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In the old days it might have mattered, i don't bother a bad d/l at all, just having fun.

If you kill 6 people, die twice your d/l is 3.00 for an example. A good d/l is good,

and IMO also, useless.

Edited by Zero-nl

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In some games, It can act as tiebreaker, but I'm not so sure if it's neccesary in tanki.

It says a little more about your team mate/enemy I guess...

Or it's says something about your skills

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In the old days it might have mattered, i don't bother a bad d/l at all, just having fun.

If you kill 6 people, die twice your d/l is 2.00 for an example. A good d/l is good,

and IMO also, useless.

 

6 divided by 2 is 2? I think not... :D

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so the first number is death,and second is life?

No, if you killed 10 people and you got killed 3 times, your D/L is 10/3=3,33

If you killed 23 people and died 27 times, your D/L is 23/27=0,85

etc.

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Why is there even a K/D or D/L. Whats the point of it?

It's so that you can feel good about yourself even when you're not winning. Unless of course you have a D/L lower thank 1.00; then it's there to make you try harder.

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Death/Life, or Destroyed/Lost.

Also, the amount of players you killed is divided by the times you have been killed in a battle: that's how the D/L is calculated.

 

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