Jump to content
EN
Play

Forum

[GUIDE] Smoky


 Share

Recommended Posts

10dtze1.png

 

Pros:

 

- Rapid fire rate.

- Doesn't need to recharge. (Unlike Firebird, Freeze, Isida, and Ricochet)

- No self-damage, unlike Thunder.

- Easy to make enemies miss.

- Critical hit can kill enemies easily.

- Critical hit occurs more than it says on the stats.

 

Cons:

 

- Wide rank and price gap between M1 and M2 modifications of Smoky.

- M3 is unlocked at 4th to last rank.

- A very expensive weapon.

- Very weak until M2 modification due to other weapons being M2, while it is still M1.

- M1-M2 has slow turn rate.

- Hard to aim with a light hull.

- Easy to have your kills stolen.

 

Tips and Tricks

 

- Hit the edge or side of light enemy tanks to make them miss. Almost impossible if enemy has Mammoth, Titan, Viking, or Dictator.

- When battling a Thunder that pops in and out of the wall, hiding, you have to chase him, otherwise you will die. Because for every time he shoots once and comes out of the wall, you shoot once, and a Thunder has higher damage than a Smoky.

- Smoky is not equal to other weapons in damage unless you have a tank with a lot of HP.

- You will never win against an Isida, Freeze, or Firebird head on unless you have a strong tank.

- Make sure you shoot Thunders from far away! Smoky's damage decreases less than a Thunder's over distance.

 

Opinions

 

I don't think that Smoky is good for any gamemode, to be honest. It shoots low damage, with the only pro being the critical hit and fast reload. It gets kill stolen easily, bad against close range guns, and is only good on drugs. The ONLY REASON Smoky is good at all is because of the critical hit. Otherwise, it is an underpowered, useless weapon. The only time I've seen it used well is on M3 Mammoth in the test server, but it kills everybody there because of the critical hit and health packs.

 

Hulls for Smoky

 

[Wasp] - I do not recommend this hull, for the damage from other weapons will kill you quickly before you can inflict serious damage. Also, Wasp is expensive too.

[Hunter] - The starting combo. The HP difference in Hunter isn't that big from Hornet, and Hunter is very slow at M2-M1-M0. It would work with a M3 Hunter on drugs, but otherwise it isn't a very good combo. Plus, M3 Hunter unlocks at a very high rank, and there is a big rank difference between M2 and M3 Hunter.

[Titan] - This hull works well with Smoky, but it too unlocks at a high rank, and has a big rank gap between M1 and M2. A M1 Titan and M1 Smoky could cause havoc in the Warrant Officer ranks, but is very weak in the Lieutenant ranks, until you can get a M2-M2 combo.

[Dictator] - A well balanced tank. I don't recommend this unless you are the last rank and can purchase it. Don't use this hull with Smoky once everybody else starts getting their M3 hulls.

[Hornet] - One of the best overall hulls in my opinion. It works well with Smoky, is cheap, and unlocks at low ranks. The only problem is its HP is low but it has good speed, so I would recommend this hull for offense. It doesn't work well with Smoky until you have M2 or M3 Smoky, because Hornet is a weak hull, and Smoky M1 is weak, leading to getting killed easily and low damage.

[Viking] - This hull got nerfed. Still, it unlocks at low ranks though, and is a better hull then Dictator and Hunter until M3. I recommend Viking for defence, offense, and mid-fielding. However, if you are past the rank of Marshal, don't use Viking! It is one of the weakest hulls at M3. But still, it takes 1-2 years to get to the last rank, so you could get it to M3, then possibly switch over to another hull once you are closer to Generalissimo.

[Mammoth] - A large and heavy hull mostly for defence. Mammoth M3 unlocks at the last rank, but Mammoth M2 is still great! If you have Smoky equipped on Mammoth, I only recommend defence, because Mammoth is too slow without drugs. I also only recommend Mammoth if you have at least M2 Smoky and M2 Mammoth, because M1 mammoth is weak compared to M2 weapons at the Lieutenant ranks. However, what about a M1 Smoky and M2 Mammoth? That might give you more HP, but you will get your kills stolen easily.

 

So which of these hulls should you choose? At M0, I choose Hornet. At M1, I choose Hornet again! However, at M2, I think Mammoth or Titan is very suitable. Finally, for M3, I think Dictator would work very well. Those opinions are for Silence, and in bigger or smaller maps, you may choose differently.

 

Video with some tips that was posted in comments.

Fairly old but still holds useful information.

 

Smoky against certain weapons: My breakdown.

First, let me say something. Because of the rebalance, most weapons are (almost) equal. This meaning in a 1v1, no protection paint, same modification, same tank, same HP, one tank will be dead and one almost dead. Rebalance is less noticed in small hulls. However, because of Smoky's critical hit, a Smoky in a Mammoth is more likely to kill a Thunder in a Mammoth then the Thunder is likely to kill the Smoky. However, in Wasp, the Smoky will most certainly be dead because Thunder does more damage in the time it takes to kill a Wasp, but Smoky would do more damage in the long run.

 

Smoky - Smoky against Smoky, two identical weapons. The easy way to say who will win is the one with more HP. However, there are many factors that come into play. Is one of the Smokys hiding? Is one of the Smokys a noob? These are all questions to take into consideration, so I guess it takes HP and skill, and perhaps the help of your teammates to win against another Smoky. However, there are a few tricks that can be used. This usually doesn't work so well against another Smoky, but if you poke out a little bit of your turret, an inexperienced enemy may shoot giving you the opportunity to shoot him or her. A more boring but not very good trick is to wait it out. Waiting things out will usually lead you to get the first shot.

