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Micro-upgrades in progress


semyonkirov
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That way the game will just stop. After all, maybe you don't know, but Tanki is a business, many people's real-life job, their bread. If their income stops, what do you think will happen?

they will not starve to death... i know also that you are still kid without real job. just suggestion for you... search forum, few users already post suggestions but tanki just ignore that. as a matter of fact, they REFUSE all users suggestions

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How about playing NS=No Supplies battle

find one for my rank and i will play. even if i create NS battle, some stupid noob will come and just start to kill and collect flags no waiting for others. not worth NS card for that amount of crystals (maybe, before rebalance but now it's just waste)

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The upgrades are still too slow... I would find it better if there was a less amount of upgrades, like instead of 20, make it 10 and make them more expensive

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Few users already post suggestions but tanki just ignore that. as a matter of fact, they REFUSE all users suggestions.

 

Seriously, look at the feedback site. Semyon listens all the time. Also, look at the feedback for all other languages which can be found if you all the way scroll down and look to the middle on the English site, there are SO many answers from developers. I'm pretty sure someone and not the developers thought of the original idea of micro-upgrades! Same with friends system!

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dont add micro upgrades please. or make 4-7 upgrades and that upgrades cost about 1500 cry and is 40% to get it.

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Nobody made you feel that way. It was explained many times that those "errors" are on purpose and they allow the MUs to be so cheap.

"Errors on purpose" what an ironic statement just like "i want to drive coz i am tired of driving" instead saying that there wil be luck factor.

Anyways no hard feeling if players accept it than i am not special will accept it

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they will not starve to death... i know also that you are still kid without real job. just suggestion for you... search forum, few users already post suggestions but tanki just ignore that. as a matter of fact, they REFUSE all users suggestions

Something really interesting here, how do you know my age? Please teach me how to guess age through the Internet, PM me. Thanks in advance.

 

And, it can't be sure if they'll listen to the suggestions, or not. Just wait and see.

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My take on the micro-upgrades:

 

After testing them, I found them to be frustrating, time-consuming, and money-guzzling. For all that, I didn't feel like they improved my tank to any large extent. I spent SIXTY-THREE tries, no less, to get the last upgrade on just one of the MUs, not to mention the copious amounts of crystals (btw, I think I'd need every last one of the 99 million cry I started with just to get an m1 completely micro-upgraded). Well, you'd say, then don't try to get the last couple upgrades, if it's too hard and expensive. Ah, but you see, if I don't, the I won't get the discount on the next modification. This annoying dichotomy plagues the entire MU system, and for that, I think it's irrelevant.

 

The fundamental idea of the MU is a great one, but I think it's been executed poorly, making it dysfunctional. Which is not to say that if they actually implement this system, it will ruin everything, but I do not think it would improve gameplay.

Edited by Scribo
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My take on the micro-upgrades:

 

After testing them, I found them to be frustrating, time-consuming, and money-guzzling. 

The fundamental idea of the MU is a great one, but I think it's been executed poorly, making it dysfunctional. Which is not to say that if they actually implement this system, it will ruin everything, but I do not think it would improve gameplay.

 Oh yes, I agree with you on that. +1

 

Hopefully someone tells this to the Devs. . .like word for word. :)

Edited by r_DidYouKnowThat0

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Something really interesting here, how do you know my age? Please teach me how to guess age through the Internet, PM me. Thanks in advance.

 

And, it can't be sure if they'll listen to the suggestions, or not. Just wait and see.

Nothing personal, but is easy to see.  Just to see how you answer to the people and defend your opinions. I will give to you an example.

 

FederalBureauFBI, on 11 Jul 2013 - 15:00, said:
Guys I'm afraid you still don't get that you are not obliged to buy microupgrades if you don't like them.

 

 

A forum exists precisely to discuss common themes. It is a space where people can opine and change new ideas. 
You respond with sarcasm and hypocrisy when everyone is trying to have a serious conversation. And this is not the attitude of a mature person.
 
Again, nothing personal, but you dont know know how to use an forum and how to discuss in one.
 
 
About the MUs
 
 
I expect with NS Battles all these MUs will be disabled.
 
After rebalance, everybody wasted their crystals in paints, gund and hulls. Now,only buyers will can get all MUs. So, again, only buyers will play "fair" games.
 
And will be good if he coust of the NS Card if the price is reduced to who have low rank. To these guys, is not easy save 5.000 crystals. So, with all these buyers buying all MUs, the not buyers will have no more fun.
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Micro updates is just a play with the crystals, really it's frustrating job. I tried more and more to get the last upgrade but mostly failed.

 

 

Upgrade Cost will not be same for all, as there are more chances for refund or unsuccessful upgrades. 

 

All the m0-m3 garage has got a fixed figure why cant you make the same for micro upgrades?

 

Also only buyers can have this upgrades till to the end and others will be in trouble. I expect that the non-buyers cannot play any normal games if there is a team full of buyers with upgraded tanki.

