Jump to content
EN
Play

Forum

[Issue 13] The Ultimate Guide to Isida


 Share

Recommended Posts

JWvtOXl.png


Isida is a unique weapon. When handled in the right way, its abilities are deadly. However, you encounter Isidas in the game every moment of the day, who don't have a clue how to use this weapon. With this guide, you should be able to learn the best way to become a pro Isida.

This guide covers tips on how to use Isida to its full potential, its strengths and weaknesses, look at it with different combos, strategies against different weapons and touch on its history too.


The Amazing History of Isida:

Isida first came out in September 28th 2009. Since the beginning of Tanki, only Smoky, Firebird, Twins and the Fear Machine (Railgun) were out, and Tanki knew that to increase their playerbase, a wide range of weapons and tanks were required. As a healing and damaging weapon, Isida significantly changed gameplay. Up to that point, it had been practically only Railgun-Dictator at high ranks, due to their massive advantage against the “Tier-1” weapons and tanks. However, Isida brought a whole new level to the game. Isida Mania didn't kick in however, the pros still preferred to use Fear Machine in general. However, the new weapon made sure that gameplay would never be the same again.

Isida's history is surprisingly interesting. After it was brought out, the Isida weapon was re-shuffled to something that may sound completely absurd at the moment – but Isida used to be able to self-heal itself without attacking an enemy. Just by holding the Spacebar down, you could bring yourself up health, even with nobody in sight. This was removed two weeks later in the realisation that it was too strong, and not suited for Tanki's gameplay.

On December 30th 2009, Isida was shifted from healing in “Percentage” to healing in “HP”. To put it simply, Isida formerly healed by "HP in comparison to the full life of the tank". Its points were given by the percentage of the tank it healed. Afterwards, the points given to an Isida were given by the amount of health they actually gave back. So, previously, healing a Wasp was easier to get points than a Mammoth. However, now, a Mammoth would give you lots more if it was low on health due to its higher health to heal.

Also, a fact you didn't know about Isida: the bringing of Isida into the game changed the drug name of “Double Power” - from “Double Damage” to the current name of “Double Power”; since Isida didn't only “damage” the opponent.

Unfortunately, a recent update also changed the ability of getting points with Isida. You only get points once you let go of the spacebar. Thus, if you are in the middle of healing when you die, you do not receive any points, due to the fact you failed to remove your spacebar. As an Isida now, it is key to remember: “If you are on very low health, touch on and off your spacebar as you heal. This will mean you can get extra points you would not get, if you held on and were suddenly killed.”

Now, before I get too embedded in strategy in the “History” section, I think it would be time, to move on. Before we get into combos, lets look at the basic layout of the weapon Isida.

 

Basic Stats:

What is it and what does it do?

Isida is a short-ranged, high-damage weapon in Tanki. The special effect Isida has is arguably the most useful of all special effects. Whilst Firebird's burn and Smoky's Critical Hit are inherently useful, Isida's healing is its main asset. Only an ***** or a broke Tanki player would use it as a weapon.

Isida's heal power is two-sided. It has the ability to heal team-mates at the same speed as its level of attack. As it attacks, it also has the ability to self-heal itself, with half of the damage it is extinguishing on its opponent. This gives Isida a deadly advantage in face-to-face battles. However, note that Isida's self-heal feature can only work when you are attacking an enemy, and not healing a team-mate. 

 

Note, however, that an Isida's shooting effect can only connect to an enemy turret. Thus, when you are on the top, or underneath a tank and are ponting towards solely their hull and no range connection to the turret, then you will be unable to effect your enemy.

 

Pros and Cons of Isida.
 