 

Firebird - Fighting against a Firebird is actually quite easy at far range. Make sure you aim well, hit him or her, and your enemy will die easily. In some situations I've encountered, you may be on a ramp and the enemy is at the top. If the enemy tries to go down, go forward and get the enemy on top of you, and shoot him! At very close range, in which the enemy Firebird is actually shooting you, if you have a faster tank then the enemy, a good idea might be to back off. But if you have a lot of HP or an Isida healing you, just keep shooting the Firebird until it dies.

 

Twins - Twins has rapid fire, and ammo without reload. The rapid fire will most likely cause you to miss a few, or many shots. However, Twin's range is actually low, 60 actually. If you are far enough you should back off and shoot him. But in a close up fight, you are most likely dead if your enemy has a strong tank because Twins will beat a Smoky at <10 meters unless you get a lucky critical hit.

 

Railgun - One of the easiest weapons to feint. Just pretend to move if you are hiding from him, he will shoot, and then you shoot him around three times, the reload time for a Railgun. But if the Railgun insists on seeing you completely out, then just camp it out unless you have a Railgun protection paint, because those things are really annoying and do hard damage.

 

Isida - Not giving anything for this, I use Isida! :D Simple explanation: stay out of its range.

 

Thunder - Thunder is Smoky's Tier 2 counterpart. The only problem is that Thunder has self-damage, so use that to your advantage in close range! I would not recommend attacking Thunders if you have a light tank, for you will get killed in 2-4 shots. However, if you are far away, that is another story, because Thunder's damage is increasingly low at long distances, while yours is not! So if you are far away, keep shooting the Thunder until you almost run out of HP, but you probably will be able to kill that Thunder. If you are in a Mammoth, and the enemy is too, press up to him so he receives damage. If you want the kill, then back away once you think he is dead. A Smoky of the same M will kill a Mammoth of the same M in around 10-15 shots.

 

Freeze - A Freeze is quite an annoying weapon, if the Freeze has a full charge you will most likely die, but you can still do much damage! To counter the Freezing effect, you need to turn your hull and turret at the same time, for maximum rotation against the cheap crappy vacuum machine. Most Freezes will run circles around you, so make sure you do this.

 

Ricochet - This weapon was nerfed horribly after the rebalance, it is so easy to kill, you don't even need to do anything if you have a heavy tank. But there still are intelligent Ricochet users, so watch out for that bounce! As long as you don't take them head-on, you should be fine.

 

Shaft - Probably the easiest weapon to kill. Stay out of it's line of fire, shoot at it from one direction, then another, to eventually kill it. If a Shaft traps you into a crevice, then try to find another way around to kill the Shaft. However, if it is just a little gap in a building, then self-destruct. Another way is to wait until the Shaft is bored, which is quite quickly.

 

Feel free to share your tips, experiences, and more on this thread.

Edited by r_The-Player20

Share this post


Link to post
Share on other sites

I like Smoky. I love to use it when i'm bored of my Isida and Railgun. The thrill of a possible critical hit. The static that engulf's the enemies tank... it's all good. :P Depending on the battle, and the user, you can jump to the top of the score board easily. Great gun, great guide. :rolleyes:

Edited by rampagerhino

Share this post


Link to post
Share on other sites

I tried M0 once. I latched it on my Wasp and went in a DM Polygon. I drive right in the middle of 2 Hornets, Viking, and a Wasp. I shoot and kill 3/4 of them. Lol! My last time using Smokey. <3 I want to have a good memory of it before I leave it in my Garage for another few months.

Share this post


Link to post
Share on other sites

One tip, make the title of your guide up to smoky M1 or M2. If you haven't played with m3 combos and just guess how you think it is. For example: "It would work with a M3 Hunter on drugs, but otherwise it isn't a very good combo", obviously you don't follow the CSL stream regularly.

Share this post


Link to post
Share on other sites

Title fixed: [GUIDE] Smoky

 

Nice guide, keep on adding details.

Share this post


Link to post
Share on other sites

Good guide. IMO, Smoky Hunter or Smoky Mammoth is best.

 

P.S. I dont get why so many people rate M2 Mammoth. M2 Titan Is SOOOOO much better. it has like 13 less health, and about 0.7 more speed. Though at m3, Mammoth is far better, people who are m2 and big buyers should really get Titan if they want a heavy tank...there is no logic behind getting Mammoth.

Share this post


Link to post
Share on other sites

Good guide. IMO, Smoky Hunter or Smoky Mammoth is best.

 

P.S. I dont get why so many people rate M2 Mammoth. M2 Titan Is SOOOOO much better. it has like 13 less health, and about 0.7 more speed. Though at m3, Mammoth is far better, people who are m2 and big buyers should really get Titan if they want a heavy tank...there is no logic behind getting Mammoth.

yep, i had once an occasion to test M2 titan, and that goes really quicker than M2 mammoth. :)

Share this post


Link to post
Share on other sites

Exactly. And how many M2 Titans do you see? Practically none. All those noobs go for m2 Mammoth instead. I mean, if your thinking of getting m3 mammoth, then good. but cmawn M2 Titan is sooo much better at those ranks, and if you buy, then its darned worth it

Share this post


Link to post
Share on other sites

I'll keep that in mind when I get enough crystals, however I noticed m2 titan takes one level higher, and costs almost twice m2 mammoth.

 

Twice the cost?! So not worth it...

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...