 500 tanks from the rails, etc.).

The prices will take into account additional income as a reward for grades and achievements, and, in general, will be available.

Availability of guns and upgrades, according to rank will be changed - the gun will appear before, but modifications will be "stretched" by rank.

Features guns are aligned (the difference with an increase in rank would be, but much smaller), different modifications of the same gun would be comparable to the damage.

The rating will not be considered a nested real, respectively, will solve the problem of shortfalls points donators. Rating will reflect exactly gaming performance.

Earning extra points for destroying tanks, with effects applied.

According to the results of tests, probably will introduce dependent cooldowns.

New Shaft gun.

 

 

Graphics and sound

 

Lighting system.

Night card.

Shading the tank, depending on the lighting.

Higher performance engine, the game will go faster.

"Non-square" geometry, the levels are simulated at random (to be made remakes of popular maps).

More objects on the map.

Changing the granularity of the distance.

Animation caterpillars of tanks.

New voice: different sounds of engines, Grady guns.

 

Interface

 

Integration into social networks (facebook, My World, Facebook):

Log in and check-in social network;

the opportunity to play under one name everywhere;

Inviting friends and forming a contact sheet;

Publication of achievement;

transition to the player profiles.

The new design interface with 3D-effects.

Flexible zooming interface for various permits, until the mobile device.

Each section of the menu (including information about a product or a profile) has a direct address (URL).

Convenient loading:

batch upload with the size and interest;

big boot at the entrance to the menu and in battle, everything else is loaded on a course;

own caching system.

Indication of self-destruction is visible to all.[/color]

25hijgp.jpg

 

[color=white]Training

 

Basic training (tutorial) newbie.

Tips during loading.

The first fight without registration.

Auxiliary windows with explanations, and notices.

Tooltips (hints) to all active elements.

 

Chat

 

General chat for all servers.

Minimized mode (showing only the notification of personal messages).

In the combat chat shows all the messages from the channels of battle, team and personal messages from other channels.

Separate chat channels: a global, language, private, military, team, clan.

Private mail. Messages posted in private with no player will be delivered upon his return.

Contact list:

group of contacts: friends, enemies, ignored, clan administration;

adding contacts from social networks;

color nicknames in accordance with the group;

players outside the game - a dark color.

Sending one message to multiple recipients.

A display only messages from friends.

Replacement of internal links names sections of the site (similar to the battles in 1.0).

Context menu by clicking on the message to: copy, report abuse, noting how all the recipients.

Context menu by clicking on the nick:

View user's profile;

noted as the recipient in the chat;

write in private (note the switch);

add to friends / enemies;

ignore (with a sweep of messages);

go to battle - if played.

People moderated chat.

Nicky banned players - crossed out.

In the profile, and instead of the input line chat banid player the reason for the ban and how much time is left before his removal.

 

Profile

 

Publicly accessible page with information about the user.

Player Information: name, sex, date of birth, country, city, picture, contacts (ICQ, Skype, E-mail), links to profiles in social networks.

Reputation (karma).

Player Stats with graphs and comparisons with statistics viewer:

overall: glasses, destroyed, shot down, efficiency, wealth ranking;

Guns: favorite gun, the number of shots / time of each gun, the percentage of effective hits, the total damage / samouron, cured / cured HP;

Chassis: favorite corps, drove meters;

Treatment: favorite cover;

How many times was ranked first;

involved (to completion) in the battles on the types of cards;

Gone with the enemy base flag, reports to its database of enemy flags, flags returned, destroyed flagonostsev;

number of referrals.

All of the new indicators will be collected from the beginning, because in 1.0 they were not.

The history of fighting (a reference to the battle, in which the player participated - each round of your URL).

Current place and victory in the ratings.

Obtained achievements (medals).

Paid nick change.

Personal account:

replenishment of the account;

transaction log (the completion of accounts, earning a game shop in the garage).[/color]

ncbjna.jpg

 

[color=black]Garage

 

Subgroups of goods: guns, body coverings, appliances, supplies.

Trying things and demonstration videos.

Sale of property (weapons, hulls, coatings, devices) with partial (25%) of the compensation of its value.

The discount system.

Comparison of the guns and shells.

"Tokens" (an analogue subscriptions) with the additional benefits (fighting with arms limitation, and increased experience, increased daily distribution, etc.) on the day / month.

Change of gun and shell, buying in the garage during the battle.[/color]

 

 

[color=white]List of battles

 

General list of the battles for all servers.

Search battles , by type, by keyword in the title and search with advanced options.

In the search results in the first place are given the closest rank-stakes battles, as well as those where plays are most familiar.

Saving your settings search for the next entry.

Standby free space in the battle.

Displays the fund of information about the battle.

Displays the number of flags brought by the statistics of battle.

Waiting for the enemy.

Mode of arms (guns, housing, supplies), as an extension of battle without ammunition.

Change of command during and after the battle.

[/color]

2gwrkw0.jpg

 

[color=black]Community

 

Search player by nick, name, sex, age and city.