Pros:

 

-Self-Heal

-Healing Ability
-Adaptable Shooting
-Very Effective in CTF

Cons:

-Shorter Range than Freeze + Fire
-Only can attack one person
-Poor Camping Weapon
-Common Protection Paints Against It

______________________________________________________________________________________________________

Since we have covered a short overview of the weapons of Isida, now I'm going to compare each of its sets. What is the best hull to accompany this weapon? We'll cover through all the combinations an Isida can set itself upon. I'll give you a short overview of the best places to use each of the combos and the worst – and then give my own opinion, on what overall is the best tank to use with Isida. I'm going to be largely aiming at M3s in this article – however, it is always very similar at lower upgrades too.


wE5QRSW.jpg

We start with the weakest, but fastest hull – Wasp. People generally favour speed with Isida – and I'm no exception. This hull is incredibly effective with an Isida. Due to its speed, people rate it with isida, since Isida is primarily used in attack. Isida is very comfortable with the low life of a Wasp as well, since it can heal itself as it runs, giving it the speed and necessary health to capture flags in unlikely scenarios. Wasps are often the tanks that can break a flag deadlock within seconds. However, with the low life of Wasp, it is not the best hull generally in a drug war. Thus, it is more common for you to find an Isida-Wasp used inside a NS battle. Don't forget that the key with an Isida-Wasp is to get away with the flag. Don't try and camp with an Isida-Wasp – trust me, it will not work. And don't forget that M2 Wasp is arguably the best M2 Tank. If you have the cash and want to be a pro Isida, it would be very wise to purchase an M2 Wasp when you get to the rank of Colonel.

Best Scenario: No Supplies Battles, Medium-Sized Maps (e.g. Iran, Red Alert)

BRah6PV.jpg

Isida-Hunter. The only remembrance I have of seeing that combo regularly was at the rank of First Sergeant, before the rebalance, when M0 Isida was often seen equipped with it. Unfortunately, the sight of a Hunter is rare on the battlefield, though it is an amazing hull in my opinion, not only in looks but also in stats. The versatility of the tank is phenomenal. It can defend effectively, as well as attack – but does it work with Isida? In my opinion, yes - Hunter is a very effective compliment to Isida. Isida-Hunter has the necessary speed an Isida needs to get into attack, and yet the life that can keep it alive long enough to escape. I would similarly use this in attack, as I would with most Isida combos – however, it is far more useful in a drug war than Wasp. This is a versatile, killer combo.

Best Scenario: Medium Map NS, Drug Wars Large Maps

saUprMR.jpg

There's a reason why you don't often see an Isida-Titan in a battlefield, especially as you reach the higher end of the ranks. This tank, judged by many as the most ugly combo, is one of the most ill-fitting too. However, it can be useful in smaller maps. If by any chance you encounter a very small map (e.g. Island; Farm), turned into a drug war, with lots of Inferno paints on the enemy team up to the rank of Commander, then it MAY be wise to use M3 Isida-M3 Titan in this scenario. However, it is rare to find a map suited for this combination. If you do use it however, it is decidedly poor unless in a drug war. Thus, a steady supply of drugs is useful for using this combination. Also, try to buy a slightly faster tank if you do have Titan, as Isida's skills are not very suited for a defensive weapon, and if you only have Titan and Isida, you have a very limited range of games to play in. Note however, that below, I did state that in a Sandbox CP drug war, this is the best tank to use Isida with.

We need to remember that Isida is not a camping weapon, however. It can heal defenders effectively, and so that's what is meant when it is in “Defensive mode.” However, trying sit on the flag tactics with Isida, only occasionally works. It is one of the least effective sit-on-the-flaggers, defend-the-flag-at-all-cost players.


Best Scenario: Small Map Drug Wars

3z88ma0.jpg

The combination of Isida and Dictator has always been an effective and common combination. As both were Tier 1.5, many people used such before the rebalance especially as they progressed up to the Warrant Officer ranks. There was also a large influx of using this combination, before the “Tier 2s” came out, back in the old days (read above in “History” section). However, now, it is not so seen. Why, you may ask? Dictator is the fourth slowest tank in the game, coupled with the heavy tanks in Russian Tanki, and as a general rule, people prefer not to use slower tanks with Isida, due to its attack-born nature.

However, there are very valid reasons to use Isida-Dictator. With the touch of speed needed to be a strong asset in attacking, it is a very good combo in medium-sized maps and smaller. I would go to the extent of saying that its the best tank to fit with an Isida in a Silence CTF. However, it has not got the diversity to be used in all circumstances.

