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[Issue 11] CTF Focus: Smaller Maps II


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Small maps appear everyone. These maps are usually the ones that players would resort to if they want a fast paced Capture the Flag battle. Capturing more flags, and concentrating your opponents in a small location is a formula equaling lots of experience. As the size of the maps is on the low end of the scale, many forget about the importance of strategy while battling, other than making a blind run towards the flag. Surprisingly, strategy helps in these battles more than they would in larger maps, where numbers and ranks is usually the key to success. Concentration in small maps is an obstacle for those attacking to grab the flag, while 3 or 4 players are defending right beside it. So, let this be your guide in creating your team and setting up strategies for succeeding in these battles!

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This is not the smallest map in the game, but it is definitely a popular choice for having a small 5v5 battle in. As well, Capture the Flag is the only mode that is played in this map at a regular basis, because of its equal sides.

Advantages of Zone
> All of the weapons are effective here, from shaft to Isida.
> Flag captures happen in a matter of seconds, gameplay speed is quick.
> Lots of places to camp, protect, and defend.
> You can see the whole map from any location with a little effort.


Disadvantages of Zone
> Concentration gives Freeze a large advantage if defending behind a hidden wall.
> Numerous routes to flag, difficult to defend.


Best Team (In a team of 4)
Weapon Choice
> 1 Freeze, 1 Isida, 1 Rail, 1 Smoky
Hull Choice
> Mammoth (Freeze and Smoky), Hornet (Isida and Rail)
Paint Choice
> Lava/Python/Inferno

Defense Mode
The best defence in this game is to have the rail guard the entries to the base. The Freeze should be just beside the flag, behind either the slope onto the bridge, or the wall close to the flag. Have the Isida healing only, the best choice is to heal the Freeze, since it can slow the attackers. The Smoky should stay as a mid-fielder and help out with what the Rail or Freeze could not finish. It is often effective in distracting and disallowing the enemy to aim.


Offense Mode

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Offense mode is often easier than defense, since there are numerous ways to grab the flag and run. Often, the space between the bridge and the edge of the map is where the player will grab the flag and run to. It has cover, and it is difficult for an enemy to see and aim for your tank in there. But, only small tanks can fit. Best you can do is have all but one tank attack, while that final tank defends. This will allow 2 tanks to clear the path for the flag carrier, and help him get away with ease. Above is a picture showing the possible routes entering a base.

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Advantages of Sandbox
> Raised walls separating sandbox area in the center allows for easy defense while defenders hide under the raised ledges.
> Plenty of places of take cover from, and easy to grab flag and run in any direction.
> Supply drops not concentrated in the middle of the map.

Disadvantages of Sandbox
> Slower flag captures due to increased amount of area that can be used to defend

> Larger distances between flags.

Best Team (In a Team of 4)
Weapon Choice
> 1/2 Freeze, 1 Isida, 1/2 Rail/Thunder/Smoky
Hull Choice
> Wasp/Hornets
Paint Choice
> Any paints suitable for close combat, such as having protection against Isida, Firebird, Freeze, would be effective.

Defense Mode:
Defence in this map is key, since captures are less likely to occur due to the distantly located flags. Have your teammates hide directly under the raised ledge below the Sandbox. That area is sometimes invisible to enemies as they make a run to grab your flag. Another way to defend is to camp on the outsides of the sandbox, where there are those 90 degree walls. You can jump out at your attacking enemy, while staying still and grabbing supplies close to you.

Offense Mode:

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Since the size of Sandbox is relatively compacted, the best method is to sweep across the map with all the players coordinated. What that means is to have 2 go up the middle, and 2 on the sides of the Sandbox. Attacking from numerous sides will surprise the enemy defenders, and hopefully, one will sneak in and grab the flag. This won't allow any to pass through their line while attacking. Therefore, it is effective in having fast and quick attacks on your enemies. Places where an 'x' is located is usually where a camper would choose to hide, and play from. Those ares are hard to aim at, as there is camoflage, and usually difficult for the opponent to shoot at without being right beside you.

Conclusion
Well, there you have it. Another 2 map's strategies for you to bank and add to your inventory of ideas. Hopefully, you can use these, and lead your team to a quick victory. A lot of times, you won't find teams that will help you by listening to your planning and strategies. But in those times when they will, these can help. Even if they don't listen, fill the spot with a responsible and thoughtful tanker, and fulfill the needs of the team, whatever they are. Good luck in battle, and I hope to see you in a small map soon!

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Edited by Hexed

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