Clans:

separate page of the clan;

Information about the clan and the conditions of admission;

list of members of the clan;

appointment of posts;

application for membership;

Membership in a clan in the profile;

icon next to the name of the clan;

separate forum;

general fund of the clan.

The ratings on the various indicators for the periods:

all time;

for the current day / week / month / year;

storage history of the previous days / weeks / months / years.

Built in game forums (uniform profiles, nicknames, permissions, moderation).

Knowledge base for the game (how-to articles, encyclopedia).

 

Will be made later

 

Withdrawal of a screenshot with the addition of the inscription and subsequent publication in the forum / photo service / wall / photo album.

Mode Clan warrior - to create clan name indicates, only their players will be able to go.

Mode observer.

Voting at the kick from the battle.

Preservation of records of the battle.

Logo / label on the tanks in special areas (roof, rear, side).

Birthday gifts.

The history of their own messages in the chat.

Translate messages in the chat room (via Google Translate, autodetect language - "the language of the user).

Function and approve / condemn the player (the development of reputation systems).

Fast (templates) chat messages , and configure them.

Voting in the forum.

Reporting battle (violation of rules in the title, Kutch, paper) in the system of moderation.

Make a gift (crystals) to a friend.

Device (portable radio, radar , etc.).

Risk improvement of equipment (an increase in performance, the more the higher the chance of losing the achieved improvements).

[/color]

 

[color=cyan][size=18]Questions [/size][/color]

 

[color=darkred]Q-How will the transition to the Tanks 2.0? I am wondering what will happen to the current tanks.

Will the transfer of accounts, or global wipe?

2.0 will be on the same Domino 1.0 and sink into oblivion?

 

 

A-Tanks 1.0 will run until the end of the year, but new registrations will be closed.

All players will be offered a voluntary transition to the Tanks 2.0 cashing property in the crystals (without loss%!) And the transfer of supplies.

Points, title and indicators will also be transferred.

Nicky from the base 1.0 will be reserved until the closure, ie grab your nickname will not.

 

The domain will remain the same, just different pages will be starting the game.

[/color]

 

[color=red]Q- The transition to the 2.0 back crystals for the modification? I proital INTO prehode at a 2.0 back crystals for my property that I bought

and see and what I improved that is an example

I sdelaal Isis M1 and I will return 300 crystals for itself Isis and 700 for improvement?

 

A- Yes.

 

For example, if you have a Hunter m3, then you will get.

 

10 +70 +210 +700 = 990 crystals

 

 

Q-[/color]

 

[color=orange]Q- Go referrals in tanks 2.0 What happens to referrals who subscribe to my link in the transition to tanks 2.0, will I continue to rely on increasing their rank, and embedding the real world?

 

A - Referral links will be moved (if they themselves referrals will go to 2.0)[/color]

 

[color=brown]Q- The transition to the 2.0 ability to change the name of the game when switching from 1.0 to 2.0 tanks opportunity to change the nickname. (Nickname)

 

A- Yes. Free opportunity to change the nickname to be.[/color]

 

[color=yellow]Q - Crystals of a new rank (Rank) It would be right to encourage players to new ranks, which they deserve, day and night playing in the tanks.

 

A - Crystal Award for the new rank would be 2.0

Will accrue to all for missing ranks.[/color]

 

[color=green]Q - Awards, medals, cups, quests, quests. Why not make the awards. For example, a medal for his achievements: kill 5 tanks in a row .. 2ih one shot, etc.

 

A -The architecture of the 2.0 mortgaged.

In particular, when receiving awards can open any additional weapon / body / paint[/color]

 

[color=olive]Q - The reward for achievement - improved weapons I suggest pumping arms, not only with the help of crystals, but with the help of murders committed in this gun. For example, destroyed 200 tanks rail. You can pump up the M1. And so dalee.Tak You can pump and housing, depending on the damage taken (measured in HP)

 

A - In the 2.0 will achieve. Doing some achievements will provide growth to the specifications (but not the major upgrade).

 

Also, maybe some weapons or grade will only be available during the passage of certain achievements.[/color]

 

[color=cyan]Q - Change the rating system a matter for the moment one of the components of the rating directly depends on the position of "wealth" which in turn depends on the amount earned by the crystals in the game and Donata introduced in the game, which makes the rating is actually delusional, I suggest not to consider in this section, Donat, which made the players, leaving only what was earned in-game and reset everything that has been dropped donators in this line, so this rating will have common sense and will actually display the strongest

 

A - In 2.0, all have decided to remove the amount invested reals from formula rating.[/color]

 

[color=blue]Q - Rewards for killing tanks Stores

Or give any bonuses for killing tanks on the stores. (Points, Chris, supplies, etc.)

 

 

A - Additional crystals will not, but they will score.

 

For the destruction of the tank with the included effects (the origin is not important - supplies or bonuses) given the increased experience. For each effect +10%. Compensation increased complexity, increased interest in the game with the supplies. [/color]

 

[color=darkblue]Q - Restriction of the simultaneous use of supplies is well pumped tanks were used once 3 bonus becomes invulnerable killing machine. I think this is not correct. Why not ban the use of purchased (received daily) in combination consumables "2" + 3 "+ 4". This will reduce the number of mats and coarse expressions in the game chat.