If you are an Isida-Dictator, try avoid playing in larger maps, unless you are a hit-the-ground drugger. As a heavy tank, you can help your team often by taking the brunt of the attacks, whilst letting your team-mates move around you. Due to your self-heal effect, you can take a lot of damage before you fall.


Best Scenario: Silence CTF, Deathmatch mode

cBaSf1l.jpg

Who hasn't seen one of these? It's as if the whole Tanki community is addicted to the combination of Isida-Hornet. Yet, is it as good as people make out? What makes it so popular?

For me, since the rebalance, the only combo I've literally used is M3 Isida-M3 Hornet, bar the rare DM with M2 Smoky. So I'm quite an expert with the ins-and-outs Isida-Horneting. However, I must admit, in specialised situations, I don't think this is the best combination with an Isida.

The reason this is a common combo is the cheapness and versatility of the tank and weapon. You can practically use it in any match since the match of survivable armour, and nice speed is very useful anywhere. In addition, with the low ranks of unlocking and cheap prices, Hornet is undoubtedly the most common tank in the game.

As the cheapest combination, you can understand why Isida Hornet is so popular – but also, if you have only one combination of an M3-M3, Isida Hornet is one of the most able to switch through every battle you see, pretty much.


Best Scenario: Pretty much any medium/large map – Large = Supplies – Medium = NS + Supplies

pHFHBw2.jpg

Isida, as I have said, is best with faster tanks. The combination of Isida with a slightly heavier tank is always not my favourite option; but however, I will cover this as I believe it has potential in cases.

Isida Viking was my combination pro-rebalance. However, since the rebalance, with a far bigger challenge as for medium tanks, Viking would not be an ideal choice in my opinion with Isida. However, if you do use it, just remember, there is no point trying to attack in a No supplies battle. And if you are going to attack, then make sure you're in a Supplies battle, and you have a handy lot of Nitros equipped with you. A Slow Isida Attacker is no threat in general games.

Generally, this can be used as a defensive healer, as it has speed to manoeuvre as well as necessary health, and its less bulky than Dictator so can fit much more easily in the squashed areas.


Best Scenario: Attacking in Drug Wars Medium-Small Maps; Defending in CTF Large-Medium Maps; TDM mode.

GPL2qGk.jpg

Har. You kidding me, right? Yea, I know, Isida Mammoth doesn't sound particularly effective, does it? Well, you're probably right in that. However, it has worked before (believe it or not!). You don't see it often nowadays – it is not an attractive combo to use, and neither think many, a fun combo. I mean, Mammoth is for mass domination isn't it? And Isida can only attack one person at once. And that range! I mean, Isida Mammoth is pretty much only decent if you are in a small-map drug war. And that creates boundaries everywhere. I am saying that, practically, only if you are playing in an Island, Farm, or just about a Noise, where you have the freedom to constantly press 2,3,4 on your keyboard, can you legitimately use Isida and Mammoth.

You have to remember however, if you use it, that your tank is not good enough for playing with “cover”, you really have to chuck yourself out there, and take the fire for your team. If your flag is in a tight space, and you can only approach it from a tight angle, Isida-Mammoth may be a good “sit-on-the-flagger”, as it can just take constant attack, while self-healing itself in the limited space available.


Best Scenario: Small-map Drug Wars.

______________________________________________________________________________________________________

Now, as I'm in the mood for some controversy, I would like to create some interest by unleashing my list of what is the best hull overall to use with Isida. Feel free to contradict me on this in your comments below.

Overall List (In order of epicness with Isida)

Isida-Hunter
Isida-Wasp
Isida-Hornet
Isida-Dictator
Isida-Viking
Isida-Titan
Isida-Mammoth

IMPORTANT: I believe Isida-Hunter is the most specialised circumstance if you want to use Isida in general. However, that is in specialized circumstances. If you don't have much cash, and only can invest in one long-term combination – I would pick Isida-Hornet or, if you are slightly more planning long-term, Isida-Hunter.

______________________________________________________________________________________________________

Before I continue to strategy against other weapons, I would like to give some short practical advice on what to use if you are in any of the below situations, and want to use Isida. Those are my “choices”, of best to use in both No Supplies and Supplies circumstances.


