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Micro-upgrades in progress


semyonkirov
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The idea of MUs was to fill in the gap between two different modifications mot only in terms of characteristics, but also in terms of time. I see your point about having 3 steps instead of 23, it has its own pros. But, by having lots of small steps you can upgrade one or even several stats of an item constantly. Played several battles - upgraded, played a bit more - upgraded again. That's how it was designed.It's not supposed to let you upgrade everything and be happy. No one would be happy if we all upgraded all the stats to the max in one day. And then what? My damage is higher, but your armor is better as well. Nothing would change.I'd choose one parameter of my railgun and start upgrading it step by step, till I get next M, to make this transition more fluent.Yes, buyers get a certain advantage, but they always had one. It's not as big as in games with two currencies, where buyers and non-buyers are in two different zones. Here everyone's together, and you can easily compensate for higher upgraded tank of your opponent with extra skill, or just by spending more time in the game to get crys for the next upgrade.

^I still didn't get the chance to test MUs because whenever enter test some error shows up, but from what I've heard from those who have tested it, the probability of the micro upgrades not working has been really great which means that we have to upgrade it again and again and that also means a lot more spending of crys. So, how about removing the probability and increasing the prices(I don't know what the current prices are so you could increase them accordingly like by some percentage or something, for eg: 20% of the current price).

 

Also, remember this? :

 

Micro-upgrades have become pointless due to the fact that there is no limit on how many micro-upgrades you can do............... I initially fell in love with the idea that we would have more techniques and tactics in order to defeat our opponents.... but since ALL characteristics can be upgraded to MAX .. it defeats any variation. IF ONLY we were allowed a maximum of 5-10 upgrade points to be put in to each piece of our equipment, it would force us to CHOOSE ONLY ONE OR TWO characteristics, meaning all of us could be different. The way it has been done, soon or later, everyones hulls will be no different because they will all be fully upgraded in every category. What SHOULD have been done is this:

 

Wasp has 5 characteristics to upgrade. Each characteristic has a 0/10 (So total of 50) BUT YOU ONLY GET 20 UPGRADE POINTS.

 

Therefore, you have the option of choosing speed + power OR protection + weight. This would have two outcomes. The first, a faster lightweight (easy to flip) hull. The latter, a slower but heavier wasp.

 

A railgun has 5 characteristics to upgrade. Each characteristic has a 0/10 (So a total of 50) BUT YOU ONLY GET 20 UPGRADE POINTS.

 

Therefore, one can make a higher damage + penetrating power OR one can make a railgun to be all about impact force, causing other hulls (like the first wasp example) to be flipped really easy.

 

Further, Isida could be made to strictly heal his allies, by maxing out teammate healing ability + reload time rather than damage + self heal ability. So isidas could be made for distinct purposes. A railgun who upgraded damage rather than reload rate would likely lose against a railgun with the faster reload. Why? Because of railguns strong impact force, it would turn the enemies railgun in another direction, causing him to miss. Think about it. An M3 railgun with 160 damage but only 8.0 reload speed, vs an M3 railgun with 130 damage, but 9.5 reload speed. Choice #2 wins.

 

It would truly be customization. But since everyone can upgrade 50/50 then there is no point in only upgrading your desired characteristic. You have to do them ALL to keep up with your opponents. Therefore this whole update is of no aid in making more gameplay tactics. The only new thing that could be done probably is to make a parkour set-up where you have a wasp with no upgraded weight, and a rico/railgun with extra impact force.

And then you said this:

 

I honestly think that almost no one will upgrade all the stats of a turret or a hull. You need to remember that each micro-upgrade takes time to install. So imagine the situation, there are 6 ranks between two modifications. You spend X days to get from one modification to another. Micro-ugprades are designed to fill in this gap. So to fully micro upgrade a turret or a hull without speeding it up will take the same X hours. Hope I made it clear. There won't be super-upgraded tanks on the battlefield, most of us will upgrade one or two stats, not all of them.

Anyway, just wait for it to be released, then you'll say your final word.

Well, here's my opinion about that: Yes, MUs are designed to fill the gap so there can't be super-upgraded tanks on the battlefield because at the end you will have to upgrade the hull/turret to the next M, but when you have M3 then it is a different story because there is no M4 so how about keeping it the way it is till M3, then using his idea of limiting how many times we can upgrade a particular hull/weapon, although there is no need to change anything for paints(regarding the upgrades and not the prices or probability) because there is no M factor here. :)

Your thoughts?

Edited by UAA619
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A forum exists precisely to discuss common themes. It is a space where people can opine and change new ideas. 

You respond with sarcasm and hypocrisy when everyone is trying to have a serious conversation. And this is not the attitude of a mature person.

I'm not mature? Or maybe someone else is? I'm sorry, but it seems you just couldn't get my point.

 

The 2 people above me (devijant and TheLegend) weren't having any discussion, nor were giving any ideas and suggestions how the MUs can be improved. They were just complaining what a big fail the MUs are. My post was directed to those 2 people, not anyone else.

Edited by FederalBureauFBI
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Micro Upgrades are a success in the test , but will be a big failure on the main server . On test we have many crys and can spend them as much as we like . but on main we cant spend so many crys . 

i have m1 twins on main server . so on test i tried micros upgrading it . i had to spend 50 k to 75 k crys only to upgrade one phase , that is damage of twins ( this does not include the crys required to speed up the process )  . like wise if i upgrade all the characteristics of m1 twins , i will have to pay more than 200 k crys  to get a discount of only 63 % of m2 ( 80 k crys ) . 