 

 

A - Have calculated the dependent cooldowns.

For example, including double energy, acceleration will only run in 15 seconds.

 

Will do internal testing, after which it will be clear.

[/color]

 

[color=violet]Q- Show duplicates (4)

419

points

Cannon "Delay, heating, accumulates shot

 

Snap phase heat to a space, like a flamethrower: press the space bar - hot, let - volley.

 

Accordingly, the damage is proportional to the duration of heating.

 

A - Will be involved in the gun, "Shaft"[/color]

 

 

[color=white]Q - Make the game better graphics Please do better graphics then it will be more people in the game

 

A - In 2.0 will be "baked" coverage.

You can watch the video:

Probably will do dynamic shadows from the tanks, but is not yet known how this will burden the system.

There is hope for hardware acceleration in Flash by the end of the year.

[/color]

 

[color=black]Q - Night card Enter "Night Map".

You can vary the game and make it even more dangerous and interesting.

 

A - In connection with the introduction of static lighting, night maps will be possible.

 

Only the headlamps do not ask:)

[/color]

 

 

[color=red] Q -More objects on a map More! props

that at locations littered with smashed cars and other garbage

 

A - Everything depends on performance.

We are waiting for hardware acceleration in Flash, to enhance rendering speed.

Then it will be harder to diversify and geometry.[/color]

 

 

[color=cyan]Q - Animation tracks of the tank to make animations of the tank tracks on the move.

 

A - Appears in 2.0[/color]

 

 

[color=brown]Q - Different sounds for different types of buildings And then damn that Wasp ezdish tarahtish that Dick rysachish the same sound. skladyvaetsya impression that all one and the same engine. Agree could learn about priblezhayushemsya tank by the sound of the engine invisible to prepare for a meeting or wild vaspika

 

 

A - It has long been made.

Like all approve - Paste.[/color]

 

 

[color=orange]Q - Integrate the game with social networks

 

Integrate with tanks sotsseti: facebook, My World, Classmates, Facebook.

 

Accept their currency, and date of birth

 

 

A - One of the reasons for creating 2.0 - make a "rubber" interface so that you can play Tanks in sotsseti on mobile platforms.

 

It is assumed further integration with sotsseti: login and register through the social network, publishing achievements, visit friends, forming a contact sheet, the transition to player profiles.

[/color]

 

 

[color=olive]Q - A user-friendly boot is not different alternating 5.7 downloads for entering into battle, and one with a normal map per cent ..

To be able to depart, pour coffee while waiting for call to battle ...

 

A - Did not work to realize a 1.0 due to the nature of architecture, there is not known in advance how many and what files will be uploaded.

 

In 2.0, this issue has been resolved. Will be a normal progress bar for interest and kilobytes.[/color]

 

[color=violet]Q - Downloadable "Playing the game client" There are very big and long in the (performance) the idea to create a client, this will raise the game to new levels, certainly understandable that such an idea, do not just not all necessarily do it for days - weeks ... This client can help to remove the boot dolgennuyu

 

A - Experimenting with analogue Flash-a marketing cache.

If it is possible to store and update resources regardless of the browser, the client is not required.

[/color]

 

 

[color=black]Q - Indication of self-destruction now after pressing del on the screen starts flashing. It would be nice if the surrounding is also able to see that the tank will soon be destroyed. Quite often it happens that when falling on one side once the player presses del, while other players of his team are trying to turn back. As a result, an inverted back tank deletes itself. If the team saw that the player has pressed the del, it would not turn his back - would not spend the time and effort. You can make an indication of the type of kit, but with skull.

 

A - Planned for 2.0

[/color]

 

 

[color=white]Q - Screensaver while downloading I suggest create one until the players are waiting for the download window screens are games

 

A - At 2.0 during startup will show tips on the game.

In accordance with the current rank of the player.

 

Downloading will be at the beginning and before the battle.

Also likely will make its own caching system.

[/color]

 

 

[color=brown]Q - Separate chat channels

 

Separate chat channels: a global, language, private, military, team, clan.

 

 

A - In tanks 2.0 chat will have more channels - general, language, private, ongoing battle, the current team, clan (when we introduce the clan system)

[/color]

 

[color=green]

Q - Distinction Chat general and commanding to make a difference whether you require the input field for a general chat and team chat, ie when you write in obshy chat should be a simple string and when the team is to allocate string team colors ..

 

 

A - In 2.0 chat channels are divided into separately battlefield command separately. Perhaps it will be necessary to make an additional indication.

 

[/color]

 

 

[size=18][color=cyan]Q - Contact sheet: the search for players, friends and enemies in all online games, you can add friends, so even if there will be not only through the mail to add another well, and just click where the settings!

 

 

A - Will be in 2.0, including a list of enemies and ignore[/color][/size]

 

 

 

[size=24][color=red]peter0321 & tautvydaskj stop saying what is standing on top of this ![/color][/size]

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