Best Scenario:

DeathMatch – Polygon

NS – Isida Hunter
Supplies – Isida Dictator

Control Points – Sandbox

NS – Isida Hunter/Isida Dictator
Supplies – Isida Titan

Team DeathMatch – Silence

NS – Isida Viking
Supplies – Isida Hornet

Capture The Flag - Kungur

NS – Isida Wasp
Supplies – Isida Hornet/Isida Hunter


The Strategic Tips to Isida Domination:

Since almost all Isidas use their weapon in CTF mode, my strategic tips in this article, will address, to put it bluntly, only the CTF mode.
-The most important factor of an Isida is to get the balance right between attacking and healing. Almost all the Isidas you meet on the battlefield are either too focused on healing team-mates or too focused on capturing flags. The key to capturing the essence of Isida in a CTF battle, is when you manage to support your team to capture a flag, whilst healing team-mates as you go. This includes healing team-mates as you have the flag. You need to make sure though that your focus is capturing the flag, rather than running round healing team-mates.
-The ultimate ability of being able to heal yourself as you attack, makes you an attack-born weapon. You are crucial to your team to attack in times of needing to capture a flag. It is key, to find a victim to heal yourself upon when running away.
-A crucial thing to remember if you are an Isida, is that you are the healer. It is almost always best to drop the flag off to another attacker, if you are together in an attack, so you can heal him as you return to base. Don't be selfish. It's a nice way to show you care about your team.
-Isida is one of those weapons where running back to your base with the flag gives you many options. You need to know whether you should take the risk of approaching an enemy to self-heal yourself on the way, or just hope you get very little more damage by running back with no “self-healing objects” in your path. To be honest, there's no strategic “Yes or No” question here, but there's just a general judgement of your own, on whether it's best to approach an enemy to self-heal, or avoid.
-It's key as an Isida to appreciate all the players around you, and not stick with a single player, only healing them (with exceptions made when your team-mate have the flag, and need healing). You need to be always on the look-out for those who “need a hand”.
-One of my most important points to stress as an Isida is to remember, that if both flags are grabbed, you need to go to the attacking flag, and help out your attacker, if you are in a middle ground. You are, or at least should be, an attacker. You can let the defensive weapons, such as Smoky, Railgun, Shaft or a defensive Freeze to clear out the threat with your flag. You are an Isida. And you heal people, such as attackers. Thus, go back up your team-mate.
-It is important to remember that if the enemy flag is in your base, and your flag in the enemy base, then at minimum one Isida should be sticking with the player who holds the enemy flag. Whether that be you or not, it is always useful to have someone healing him in times of need. If you see him alone, don't be afraid to stick with him. If you're getting bored, remember that you're doing your team a service by backing up your team-mate.
-As an attacker, you need some basic Tanki skills in attacking, so I'd recommend reading Ranger7's “Attackers guide”. Not only that, but you should try to learn basic attacking skills, so your focus in a CTF game is supporting the “cappers”.
-Isida should not be under-rated in its threat to kill enemies. Having a very high DPS, you need to know that, as an Isida, you are very likely to kill-steal if you change, right at the end, from healing your team-mate under fire from the enemy, to attacking him. There's a high chance you'll get the kill and also keep you and your team-mate alive. Don't be scared. Take the kills, and that's the move to an Isida's success. You need to realise that a solely healing Isida is not going to get you points – which will lead you to not getting crystals. However, as always, there is a balance with this – you need to know that healing is more important in general as an Isida, as that is your specialised effect.
-Final couple of things in this section that I want to stress on in particular: Remember that you're self-heal ability can save you, so make sure you use it to your full advantage when trying to heal yourself. And finally, just a reminder of what I wrote above in the History section, but is really supposed to be put in Strategy: You only get points once you let go of the spacebar. Thus, if you are in the middle of healing when you die, you do not receive any points, due to the fact you failed to remove your spacebar. As an Isida now, it is key to remember: “If you are on very low health, touch on and off your spacebar as you heal. This will mean you can get extra points you would not get, if you held on and were suddenly killed.”