 

If so, then fun on the tankionline will comes to an end.

 

Suggestion: 

 

add an input field to enter the required level

Ex: Thunder damage can be upgraded from 1 to 24, let the players select the levels depends upon his/her crystals available.

Edited by SoCrazy
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A forum exists precisely to discuss common themes. It is a space where people can opine and change new ideas. 

You respond with sarcasm and hypocrisy when everyone is trying to have a serious conversation. And this is not the attitude of a mature person.
 
Again, nothing personal, but you dont know know how to use an forum and how to discuss in one.
 
 

This, this and more of this.

Especially bold.

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I also had a thought that, really, I could basically be 75% of the way to M3 Mammoth while others still have M1. If Tanki would make MUs a smaller part of the game (say 10 MUs per M), everyone would be happier. And, eliminate the "gambling" aspect. Make MUs a couple hundred cry each, but without any chances of doubling or being unsuccessful in any way. I'll finish just by saying that it's super annoying to have to hit "Gold" (completely microupgraded at one aspect) to get a discount. Make it a couple percent or so for each MU, which gradually increases. For example, each spec of Smoky could be microupgraded 2-3 times, maybe 100 crystals, 800, and then 2000, for a smaller boost of about 30% to the next M. This would discount the next M at each MU of about 1%, 2%, then 4%, and, if each spec got full MUs it would be about 20%-25% of the next M.

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Something really interesting here, how do you know my age? Please teach me how to guess age through the Internet, PM me. Thanks in advance.

 

And, it can't be sure if they'll listen to the suggestions, or not. Just wait and see.

He also calls me a kid through PM, I think he think he has magical powers to guess people's age through internet -_-

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this idea sucks because people can put rail fire rate to max then it will be shooting as fast as thunder or smoky and ruin the fun or for isidia they can just heal their team forever or smoky people boost the critical chance so it is like every 5shots one happens bad idea :( but twins does need nerfed takes out m3 Viking in like 10seconds if no protection paint.

did you not hear that it will only be about 75% towards the next modification, SO NO rail will NOT  fire as fast as thunder, and smoky will maybe get to 10% chance at fully upgraded but no more. now learn more before ranting.

Edited by donut70

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My take on the micro-upgrades:

 

After testing them, I found them to be frustrating, time-consuming, and money-guzzling. For all that, I didn't feel like they improved my tank to any large extent. I spent SIXTY-THREE tries, no less, to get the last upgrade on just one of the MUs, not to mention the copious amounts of crystals (btw, I think I'd need every last one of the 99 million cry I started with just to get an m1 completely micro-upgraded). Well, you'd say, then don't try to get the last couple upgrades, if it's too hard and expensive. Ah, but you see, if I don't, the I won't get the discount on the next modification. This annoying dichotomy plagues the entire MU system, and for that, I think it's irrelevant.

 

The fundamental idea of the MU is a great one, but I think it's been executed poorly, making it dysfunctional. Which is not to say that if they actually implement this system, it will ruin everything, but I do not think it would improve gameplay.

after listening to the ones who have tried it on the test server I think that micro upgrades are great, BUT you need to make it certain rather then a odds against you game of chance I really want to improve certain parts of my gun for less but I want to be sure that it will work.

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I also had a thought that, really, I could basically be 75% of the way to M3 Mammoth while others still have M1. If Tanki would make MUs a smaller part of the game (say 10 MUs per M), everyone would be happier. And, eliminate the "gambling" aspect. Make MUs a couple hundred cry each, but without any chances of doubling or being unsuccessful in any way. I'll finish just by saying that it's super annoying to have to hit "Gold" (completely microupgraded at one aspect) to get a discount. Make it a couple percent or so for each MU, which gradually increases. For example, each spec of Smoky could be microupgraded 2-3 times, maybe 100 crystals, 800, and then 2000, for a smaller boost of about 30% to the next M. This would discount the next M at each MU of about 1%, 2%, then 4%, and, if each spec got full MUs it would be about 20%-25% of the next M.

agree please use his idea.

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The idea of MUs was to fill in the gap between two different modifications mot only in terms of characteristics, but also in terms of time. I see your point about having 3 steps instead of 23, it has its own pros. But, by having lots of small steps you can upgrade one or even several stats of an item constantly. Played several battles - upgraded, played a bit more - upgraded again. That's how it was designed.

 

It's not supposed to let you upgrade everything and be happy. No one would be happy if we all upgraded all the stats to the max in one day. And then what? My damage is higher, but your armor is better as well. Nothing would change.

 

I'd choose one parameter of my railgun and start upgrading it step by step, till I get next M, to make this transition more fluent.

 

Yes, buyers get a certain advantage, but they always had one. It's not as big as in games with two currencies, where buyers and non-buyers are in two different zones. Here everyone's together, and you can easily compensate for higher upgraded tank of your opponent with extra skill, or just by spending more time in the game to get crys for the next upgrade.

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