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[Issue 13] Semyon Talks: More on Micro-Upgrades


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Agree with you but then we should get 30-35 "upgrade points" in my opinion. We'll see what happens during the open testing. Also, I don't like the idea of micro-upgrade not working, so if you spend like 1000 crs on an upgrade and it doesn't work then it will be a total waste of crystals. What they should do is limit the upgrade point to something around 30 and remove the probability of the upgrade not working.

Edited by UAA619

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IF ONLY we were allowed a maximum of 5-10 upgrade points to be put in to each piece of our equipment, it would force us to CHOOSE ONLY ONE OR TWO characteristics, meaning all of us could be different. The way it has been done, soon or later, everyones hulls will be no different because they will all be fully upgraded in every category. What SHOULD have been done is this:

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It would truly be customization. But since everyone can upgrade 50/50 then there is no point in only upgrading your desired characteristic. You have to do them ALL to keep up with your opponents. Therefore this whole update is of no aid in making more gameplay tactics. The only new thing that could be done probably is to make a parkour set-up where you have a wasp with no upgraded weight, and a rico/railgun with extra impact force.

I like your idea for TO as it exist in some other games. But in my opinion on your idea of isida would complicated the gameplay of TO. If the player decided to upgrade isida solely as healing weapon with little vampire damage against enemy, sure as hell that player would be unhappy and quit when it didn't work out well or, as in most cases most isida player will choose more damaging power because they usually go for enemies than healing teammates. I know it depends on a situation around that player, but currently I've seen players attacks more than they heal teammates.

 

Agree with you but then we should get 30-35 "upgrade points" in my opinion. We'll see what happens during the open testing. Also, I don't like the idea of micro-upgrade not working, so if you spend like 1000 crs on an upgrade and it doesn't work then it will be a total waste of crystals. What they should do is limit the upgrade point to something around 30 and remove the probability of the upgrade not working.

 

Don't forget that you only can micro-upgrade a hull or weapon up to 75% of its current M version states, so that's why the upgrade points are limited. As for M3, I'm not sure how upgrade points you can buy.

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i have questions

1 all guns have 5 micro updates expect freez as freezing effect would have been added like burn after effect in firebird

2 i got that as u spend crystals on micro update than u pay less for modifications M but is any time limit to any micro update like a week or month or it stays forever till u upgrade to next M ?3 if it has time limit than after time limit over do this micro update we did will still be considered for having next M at discounted rates?

3 does the micro update on paints also stays for certain time or forever

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i have questions

1 all guns have 5 micro updates expect freez as freezing effect would have been added like burn after effect in firebird

Where is the firebird burn effect in the list? It says burn damage... Freeze effect has none of the damage.

 

Firebird

1. Damage

2. Turret's rotation speed

3. Burning damage

4. Reload speed

5. Minimum damage range

 

 

 

i have questions

2 i got that as u spend crystals on micro update than u pay less for modifications M but is any time limit to any micro update like a week or month or it stays forever till u upgrade to next M ?3 if it has time limit than after time limit over do this micro update we did will still be considered for having next M at discounted rates?

3 does the micro update on paints also stays for certain time or forever

2. You keep it until you upgrade the next level M, so there is no time limit on MU you brought.

3. Same as above.

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Where is the firebird burn effect in the list? It says burn damage... Freeze effect has none of the damage.

 

 

 

2. You keep it until you upgrade the next level M, so there is no time limit on MU you brought.

3. Same as above.

U say burn damage, i say after burn effect both same as i am saying if firebird special effect damage also has MU than freez special effect of kicking in freez must also have MU so that freez kickin to make tank stuck somewhle must also get fast as presently u need 2 to 3.5 sec to start stuck tank along with damage which means u need to damage him first 80 to 125 hp to start it n freez are mostly used for defence

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U say burn damage, i say after burn effect both same as i am saying if firebird special effect damage also has MU than freez special effect of kicking in freez must also have MU so that freez kickin to make tank stuck somewhle must also get fast as presently u need 2 to 3.5 sec to start stuck tank along with damage which means u need to damage him first 80 to 125 hp to start it n freez are mostly used for defence

I know it is burn effect but it has its own specialty which it has after effect damage. You are talking about effect kick-in timing right, if freeze doesn't have that kick-in effect MU neither does firebird according to the list. After when the freeze effect bug being remove, the effect kick-in time between firebird and freeze are exact same (I have both in M2 upgrade) and it is fair enough. Firebird has special effect which allows to burn damage since its normal damage are far lower than freeze. And freeze effect are, in fact, still too powerful as it freezes and its duration are too long. And if you suggested that freeze should have effect kick-in timing MU, then should firebird have it too.

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I know it is burn effect but it has its own specialty which it has after effect damage. You are talking about effect kick-in timing right, if freeze doesn't have that kick-in effect MU neither does firebird according to the list. After when the freeze effect bug being remove, the effect kick-in time between firebird and freeze are exact same (I have both in M2 upgrade) and it is fair enough. Firebird has special effect which allows to burn damage since its normal damage are far lower than freeze. And freeze effect are, in fact, still too powerful as it freezes and its duration are too long. And if you suggested that freeze should have effect kick-in timing MU, then should firebird have it too.

