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I will m3 viking as an example in all of these scenarios

 

Smoky vs. Thunder If you look at m3 smoky's stats, it is about half as strong as m3 thunder WITHOUT critical hit, or so it seems. Smoky m3 reloads twice as fast as m3 thunder, so the amount of damage thunder does in one shot is equal to the amount of damage smoky m3 is doing in between shots because of the faster reload. So in one thunder shot, in the reload time smoky gets two shots equaling the amount of damage thunder did in one. Now, if you add the critical hit in, it is completely unfair, because it messes up the equal balance between the two weapons that were equal before the critical.

 

Smoky vs. Freeze So according to smoky's critical hit stats, it should get a critical 3 times every minute so 1 every 20 seconds now, an m3 viking with smoky m3 and m3 viking with freeze m3. The m3 viking with no paints will only get about 4.5 seconds from a freeze before he dies, now if he gets a critical hit early he beats the freeze, if he gets it later into the 20 seconds he will lose. It is complete chance with freeze.

 

Smoky vs. Twins. Now according to twins statistics an m3 viking will only survive 14 seconds of plasma. Again, chance, but the smoky has a greater chance of beating the twins, if he gets his one critical in the middle of the 20 seconds he beats the twins. But then again, it is chance, because we do not really know if the smoky will not get a critical at all in the first 40 seconds or 3 in the last 20 seconds, nothing is certain with smoky. But if he does he beats twins.

 

Smoky vs. Railgun. Ok Now an m3 railgun gets about 6 shots in one minute. If the smoky gets a critical first then shoots again railgun loses, but railgun is special, because of strong physical effect when shooting, if the smoky misses he loses. But if he doesnt he wins, again complete chance.

Smoky vs. Isida now an m3 viking will survive about 4.3 seconds of isida before death. Now, smoky really can't win here, because of isida gain back effect. If smoky gets critical early but is not a complete K.O. isida wins because of gain back. So isida is a definite win with smoky. because of gain back effect and smoky critical hit not always be a complete K.O. unless the enemy has an inferior tank or wasp or hornet, and sometimes hunter.

 

Smoky. vs. Firebird. Firebird is confusing, because of burn effect, but it is much stronger than freeze because with burn it does a whooping 70 DPS! an m3 viking will only live 3.4 seconds when this kicks in. But firebird has no gain back effect, so smoky has a chance but a very small one because of burn. He only has three seconds and the less time he survives the less of a chance he has of getting a critical hit. But smoky has sometime before burn kicks in, so if he gets a critical here, he might win and can beat firebird, but will die later because of burn effect.

 

Smoky vs. Shaft. Despite common belief, shaft was no nerfed. It is chance with smoky vs. shaft. If the shaft i fully charged and shoots the smoky, the smoky has about 3-4 seconds before he gets killed with his m3 viking because of shaft quick shot. So if shaft is not charged the smoky hn thias about 6 seconds to get a critical and win definetly or do some damage but eventually lose the shaft. But then again the entire length it would take shaft to kill smoky is about 9 seconds, and the m3 shaft and m3 viking can only take 8 shots from an m3 smoky, so if smoky misses ONCE he will die, but if he is accurate he wins.

 

Smoky vs. Ricochet. Ricochet, did get nerfed, badly. Lets say at a distance of 20 meters it would take 3 seconds for one plasma shot to hit the m3 viking. Now an m3 viking can only survive 12-8 shots from an m3 rico fully charged. The m3 smoky absolutely destroys the m3 rico, if you add the distance and the random averaged distance damage. it would take the rico 29 seconds to kill the m3 viking. In this time, the smoky is guranteed atleast one critical and has an extra 9 seconds incase he doesn't thats 9 more shots, and only 8 are needed to take down the rico with m3 viking.

 

 

This is smoky vs. all enjoy let me know if my math was wrong or something. Thanks for reading.

Edited by evil.kinevil

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The math seems right - but there's more to Tanki than lining up within optimal range for each weapon and slugging it out like a pair of battleships. Hull strength and weapons damage are not the only variable. Manoeuvrability, speed, concealment and protection are also key, in my opinion - which is why Tanki is more interesting than battleships!

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The maths seem right, but it all depends on the skill. Like, I have thunder, then a smoky comes, i take cover then take him out. If I have smoky, then I meet twins, I can take cover or use your best skill etc.

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The maths seem right, but it all depends on the skill. Like, I have thunder, then a smoky comes, i take cover then take him out. If I have smoky, then I meet twins, I can take cover or use your best skill etc.

