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Tanki is balanced! We just need better maps


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I'm typing this up on a phone, love the mobile version of this site, nice job devs!

 

So how can I say that Tanki is balanced? (not counting ricochet of course, that thing is just broken) well just take a look at a few pages of this section. You will see threads complaining that Thunder is overpowered, you'll get threads complaining that Smoky is overpowered, not to mention there are threads saying that they both suck.

 

Compared to the situation before the rebalance everyone knew that Shaft is better than Rail is better than Thunder at camping, but right now all three hold their positions, I know people say that Shaft sucks but it doesn't. It's supposed to be an artillery that can do damage without being damaged, not a one shot one kill weapon.

Thunder still dominates in crowd-control where a smoky would lose a 1v3 a thunder can easily get a triple kill.

 

True balance is achieved when everything is better at something else, now all we need are some maps that force people into short/mid/long range fights and these maps better be balanced for clan wars,

 

If any dev, map maker, community manager sees this, no offence but more than half the maps in the list aren't even used because they are stale. You guys need maps with some input from the community, I'd type more but my phone is running out of memory. :P

Edited by r_AdvocatusDiaboli0

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Collection for the lazy/busy ones

 

I believe in the developers and their talent but maybe instead of shoving a map in our face they could first ask for a little bit of feedback or even show us the maps and have us vote for our favourite one?

An artist can't make good art without knowing what his audience wants him to make. Yes, I consider mapmaking an art, especially when millions of people will be playing on that map.

 

I agree completely. It's a shame that Silence battles have taken over, it was never the case 2 years ago... Idk why, but some of the maps that are currently available and which are really awesome just aren't played. So some of the unused maps just need a revival, that's all. But others are really stale, as you said. We definitely need new maps!

 

Iran has great flow.

 

I like CP, but because of the way its played, most of the maps its on arent that good for it.

If maps are made specifically FOR cp, I think a lot more people would play it/them, since you cant get a DM map, and just stick CP on it, you need to have maps where they were made with CP in mind.

 

Also, most mapmakers arent serious. Mapmaking is more then just having a idea, you have to create it, make it playable, balanced, unique, good looking.

You also have to put the drop zones. I have done this, and trust me, its not simple. Getting the right positions and drops is a fairly important part of a map.

 

I think having some kind of contest, which doesnt have to be really high-quality maps would be good, since it would draw attention to mapmaking, and hopefully the more serious people would continue creating maps.

 

I think most of the current maps are fine, just some of them need to be removed. Other could also be edited to work with CP better, but I wouldnt say there was that much of a need to re-do the current maps.

Sorry, I was saying the reward for a mapmaking contest SHOULDNT be that you map will be used in the game, instead a crystal reward, or something.

 

Edited by r_AdvocatusDiaboli0

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That's just a library and a message to tell us that there won't be new maps till late June.

 

There are already a lot of maps in the game and it is time that some of them get retired; no one likes a huge list of maps specially when no one plays them anyway and also when most of them are quite imbalanced. Take a look at Noise as an example. its a fun map, let it stay plz

 

I believe in the developers and their talent but maybe instead of shoving a map in our face they could first ask for a little bit of feedback or even show us the maps and have us vote for our favourite one?

 

An artist can't make good art without knowing what his audience wants him to make. Yes, I consider mapmaking an art, especially when millions of people will be playing on that map.

Edited by r_AdvocatusDiaboli0

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I agree with you, tanki definitely needs new maps.

Also, just because the new prop library's are coming doesn't mean anything, we could not get any maps for a while.

I dont know what is happening ATM, but from what I have seen(ages ago) some things need to happen.

Have mapmaking contests(doesnt even have to have the winning map used, it would just be a good idea), publicize that you can actually make your own maps easily, without having to do much more then download a program, and also get more mapmakers.

There are a lot of good mapmakers out there, just nothing happens(AFAIK) about them.(also, totally agree with koolwalky, mapmaking is a art)

I used to do a lot of mapmaking, but slowly stopped because even though at one time I actually submitted a map to the developers(and, no it wasnt just on the main forum), nothing happened(not meaning that it was rejected, literally nothing happend).

Getting new props is a good start, but more then that needs to be done.

The last time we had a new map(not including map changes)(this is from checking the updates, so I might have missed somthing) was labyrinth, which was removed almost instantly, and before that was highways.

I believe in the developers and their talent but maybe instead of shoving a map in our face they could first ask for a little bit of feedback or even show us the maps and have us vote for our favourite one?

As I said before, publicize mapmaking. I think the idea of voting is good, but might not work.

I have seen a lot of rubbish maps being praised, and a bad map could easily be voted in just because players think it looks better then a good map(a good map should look good, but still).

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Shaft still sucks, it may damage people; but it's not going to kill anyone.

A rail can do the same things; but much faster.

 

There's no point of having Shaft if there's a Railgun avaible.

Ricochet is pretty much unbalanced aswell, so is Vacuum cleaner.

Vacuum cleaner needs a much higher rank requirement, and the price should be increased too.

 

I do agree with you that some maps are really imbalanced.

And they should get rid of those, a lot of maps are never played.

 

Crash and Gallery, for example; is a joke. Huge maps and the first one is like a maze...