 

instead i would like to give an advice to the developers . For those who micros upgarde before m3 level , u should give discount at different phase .  

 

Now it is if u fully upgrade a characteristic , u get certain amount of discount . 

 

My idea is that if there are 20 upgrade to a characteristic of twins m1 , ( only using this for example ) after like 5 upgrades , there should be a discount of the m2 upgrade  , not directly after all the 20 micro upgrades , similarly after 10 , 15 the process should be repeated . 

 

  If this is not done then there will be alot of waste of crys of the players who get them by battling and through daily bonus  . for buyers its not a problem , but we who dont buy crys cannot afford spending so many crys for getting a discount not even worht half the crys we spent . 

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I'm not mature? Or maybe someone else is? I'm sorry, but it seems you just couldn't get my point.

 

The 2 people above me (devijant and TheLegend) weren't having any discussion, nor were giving any ideas and suggestions how the MUs can be improved. They were just complaining what a big fail the MUs are. My post was directed to those 2 people, not anyone else.

Yeah guys, da FBI is so HUNT. (HUNT is an acronym for: Helful, uplifting, necessary, and timely.) Leave him alone please and stop taking too much advantage of his job and abilities.

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Yeah guys, da FBI is so HUNT. (HUNT is an acronym for: Helful, uplifting, necessary, and timely.) Leave him alone please and stop taking too much advantage of his job and abilities.

 

Lol.

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Micro Upgrades are a success in the test , but will be a big failure on the main server . On test we have many crys and can spend them as much as we like . but on main we cant spend so many crys . 

i have m1 twins on main server . so on test i tried micros upgrading it . i had to spend 50 k to 75 k crys only to upgrade one phase , that is damage of twins ( this does not include the crys required to speed up the process )  . like wise if i upgrade all the characteristics of m1 twins , i will have to pay more than 200 k crys  to get a discount of only 63 % of m2 ( 80 k crys ) . 

totally agree with this thing.......

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Micro Upgrades are a success in the test , but will be a big failure on the main server . On test we have many crys and can spend them as much as we like . but on main we cant spend so many crys . 

i have m1 twins on main server . so on test i tried micros upgrading it . i had to spend 50 k to 75 k crys only to upgrade one phase , that is damage of twins ( this does not include the crys required to speed up the process )  . like wise if i upgrade all the characteristics of m1 twins , i will have to pay more than 200 k crys  to get a discount of only 63 % of m2 ( 80 k crys ) . 

 

instead i would like to give an advice to the developers . For those who micros upgarde before m3 level , u should give discount at different phase .  

 

Now it is if u fully upgrade a characteristic , u get certain amount of discount . 

 

My idea is that if there are 20 upgrade to a characteristic of twins m1 , ( only using this for example ) after like 5 upgrades , there should be a discount of the m2 upgrade  , not directly after all the 20 micro upgrades , similarly after 10 , 15 the process should be repeated . 

 

  If this is not done then there will be alot of waste of crys of the players who get them by battling and through daily bonus  . for buyers its not a problem , but we who dont buy crys cannot afford spending so many crys for getting a discount not even worht half the crys we spent .

 

i don't agree.something needs to be expensive.it will be stupid and boring if you can buy all on first 10 ranks easly.

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i don't agree.something needs to be expensive.it will be stupid and boring if you can buy all on first 10 ranks easly.

You won't be able to upgrade it easily. . . just look at the time-length included in each.  

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When the testing was on it wouldnt let me in for some reason it said my password was wrong it did the same thing for the friends system test too how do u fix it

You're supposed to make an account. You can't log in using this account. 

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The idea of MUs was to fill in the gap between two different modifications mot only in terms of characteristics, but also in terms of time. I see your point about having 3 steps instead of 23, it has its own pros. But, by having lots of small steps you can upgrade one or even several stats of an item constantly. Played several battles - upgraded, played a bit more - upgraded again. That's how it was designed.

 

It's not supposed to let you upgrade everything and be happy. No one would be happy if we all upgraded all the stats to the max in one day. And then what? My damage is higher, but your armor is better as well. Nothing would change.

 

I'd choose one parameter of my railgun and start upgrading it step by step, till I get next M, to make this transition more fluent.

 

Yes, buyers get a certain advantage, but they always had one. It's not as big as in games with two currencies, where buyers and non-buyers are in two different zones. Here everyone's together, and you can easily compensate for higher upgraded tank of your opponent with extra skill, or just by spending more time in the game to get crys for the next upgrade.

I understand what you are saying, however, you also didn't read more of what I wrote previously. Anyway, if this is what you're aiming for then, instead of making damage 45 MUs, give 30 MUs at M0, 40 MUs at M1, 45 at M2, and 50 at M3. Still a lot - maybe 10 MUs per spec - and once again people don't want a gamble, so make MUs more expensive with a 100% success rate.

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But why the gambling part as mentioned before?

Wouldn't it be better to increase the prizes of the MU's as much as needed, and get rid of the gamble bar?

Sorry, thought of posted it here aswell; would like to have an answer if possible.  ^_^

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Please remove gambling bar from this micro upgrades, we do not like it.  :angry:

 

Fix the price for each micro upgrade. We do not like to waste our precious time and crystals on playing with this gambling bar.

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