I think u have not seen kick in effect of fire it has far more kick in effect difference than freez just a slight touch n tank start getting after burn damage but freez on side just have damage n ability to stuck tank in which even freez late kick in makes its special feature a failure n i making stuck a tank it dont damage like fire. So if freez dont have MU for kick in effect as fire also dont have....agree but atleast freez have MU so as to make tank stuck period more after kick in since damage of fire n ability of freez to stuck comes at par. Thus if freez have no MU to stuck tank for longer time than firebird also shouldnt have MU for after fire damage. I also have both freez n fire m1 n tested both alot

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I hope tanki will do refund because all those that has all m3 or more than 2 guns will be sad .  Because they could micro upgarde one gun to the maximum insted of some m3 guns that will be #@#@# after this upgarde .

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I hope tanki will do refund because all those that has all m3 or more than 2 guns will be sad .  Because they could micro upgarde one gun to the maximum insted of some m3 guns that will be #@#@# after this upgarde .

are u really sure that only gun can be MU as i have 4 guns all m2 so i can only upate just one gun u mean and one tank and one paint only

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I think u have not seen kick in effect of fire it has far more kick in effect difference than freez just a slight touch n tank start getting after burn damage but freez on side just have damage n ability to stuck tank in which even freez late kick in makes its special feature a failure n i making stuck a tank it dont damage like fire. So if freez dont have MU for kick in effect as fire also dont have....agree but atleast freez have MU so as to make tank stuck period more after kick in since damage of fire n ability of freez to stuck comes at par. Thus if freez have no MU to stuck tank for longer time than firebird also shouldnt have MU for after fire damage. I also have both freez n fire m1 n tested both alot

Dude... firebird has same kick-in time as freeze and as well same after effect duration time. I've just tested it now with a friend. So your point is invalid. Freeze do not need anymore MU since the damage it has is when you fired it, as for the firebird in flame and burn effect which both deals damage. Remember it's not about effect duration, it's about the damage that you upgrade to. Freeze after effect are already effective enough, since it can froze a player whereas firebird cannot do but does the opposite. The rest of your argument is unclear to me so I'll leave it here.

 

 

I hope tanki will do refund because all those that has all m3 or more than 2 guns will be sad .  Because they could micro upgarde one gun to the maximum insted of some m3 guns that will be #@#@# after this upgarde .

 

are u really sure that only gun can be MU as i have 4 guns all m2 so i can only upate just one gun u mean and one tank and one paint only

You can MU all guns at once if you own one. And if you buy a protective paints you can MU them all as much as you want.

Edited by ronen93

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I hope tanki will do refund because all those that has all m3 or more than 2 guns will be sad .  Because they could micro upgarde one gun to the maximum insted of some m3 guns that will be #@#@# after this upgarde .

There won't be a refund. Guns/tanks/paints' specs don't change, so refund isn't needed.

 

Wait, wait wait wait! Can the players who got special paints like Acid upgrade the protection? The'll be unbeatable :o

I doubt.

 

And if you buy a protective paints you can MU them all as much as you want.

Not as much as he wants, 50% protection is the max.

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Not as much as he wants, 50% protection is the max.

Yup that's right. What I meant is there are no limit amount of paint that you can MU.

Edited by ronen93

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are u really sure that only gun can be MU as i have 4 guns all m2 so i can only upate just one gun u mean and one tank and one paint only

You didnt understand, I said that if someone has more than 2 guns and He willl upgarde only one of them , He wont use the another  gun so it willl be a waste of crystals.

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There won't be a refund. Guns/tanks/paints' specs don't change, so refund isn't needed.

 

 

Why , Think ... If a tankman Has 5 guns m3 that guy waste a lot of crystals and now after the micro upgardes his guns will be #@$#$ Becasue he could ro upgarde 2 guns to  thier Maximum ... And  if he upgarde only 2 guns he wont use the other guns so it willl be a waste of crystlas . Insted of 5 guns (only 2 with upagrdes ) He was able to buy 2 paints with upgardes and a tank with upgardes . 

This is why I think tanki should do refund.               

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Semyon,

 

So it's in our interest to FULLY upgrade a category, since if we don't, we spend money on the current M's power & also when just buying the higher M. 

EX: --> I spend Cy700 (or so) to partially upgrade my Thunder M1's damage, but then when I buy M2 I would have to spend the Cy700 (or so) again.

      --> I spend Cy2500 (or so) to fully upgrade Thunder M1's damage, and then the Cy2500 (or so) will be subtracted from the M2's price.

 

Right or wrong?  :huh: 

Not really. If you fully microupgraded one of stats of a hull or a turret, next modification will be cheaper. The amount of discount will depend on what stat you've upgraded. If you fully microupgraded all the stats of an item, next modification will be 75% cheaper or about that.

