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[Issue 13] The Attacker's Guide No. III


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An Attacker's Guide No. III

Most of the time, you probably don't exactly have a plan when you are attacking. However, the best attackers know that it is always a good idea to have a plan for their attacks. This will hopefully help you to become a great offensive player - by giving you a plan for your attack in each map. This issue is on Barda.

Paints

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Regarding paints for this map, what you really want is something with a mix of grey and green. Since there are plenty of props in this instance, we will see that it is slightly easier to go about unnoticed. However, the easier it is, the better. That's why I have included a brief overview of paints for this map here:

(Captain - Brigadier)

Digital: This paint is one of those great choices when it comes to big maps and long-range combat. Even the Smokey protection is useful do to Smokey's power. Unfortunately, it is not enough to make a difference when it comes down to Critical Hits. Still, the massive Rail protection makes it a popular choice among the ones who play big maps.

Urban: Though it doesn't have long-range protections like Rail and Shaft, it still is useful because of its Twins protection. If you run across Twins often, then Urban will definitely be the best choice for you. Though it might only be good for camouflage in this map, it is good for other things in other maps, and if you like a "One paint works for all" kind of paint, then this might be a better choice than Digital for you.

(Major-General - Generalissimo)

Tagia: Here we come again to a short-range protection paint, and it even looks a little like Urban! This paint is useful in this situation mainly because it has a good color that fits well with much of the greenery in this map. However, its protections might not be as useful when it comes to actually attacking. Still, if you have a bigger problem dealing with short-ranged defenders then you do long-ranged ones, this is obviously the best choice.

Prodigi: When it comes to camouflage, Prodigi has it. When it comes to protection from long-ranged weapons, Prodigi has it. Again, you have to make a choice between protection from long-ranged weapons and short-ranged weapons. I suggest when looking at a paint to consider your main weapon and your style. Basically, if you have a harder time defeating short-ranged weapons, get Tagia. Otherwise, Prodigi will definitely fit the bill.

Other options:

Emerald: Though it probably isn't as good as the ones that are mentioned above, Emerald still is a good choice if you see lots of Thunders. But if you can't afford, or just plain don't like some of the other suggestions, then this might be the way to go.

Needle: Well, the Smokey protection certainly is nice, but it isn't nice enough unless you have a serious problem with Smokey. The Rico protection is useless, and though the Shaft protection can be useful in some situations, this paint is plain to expensive for the low quality of protections.

Attack routs and overall strategy

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This is usually the safest route - most of the enemy tanks do not look past the bridge, and many first-time Barda players have no idea it's even there for a long time. The main thing is not to be noticed. If you can get an Isida to sneak in with you, all the better. Just remember to get some team-mates to attack the center and the left while you sneak up this way.

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Though this route looks great to many tankmen, it also looks great to the defense. Which generally means that this route is almost always covered. Plus, since it is slap in the middle of the map, it is also wide open to flank attacks from either bridge. Still, it is a great diversion, since it is easily seen, and many times it isn't hard to attract attention when trying to create a diversion for another team-mate. Just try not to be too obvious, or the enemy might get a bit suspicious.

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This route is great, since it has plenty of cover coming up to this point. Also, because of the building that sits nicely right next to the attack route, it is hard to see from anywhere but the actual base. This is good, because it lowers the chances of getting hit by enemy snipers. Unfortunately, you still have to deal with the enemies that lurk in the base, so don't get over-confident.

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As with any well-planned attack, there still needs to be a diversion. In this case it is easy to make one since there is a wide spot right in the middle of the map that easily attracts the eye of defenders. Actually, it is the same attack route as the Red diversionary route, but from Blue's perspective.

Escape Routes

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This escape route is perfect if your team has control of the bridge that dominates the area of the escape route. So long as your team has control of that bridge, this route is the safest one, not to mention the quickest one. Just be careful - because if your team doesn't control that bridge, or looses control of it, you could be in trouble.

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Once you get down behind the building shown above, you are pretty safe. Just make sure that your team is covering you well beforehand, and you should easily get out. Be careful though, because there usually is a sniper or two on the bridge. If you notice one, duck under the bridge before he can shoot you and wait for your team to knock him out.

Conclusion

Well, I hope you have enjoyed this edition of "The Attacker's Guide." I wish you good luck in battle! If you have any suggestions, comments, and feedback, please reply to this topic. See you in battle!

Edited by Hexed
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