A couple of actual Isida skills you can use that will help you in battle:
-Use your changeable shooting range to your advantage. You will be able to attack or heal people on levels above you or further away from you.
-When duelling other Isidas, let them shoot before you so you can self-heal yourself more than them by using your bar when they have run out of load. However, you must be careful not to use this technique to hinder your life in the end.
-As we close this section, I just want to bring up the use of mines. As with all short range guns, using mines on people is often a very useful technique. One of my most common ways of using mines, is when confronting an attacker who wants to come past you, mine – and then back off a touch. Most will follow you, and run straight into your loading mine. Also, of course, use mines when running away with the flag, or backing up the flag carrier in tight spaces, as your “hunters” will very possibly be at least slowed down by them; if not killed.
-Finally, the obvious, but Isida has no knockback. Thus, when your jumping you often have to do what I call the “Twist and Jump” technique if you jump from heights and intend to land straight. Just turn as you leave the “height” (make sure you have suitable speed), and you should land straight up. A simple strategic technique that will help you immensely.

______________________________________________________________________________________________________

In my final section of this Isida guide, I'm going to look at the “fighting” Isida's gameplay against all the weapons in Tanki, and the best strategy to confront all of them; including the dreaded “Hoover”.

VS Smoky:

Against a Smoky, an Isida needs to know before they go into close combat that if the Smoky does not hit them with a Critical Hit, they are going to heal themselves, in general, almost as much damage as the Smoky puts on themselves.

Smokys are very easy targets to heal yourself upon, and the threat of a Critical Hit is deadly, thus it is often best to confront a Smoky as soon as possible. However, avoid giving them space to back into, as with all long-range guns. You need to limit them as much as you can to the possibility of them escaping you.

Remember, however, with a Smoky, if you don't deal with them, their shots are able to not only turtle you, but also, there is the threat, obviously, of a Critical Hit. Thus, it is often best to get Smokys out of the way before they have the possibility of hitting you with Critical.

VS Firebird:

Firebird is a weapon, that needs to be dealt with carefully. You need to know before approaching a Firebird whether you have the speed to keep up with him, or whether you are in a situation that means his burn will either be low, or not strong enough to kill you when you attack him.

If, as in the majority of cases, you approach the Firebird, he burns you and then you kill him, you need to immediately search for an enemy to self-heal yourself upon. There is no point running about like a headless chicken waiting to die. Isida is the only weapon where you would “save” yourself, by approaching an enemy.

However, the perfect-case scenario would be coming to the Firebird round his most vulnerable position (where's he not looking; and when he has been either damaged or is low on consumption). Remember, on the other hand though, not to wait too long for that situation, for once your exposed tank gets touched by his burn, you are much less favoured in the battle.

VS Twins:

When you're facing a Twins, you have to realise that unless you use advantage of abilities such as cover, you are much less favoured in this battle. Twins is up with the Freezes in the annoyance to play against with an Isida.

Using cover as an Isida is one way of being able to get yourself out of an awful situation, and into a good one. Make sure if a Twins is coming to confront that you don't think “I'm a short-ranged weapon; I need to get as close to that dude as possible. I'm going just to go meet him.” Moving directly towards a Twins gives you a very low advantage, unless of course, they are a very slow tank, or if you sense them not looking towards you.

You need to realise that a Twins' knockback is deadly. Make sure you are not the victim of letting yourself be overcome by a Twins. Either use cover to let them come onto you, then confront them when you are within range of shooting them, almost immediately – or wait till they have no room to back into. You will be healing yourself nearly as much as their Twins shots damage you, so you will definitely win a 1-to-1 duel. Be patient. But not too patient. If you sense that the Twins is not going to move into one of these other situations, move on to another target.

VS Railgun:

The obvious Railgun-pwning technique is the move-out-get-them-to-shoot-move-back-make-them-miss-then-hammer-them-to-death technique. However, that's more of a tank movement rather than an Isida skill. If you didn't have the opportunity to do that, what is the best way to deal with a Railgun as an Isida/ If you can survive a Railgun, and out-run him in pace, then often the best thing to do is to show yourself to them, let them shoot you, then self-heal yourself almost up to full, while you attack your foe.