 

Micro-upgrades have become pointless due to the fact that there is no limit on how many micro-upgrades you can do............... I initially fell in love with the idea that we would have more techniques and tactics in order to defeat our opponents.... but since ALL characteristics can be upgraded to MAX .. it defeats any variation. IF ONLY we were allowed a maximum of 5-10 upgrade points to be put in to each piece of our equipment, it would force us to CHOOSE ONLY ONE OR TWO characteristics, meaning all of us could be different. The way it has been done, soon or later, everyones hulls will be no different because they will all be fully upgraded in every category. What SHOULD have been done is this:

 

Wasp has 5 characteristics to upgrade. Each characteristic has a 0/10 (So total of 50) BUT YOU ONLY GET 20 UPGRADE POINTS.

 

Therefore, you have the option of choosing speed + power OR protection + weight. This would have two outcomes. The first, a faster lightweight (easy to flip) hull. The latter, a slower but heavier wasp.

 

A railgun has 5 characteristics to upgrade. Each characteristic has a 0/10 (So a total of 50) BUT YOU ONLY GET  20 UPGRADE POINTS.

 

Therefore, one can make a higher damage + penetrating power OR one can make a railgun to be all about impact force, causing other hulls (like the first wasp example) to be flipped really easy.

 

Further, Isida could be made to strictly heal his allies, by maxing out teammate healing ability + reload time rather than damage + self heal ability. So isidas could be made for distinct purposes. A railgun who upgraded damage rather than reload rate would likely lose against a railgun with the faster reload. Why? Because of railguns strong impact force, it would turn the enemies railgun in another direction, causing him to miss. Think about it. An M3 railgun with 160 damage but only 8.0 reload speed, vs an M3 railgun with 130 damage, but 9.5 reload speed. Choice #2 wins.

 

It would truly be customization. But since everyone can upgrade 50/50 then there is no point in only upgrading your desired characteristic. You have to do them ALL to keep up with your opponents. Therefore this whole update is of no aid in making more gameplay tactics. The only new thing that could be done probably is to make a parkour set-up where you have a wasp with no upgraded weight, and a rico/railgun with extra impact force.

I honestly think that almost no one will upgrade all the stats of a turret or a hull. You need to remember that each micro-upgrade takes time to install. So imagine the situation, there are 6 ranks between two modifications. You spend X days to get from one modification to another. Micro-ugprades are designed to fill in this gap. So to fully micro upgrade a turret or a hull without speeding it up will take the same X hours. Hope I made it clear. There won't be super-upgraded tanks on the battlefield, most of us will upgrade one or two stats, not all of them. 

Anyway, just wait for it to be released, then you'll say your final word.

 

i have questions

1 all guns have 5 micro updates expect freez as freezing effect would have been added like burn after effect in firebird

2 i got that as u spend crystals on micro update than u pay less for modifications M but is any time limit to any micro update like a week or month or it stays forever till u upgrade to next M ?3 if it has time limit than after time limit over do this micro update we did will still be considered for having next M at discounted rates?

3 does the micro update on paints also stays for certain time or forever

1. The thing is that the freezing effect is a constant thing, it doesn't change from M0 to M3. That's why it can't be implemented as a micro-upgradeable thing.

2. Micro-upgrade stays forever till you get the next M.

3. Forever. Here it's completely forever as there are no Ms for paints.

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semyon two more ques

1 suppose i have m3 isida so much i can update on that, i mean 75% of what? As m2 can have 2.75 as to m3 means 75%(m3-m2)

2 in paints u cleared max limit is 50% protection. But how much protection can we increase? Suppose i have prodogy so rail have 46% as i update to 50 okey,but fire has only 5% so this can we increase to 50% or there is some ratio like 75% of 5 protection is max, conclusion 50%protection or 75%of n%protection whichever is minimum

Request - okey we dont have stats on freez effect but some MU can be done on freez kick in time or making a player stuck longer after freez get kicks in in terms of secs or if nt possible than make the bug that got deleted as error in freez as MU. So that its special feature get highlighed like flame after burn damage.

Note- its a request me nt pushing it so plz anyone dont argue or even support. Read it n if there any possibility than reply.

Edited by HEAVY.LOAD

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Would this mean that paints that are rewarded for skill like Champion/Acid/Silver/Veteran are going to be able to be microupgraded?

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Request - okey we dont have stats on freez effect but some MU can be done on freez kick in time or making a player stuck longer after freez get kicks in in terms of secs or if nt possible than make the bug that got deleted as error in freez as MU. So that its special feature get highlighed like flame after burn damage.

Note- its a request me nt pushing it so plz anyone dont argue or even support. Read it n if there any possibility than reply.

You don't give up that easily huh. The fact has already been presented here by Semyon and learn to accept it. And do you think they'll take in your request of freeze effect to be micro-upgradable ( you said kick-in, I say effect which they are same thing), well I don't think so according to Semyon:

 

The thing is that the freezing effect is a constant thing, it doesn't change from M0 to M3. That's why it can't be implemented as a micro-upgradeable thing.

 

Like I said earlier, firebird burn damage can be MU since it deals with damage ( it range differently from M0 to M3) which freeze has none of damage in effect, hence why there are no MU in effect for freeze.

Edited by ronen93

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