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Could we have turrets leave after marks on the ground? I mean like, if you shot freeze, there would be a small mound of snow in front of you slowing all who passed, if it was firebird, players would get like -1 hp / sec hp drain. For shaft, the hit mark would emit radiation and do -2 hp / sec hp drain for all near it. 

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That'd be kind of. . . too strong. With the Freeze's slow effect all he has to do is spray snow everywhere. That's one flag you can never capture. And Shaft with Splash-damage? Eh, isn't that Thunder's job?

Edited by r_DidYouKnowThat0
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shaft with splash dmg? IFOJAEIFJIWOAJIDJIJWAIODJIO WAJIODJWIOJDIOAWJDIOAWJIJ IN THE NAME OF UNFAIRNESS!!!!! ISN'T SHAFT OP ENOUGH?/

 

 

 

SHAME UPON YEH

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Shaft is powerful- no, very powerful in the lower ranks. When I get it I'll be laughin' at all the others. However, once you get to the higher ranks it becomes increasingly hard to deal with the other tanks. Don't worry, it'll lose it's power once the M1-M2 Railguns come in and the Thunders/Smokys.

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The hit spot only lasts for like 8 secs, then it disappears, what I'm saying is that if you're like 2 meters from that spot, your hp would start to drain slowly. only -2 hp / sec

 Ohhh~ That'd be interesting. A hot-spot for consecutive damage. That'd be pretty interesting. :lol:

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No, I don't think they should input the Snow and Fire. Both Firebird and Freeze are already pretty strong. Just leave them be. B)  I do find the radiation quite interesting.

Shaft reload is pretty fast, it would randomly shoot here and voila, you just damaged one hell of a tanks. A teammate killed all of em and you got a lot of xp.

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