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Why made smoky so overpowered?


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i guess 30hp of smokey vs 80 hp thunder is the same for you :) , i am very sure you have a higher account .... on the test server

somebody please close this useless topic  

Edited by GTDONE

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Question: "Why made smoky so overpowered?"

 

Answer: "Smoky unlocks at high rank and is a expensive gun comparing to other guns, and the better smoky paints also unlock at higher ranks."

 

Period.

 

This topic could be closed, the question is answered and else its more a flood topic.

Edited by HeroPlayer

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not another ''this gun is overpowered'' thread just stop it with these nonsense topics now every gun that kills somebody is overpowered just get some skills going and not whine like a baby

So true

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So true

 

 

not another ''this gun is overpowered'' thread just stop it with these nonsense topics now every gun that kills somebody is overpowered just get some skills going and not whine like a baby

really. this is ridiculous. do these need restating?

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I did a search but It return just my topic about possible bug with smoky.

So why you closed it ??

Why

http://en.tankiforum.com/index.php?showtopic=177836

 

Please open it again. That is a legal topic.

 

Smoky has a bug.

 

For those that can´t understand the video. Look that smoky just starts its attacks, then we see critical  and then tank destroyed. Check my HP

 

How is possible it happen everytime ??

 

Cause:  chance critical is higher than 8%

 

This video is just a little example.

Who plays tanki online  knows that  we have a problem with critical of smoky

Youtube:

Tanki online: Smoky critical is BUG. It´s NOT only 8%

 

https://www.youtube.com/watch?v=MJW-7IpI7TM

http://www.youtube.com/watch?v=MJW-7IpI7TM

 

 

                                                  For developers:

First : fix % chance critical. It is not only 8%

Second: Look another thing that is happening:

[Put initial real percentage is 8% ]

 

If in a box , you have 12 balls (11 white color and 1 red color)

White ball (normal shot of smoky ) and  red ball (critical shot of smoky)

 

The chance that you have of taking the red ball  is  8.33%  (100 / 12 ).

But when you get a white ball, your chance of be sucessfull is increased to 9.09% (100 /11 )

.

.

.

10% (100 / 10)

.

.

.

20% (100 / 5)

.

.

.

33.3% (100 / 3)

 

Everytime that you shot with smoky, you have more chance of make a critical hit.

When the right thing should be 8%.  All process should restart with 12 balls.

If it is what the developers did to be. Then ,add  it in description.

Anyway  the initial percentage is more high.

We know it.

Just play a bit  and pay attention.

 

                                                                                                   Don´t need be a genius to see that it is not 8%

Edited by CABLEl

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If in a box , you have 12 balls (11 white color and 1 red color)

White ball (normal shot of smoky ) and  red ball (critical shot of smoky)

 

The chance that you have of taking the red ball  is  8.33%  (100 / 12 ).

But when you get a white ball, your chance of be sucessfull is increased to 9.09% (100 /11 )

 

10% (100 / 10).

20% (100 / 5)

33.3% (100 / 3)

 

Everytime that you shot with smoky, you have more chance of make a critical hit.

When the right thing should be 8%.  All process should restart with 12 balls.

You have no proof whatsoever thats true. You video shows nothing either, only the points when there are crits, he could have done 100 of shots between the clips you showed.

 

I've played with Smoky M3 since the Rebalance. It's DPS without crits is way less than Thunder, in fact it's almost the same as Rail. Each weapon has a special feature, Smoky's is the crit hit. It's not OP, I have got frustrated playing Smoky many times and switched weapon.

Edited by Lhamster

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You have no proof whatsoever thats true. You video shows nothing either, only the points when there are crits, he could have done 100 of shots between the clips you showed.

 

I've played with Smoky M3 since the Rebalance. It's DPS without crits is way less than Thunder, in fact it's almost the same as Rail. Each weapon has a special feature, Smoky's is the crit hit. It's not OP, I have got frustrated playing Smoky many times and switched weapon.

 

+1 

You said it well! 

Edited by ronen93

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believe me, paints like "cleder" and "rustle" that has 32% protection used by a player are hard to kill even with Thunder m3

by the way... its cedar not cleder

 

Smoky is not over powered as well.. most turrets are balanced now

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If in a box , you have 12 balls (11 white color and 1 red color)

White ball (normal shot of smoky ) and red ball (critical shot of smoky)

 

The chance that you have of taking the red ball is 8.33% (100 / 12 ).

But when you get a white ball, your chance of be sucessfull is increased to 9.09% (100 /11 )

.

.

.

10% (100 / 10)

.

.

.

20% (100 / 5)

.

.

.

33.3% (100 / 3)

 

Everytime that you shot with smoky, you have more chance of make a critical hit.

When the right thing should be 8%. All process should restart with 12 balls.

 

As a wise mathematician once said in a topic exactly the same as this one...

 

Le Maths of Truth!

 

 

Ah, if only you were right :mellow:

 

That's not how it works. The probability of a critical hit doesn't 'carry over' to the next shot each time, it applies to each shot individually. You can't 'add up' the 8% chance for shots and say there's a 100% chance of a critical hit over 12 shots, because whilst you have multiplied 8% by 12, you have forgotten to multiply the 100% which it is out of by 12 too, and so 8/100 --> 96/1200. So if there is a 8% chance of a critical hit, this will be true for each shot separately.

 

This should mean that in theory, about 1 in 10 shots would be a critical hit (however, this is not always the case, as 10 shots isn't a very large sample size). However, the critical hit could occur anywhere in the set of shots, and may not occur at all, or it might occur a few times in a row. What would happen is not exactly determined, otherwise there wouldn't be a probability between 0 and 100%.

For example, if I wanted to experiment this, we can safely say the the theoretical probabilty (the one it's meant to have) is 8%. Therefore, let's say I want to test this by getting my own experimental probabilities (probabilites obtained from experimenting). An example set of results is below:

- 2 crits out of 10 shots (20%)

- 7 crits out of 100 shots (7%)

- 86 crits out of 1000 shots (8.6%)

- 784 crits of out 10,000 shots (7.84%)...

...and so on. As we can see, our experimental probabilities get closer to the theoretical probabilty (8%) as we increase the sample size. We'd have to go on forever to actually match the two. So, it's not random, but it's not exactly determined either - there is a margin for 'error' between the two probabilities which decreases as we increase the sample size.

 

 

 

Case closed.

Edited by GoldRock

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believe me, paints like "cleder" and "rustle" that has 32% protection used by a player are hard to kill even with Thunder m3

U making fun of thunder yo? Its 4 kill stealing nt a head on battle

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You have no proof whatsoever thats true. You video shows nothing either, only the points when there are crits, he could have done 100 of shots between the clips you showed.

 

I've played with Smoky M3 since the Rebalance. It's DPS without crits is way less than Thunder, in fact it's almost the same as Rail. Each weapon has a special feature, Smoky's is the crit hit. It's not OP, I have got frustrated playing Smoky many times and switched weapon.

I just assumed that it is happening.

What you see in video, it is happening  all time in all battles.

That is the cause of why I decide create a video.

Maybe It could be a crazy bug with me or my paint (22 protection smoky)  or even  mammoths.

Edited by CABLEl

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I just assumed that it is happening.

What you see in video, it is happening all time in all battles.

 

Your video gave no evidence that the chance of crits was increasing as a Smoky fired... In fact, many of the crits you showed were 'first shot' crits, which kind of defeats your logic altogether.

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