However, there are smart moves you can do to fool a Railgun. As a fast Isida, make sure you are always going round the Railgun or moving at least, so their shot would be more likely to miss, particularly with a noob Railer. You should do this in all the opportunities you have.

Remember, if you are next to a Railgun, let them shoot first. You're self-heal will make up for the damage more if you let them shoot earlier rather than later.

VS Isida:

This is completely dependable on the Hull your enemy Isida is using; but the classic way to beat an Isida is to let them shoot first; you will then be able to shoot them, and self-heal yourself more than the opponent (see up in Strategy points).

I'm not going to dwell on Isida vs Isida too much, but one other thing I can suggest is you ramming into them or at least moving a bit – that little bit of what I call the “white light” shining, gives you a advantage in the duel. If part of their beam misses at any point of when you are shooting each other, you will gain a higher amount of damage put on them than on you. You can also achieve this by ramming into them.

VS Thunder:

“Use the Splash-Damage” as all the Thunder “Best of” Guides said this year. It could be said the same with Isida. Use the Splash Damage indeed! Get that Thunder right up to you, so he's hitting himself, then when he's done the damage on himself you feel easy enough to cope with, and gain the kill, move away and get the kill.

Thunder is a weapon where you have to approach them close-up to remove their threat. If they have space to back up into, and see you from far away, you can count yourself dead. There's no reason to approach them – try hiding. The best way is to get close to a Thunder from the start – then you have them under your hand.

VS Freeze:

All Isidas will know that feeling of hitting their computer keyboards as those pesky Freezes back up almost mockingly as you hold down your spacebar in anger trying to kill those “cowards”. Well, at least I do. :P

Unless you are lucky and find yourself facing a noob freeze, there is no reason to approach a Freeze head-on, unless you're in the mood for dying in an annoying fashion. You need to know that once a Freeze has room to back into and you are frozen, you may as well not bother moving – you're pretty much screwed, unless a team-mate backs you up and kills the freeze for you.

Thus, as an Isida, we need to learn ways to avoid the killer-effect of the Freeze. My personal favourite is the “RAM”. Ramming into a Freeze from either behind or preferably the side, then taking them by surprise by moving in the opposite direction of their turning turret will help you avoid being frozen, until the last moment (by which time, hopefully, you will have killed them). You need to try and make sure you don't get touched by a bit of that Freeze however, particularly when you want to run away with the flag. This requires skill, to avoid the Freeze in complete. A touch of that Freeze hinders your escape significantly.

Also, remember, that if you are in a group attack, and a Freeze mounts upon you, try and make sure you do not get touched by that Freeze a bit. Since the flag-carrier is likely to be bombed under the Freeze in particular, you should avoid him and attack him from an area where you are not going to be hit, then when the Freeze is (hopefully) killed, you will be able to pick up the flag from the flag-carrier's drop-off, and run away way faster than you.

You also need to remember that if you have the flag and are frozen, it is almost always better to drop it off to a different team-mate who is not frozen. It will give you a massive advantage.

VS Ricochet:

Ricochet's strong bullets and knockback are pesky annoyances for an Isida, and you need to learn the art of dodging and moving while shooting if you are facing an Isida. If there's one thing a Ricochet doesn't like to see, it's his bullets missing a pesky fast-moving tank dodging them constantly. You should try and approach him, and make sure he can't use his knockback to run away and shoot you from range. If you sense you are losing him, move into cover, while dodging his shots.

You need to remember, that a Ricochet can do a lot of potential damage if you do not get close to him, so you need to remove him as each shot, particularly when drugging, is completely deadly. Remember, of course, that your self-heal will help you in close-range, and don't be afraid of approaching him.

VS Shaft:

To finally, finish this off, how to face a Shaft as an Isida? If you sense a Shaft's eye on you as an Isida, move into cover ASAP. If he shoots you just before you move into cover, then you should be able to survive it, unless he was very high on damage. You then should try and come at the Shaft, either when he is looking in another direction, or has just shot at a different person – and you must IMMEDIATELY come out to confront him. Use your self-heal to quickly heal yourself, then kill the Shaft, hopefully with very little damage coming your way. If, however, he remains trained on you, try to avoid his area of sight by going out of his range.