Quite so - many Smoky users cannot fire accurately on the move, for example, and struggle with a fast moving target. Similarly the lack of muzzle flash makes it an excellent weapon for sniping from concealment with an appropriate hull colour.

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Tank to tank is rarely the solution to many; they are not robots.

They know what their gun can do, and what it can't do.

So they hide, dodge or back away from the enemy.

 

It depends on the map, ofcourse those weapons differ from eachother.

Thunder should be in cramped mid range maps like Iran, where it can do splash damage.

There's no way a Smoky could beat the Thunder, if it uses the walls for Splash damage.

The Smoky needs to fire continiously in order to keep up with Thunder's DPS... and it can't do that due to the fact that the Thunder hides between walls.

 

On the other hand, Smoky wins Thunder in the open, it should win, because it's designed for it.

The only thing what makes Thunder weak, is due to the fact that there are so much Thunder protection paints... and they're not that expensive.

Edited by splitterpoint

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Tank to tank is rarely the solution to many; they are not robots.

They know what their gun can do, and what it can't do.

So they hide, dodge or back away from the enemy.

 

It depends on the map, ofcourse those weapons differ from eachother.

Thunder should be in cramped mid range maps like Iran, where it can do splash damage.

There's no way a Smoky could beat the Thunder, if it uses the walls for Splash damage.

The Smoky needs to fire continiously in order to keep up with Thunder's DPS... and it can't do that due to the fact that the Thunder hides between walls.

 

On the other hand, Smoky wins Thunder in the open, it should win, because it's designed for it.

The only thing what makes Thunder weak, is due to the fact that there are so much Thunder protection paints... and they're not that expensive.

I am talking about logical, battles, tank to tank, not with hiding or speed, complete logic and battle and statistics of victory.

I aready covered that dude, tank to tank battles do happen a lot, especially with lower ranks. Please, read all the posts before you make a claim.

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The only thing what makes Thunder weak, is due to the fact that there are so much Thunder protection paints... and they're not that expensive.

True, thunder is very strong but with the amount of rustle/emerald/prodigi out there and the increased difficulty of capping using thunder is hard get top spots/rewards. But eventually the players are changing to different paints due the rise of twins/smokey. Right now, at generalissimo battles you can see way more savanna and rock paints than before.

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True, thunder is very strong but with the amount of rustle/emerald/prodigi out there and the increased difficulty of capping using thunder is hard get top spots/rewards. But eventually the players are changing to different paints due the rise of twins/smokey. Right now, at generalissimo battles you can see way more savanna and rock paints than before.

 

Is Savanna preferred over Needle in Generallisimo battles?

Do you see a lot of Needle users?

 

I was wondering about this for a long time and was about to post it in the what to buy thread,

but you came in; and seem to be the right person to ask.

Edited by splitterpoint

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Is Savanna preferred over Needle in Generallisimo battles?

Do you see a lot of Needle users?

 

I was wondering about this for a long time and was about to post it in the what to buy thread,

but you came in; and seem to be the right person to ask.

As you said,thunder is useless at brigadier.....well should i get it even it is useless? I'm leaning towards twins the most and its also the same time as thunder M1 unlocks (Warrant Officer 4)

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As you said,thunder is useless at brigadier.....well should i get it even it is useless? I'm leaning towards twins the most and its also the same time as thunder M1 unlocks (Warrant Officer 4)

 

Thunder is still great at your level, it depends on your playstyle.

Edited by splitterpoint

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Nice calculations :)

Thanks,

You're talking about M3 weapons in your thread.

Yes, but I needed them to be at full potential for calculations, you have heard of math right?

True, thunder is very strong but with the amount of rustle/emerald/prodigi out there and the increased difficulty of capping using thunder is hard get top spots/rewards. But eventually the players are changing to different paints due the rise of twins/smokey. Right now, at generalissimo battles you can see way more savanna and rock paints than before.

Yes, there are so many paints for thunder!

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Yes, but I needed them to be at full potential for calculations, you have heard of math right?

 

Then, I don't get why you're stating it's all unfair.

Edited by splitterpoint

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ok, but what does that have to do with it?

 

Look man, this game is not all about math.

the game is played by real people, not robots.

 

There's nothing unfair about it, both weapons can win from eachother.

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Look man, this game is not all about math.

the game is played by real people, not robots.

 

There's nothing unfair about it, both weapons can win from eachother.

yes, you are correct

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152nyaw.jpg

I read it and I understand your write up about the math. When I run my shaft I have to be spot on with all my abilities to perform under pressure. During a battle the shaft has all types of tanks coming at it and the math will not save you. There is know perfect math situation. When you run a shaft you have to be spot on in every way!!! This goes for any turret you run!

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