Flow of those two is absolutely crap, I'm not suprised that I don't see them in the battle list.

Edited by splitterpoint

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True about maps! Splitter you know I run a shaft don't you? At least recommend for the shaft to be powered up more!

Edited by dogm45

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Not many have the locomotion to handle Shaft as you do Mr.Dog... you're like a wizard or something.

Others need drugs, if not; they will not get far with a Shaft.

 

You need to get Railgun, it's the same as Shaft but better... who knows what D/L's you might reach.

Once again, Railgun is far better... I don't get the point of Shaft in the game.

Edited by splitterpoint

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Hmmm, It would be nice if they add new (balanced) maps, because I don't see a single Crash or Galary map in the list. Also I'm done with Silence <_< So now I play Iran a lot, but there should be more difference, 75% of the games are Iran/Silence/Sandbox, and sometimes Kungur (atleast when I search on CTF games, DM got spammed by Polygon)

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I agree completely. It's a shame that Silence battles have taken over, it was never the case 2 years ago... Idk why, but some of the maps that are currently available and which are really awesome just aren't played. So some of the unused maps just need a revival, that's all. But others are really stale, as you said. We definitely need new maps!

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And an Iran version without laggy props... or parts whatever you call it.

Props from Düsseldorf don't take much memory space, even if the map is big... the buildings are hollow.

Use those for a lag-free Iran for example. :D

 

Iran has great flow, but it lags so bad for me nowadays.

Even with every possible setting off.

Edited by splitterpoint

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Splitterpoint, the props for iran are hollow aswell :P

Iran works perfectly fine for me(with all settings on), and I dont have a proper gaming computer.

 

Now, I dont play tanki anymore(apart from the random 1 a year game), so this may not be the case, but still.

I agree, tanki does need knew maps, but there are still good maps which arent played.

I cbb to list maps, but there are maps which are hardly ever played, and should be(also maps which should be removed).

Getting new maps will help, and there is always a lot of battles on newly created maps, no-matter if they are good or bad(I remember seeing loads of ping-pong battles, I havent seen one for ages since then though).

Silence isnt that bad, but it is used to much. Luckily there are other maps, like kungur which are also played.

I think the maps should seriously be re-done, removing all the un-needed ones, and adding new ones. I very seriously doubt there is a lack of (good) people willing to create maps, and they should be used.

Edited by cheese3000

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Ohh wait, yes they are; but people informed me that Düsseldorf props are really light in memory; I guess that's why it's so big.

I don't get how you manage to run Iran without lags though.

 

New maps are definitely needed; there are endless possibilities.

And not such maps like Crash Or Gallery, clearly they haven't looked at the overall flow of those.

Because they just hold horrible gameplay.

 

Some more mid range maps would be nice. ^_^

Excuse me for grammar mistakes, I'm aware of them.

Edited by splitterpoint

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They definitely need new and better maps(crash and gallery are horrible like splitter said) and some really great maps are barely played like tribute and subway(I do see subway occasionally though but I saw tribute just once!).

 

And like cheese said; they need to get more mapmakers and specially from the english community. I don't even know one map-maker over here; even though there are many people who are good at it or have good map ideas.

Edited by UAA619

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1. Unfortunately, I think this Topic will get closed and told to post on Feedback . . . . .this is an interesting topic however. :)

 

2. So more interesting maps. . .I can understand that, but what I'm really looking forward to is interactive environments. I think that will give a very big difference to the maps. The least they can do is moveable doors maybe? Tanks can push through them and all. So do you mean as in World-Of-Tanks maps but minimized to be right for Tanki Online? That'd be mighty interesting. :blink:

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1. Unfortunately, I think this Topic will get closed and told to post on Feedback . . . . .this is an interesting topic however. :)

Nothing to worry about in that department :]

Given that we have around a dozen people here, what exactly is a balanced and fun map?

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I think we need more maps that are suited for Control Points; I love a good CP but the only good CP level in my opinion is Sandbox! (But understand I'm only a Corporal so there might be better CP levels as you rank up) Even so, I still think there should be a good CP for the lower ranks!

 

New CTF, DM and TDM maps would be nice as well!

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Same, CP is fun, but sandbox is getting tiring

However, CP isn't really liked amount tankmen that much, so maybe the devs could find a way to make it better?

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I like CP, but because of the way its played, most of the maps its on arent that good for it.

If maps are made specifically FOR cp, I think a lot more people would play it/them, since you cant get a DM map, and just stick CP on it, you need to have maps where they were made with CP in mind.

 

Also, I got the tri count for props(imported them from TTT into 3DS Max)...

 

1 building for Dusseldorf is about 80-90 tris, thats the whole building, and it takes quite a bit of space up.

The standard wall piece for Iran is 13 tris. A wall in dusseldorf would be 2 tris.

 

Other pieces are 30-80 tris. Now, when you have to make a whole building out of pieces which are 45 tris each(thats not correct, but its close enough), the whole building ends up with a lot of tris.

 

If you then create a whole map out of that, aswell as little details, its going to be a lot of tris, while Dusseldorf ends up with a fairly small amount.

Edited by cheese3000

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