If you want to avoid a Shaft, you need to know what he can see, and what he can't. Take the route you know the Shaft won't threaten you by. And also, remember this: If you grab the flag, and are making it away, take out the threats such as the Shaft and the Railgun! They could completely hammer your life to pieces when you run away if you don't take them out when you're going for the flag.

Please note that those were for an Isida attacking an enemy; don't think that's how to heal against those weapons as well! :lol: If you're trying to heal a team-mate, the best tactic is to approach them and press the spacebar. ;)

___________________________________________________________

Thanks a lot for reading this Isida guide. It took a while writing, and I hope you learned a lot by reading it, and have learnt how to become a pro Isida on the battlefield. I hope to see you in the battle. :)


76228087.png

Edited by Hexed
  • Like 13

Share this post


Link to post
Share on other sites

Good job! But with the Isida vs Isida, a more difficult way to win is to move side by side the turret of the enemy Isida, and it will be hard for you (and him) to hit each other, mainly because Isida aims for the turret.

  • Like 1

Share this post


Link to post
Share on other sites

 

If you have the cash and want to be a pro Isida, it would be very wise to purchase an M2 Wasp when you get to the rank of Colonel.

 

 

 

That's just what I have done.

Edited by domxxe65

Share this post


Link to post
Share on other sites

 

Also, a fact you didn't know about Isida: the bringing of Isida into the game changed the drug name of “Double Power” - from “Double Damage” to the current name of “Double Power”; since Isida didn't only “damage” the opponent.

Knew that :P

Share this post


Link to post
Share on other sites

@musicjam: Ooooooooh fancy now, isnt it... -_- Its a general fact o_o since im supposed to be an isida nerd but have neva actually known that..

 

All the same, thank you all for positive remarks. ) any of you hold strategies you can share?

Share this post


Link to post
Share on other sites

When i press 234 with my isida mammoth nothing happens  :o  :unsure: :D 

 

Best article in this issue keep it up hog :)

Edited by G-E-T_W-E-T
  • Like 2

Share this post


Link to post
Share on other sites

@musicjam: Ooooooooh fancy now, isnt it... -_- Its a general fact o_o since im supposed to be an isida nerd but have neva actually known that..

 

All the same, thank you all for positive remarks. ) any of you hold strategies you can share?

Oooooooh, you said "a fact you didn't know"

Anyway, good guide

Share this post


Link to post
Share on other sites

Wow. So the worst isida in the world has written an epic guide to it. How is the possible i loved this though unless you are a hit-the-ground drugger. 

 On caring about the team they hate you so :P

Btw i think isida mammy is actually pretty good now if u r a hit the ground drugger if and only if you have Inferno

It could be better if you added good paints to get against it and when using it.

Surprisingly im going to say GJ Hog :P

Share this post


Link to post
Share on other sites

Epic guide ! Wait... mammoth isida, not popular ?

Its great if you are in the blue team for silence with high rankers - you just sit there and wait for your team to lose health

Share this post


Link to post
Share on other sites

Its great if you are in the blue team for silence with high rankers - you just sit there and wait for your team to lose health

Noo.. Most of french people use M3 mammoth and Isida, they are hardcore drugger : they PWN ! :D

Share this post


Link to post
Share on other sites

Noo.. Most of french people use M3 mammoth and Isida, they are hardcore drugger : they PWN ! :D

 

 

Btw i think isida mammy is actually pretty good now if u r a hit the ground drugger if and only if you have Inferno

 

 

Epic guide ! Wait... mammoth isida, not popular ?

 

 

Meh, I hate it. So I decided to make out that it sucks. ^_^

nice but what that paint?

My Custom Made Paint. I call it Pluto. ;)

Share this post


Link to post
Share on other sites

hog please...

how do u know the stuff?

i mean u neva do this but u know it all

Sooooo true. I suck at isida, but i rock at it. Thats why elain is right. "The Pro Isida who doesn't know how to use Isida". <_<

  • Like 2

Share this post


Link to post
Share on other sites

by the way that paint is boss

^_^ Thanks.. and ok, fair opinions, but I do think hunter is great with isida, particularly at higher ranks.

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...