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15% battle fund, smoky bug, no supplies battle bug ! !


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Fund, smoky, no supplies pass  

44 members have voted

  1. 1. battle fund , smoky and 'no supplies battle pass' are with problems??

    • Yes
      22
    • No
      22


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well,

 

1- It need add  more 15% in battle fund to be same battle fund before rebalancing.

I am a old player and I see it. Battle crystal fund is weak

 

2- Sorry, but  smoky M3 does not has only 8% chance of critical. I think it is about 15 to 20 %.

Always I receive  at least 1 critical when people are attacking me. Sometimes in first attack. Sometimes  2 criticals. Ask it everyone

Fix it ,please

 

3- In last  6 days  I got 4 times  no-supplier battle pass. what is going on ??

I get 3000+ crytals everyday in supplies. When I receive 'no supplies battle pass' , I get it for only 1 day. In others words, I lose 3000+ crystals.

Make 'no supplier battle' more cheap.

Nobody want to receive it !

 

Thank you.

Edited by CABLEl
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1. Yes, I agree, battle fund isn't as high as much as they reduced; but for that comes a reason.

2. Smoky critical is about over 20% I also agree, they wrote the stats a bit wrongly over here.

3. The daily bonus is random, and you can play in supplies battles aswell, does not mean you have to use this pass. Though what I notice is that the daily bonuses that mostly come are either no supplies pass, or Double Crystal Card

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No the fund needs to be increased by 20% currently it's at 80%

 

ND passes do need to be taken out of the DBs.

Smoky has a 1 in 12 chance of getting a crit, I believe.

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I love this topics where people cry about the critical hit from Smoky, it's definately not 20% then it would be 1 on 5 shots, believe me if you use it by yourself you'll see it is around the % it says in description -_-  Smoky just hate you so that's why they always do crits on you :D  If you don't like it what about buying Smoky yourself?

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Right^

You may think Smoky deals more critical shots, because you tend to remember those specific moments.

 

If you use Smoky; you'll find out that sometimes, you won't get a critical shot in ages.

The stats ain't lying; not from my point of view.

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I did a search but It return just my topic about possible bug with smoky.

So why you closed it ??

Why

I can´t understand these moderators.

I think they will close this topic now because I posted  in a 'old' topic.

 

http://en.tankiforum.com/index.php?showtopic=177836

 

Bro, you should use your power wisely

 

Please open it again. That is a legal topic.

 

Smoky has a bug.

 

For those that can´t understand the video. Look that smoky just starts its attacks, then we see critical  and then tank destroyed.

 

How is possible it happen everytime ??

 

Cause:  chance critical is higher than 8%

 

This video is just a little example.

Who plays tanki online  knows that  we have a problem with critical of smoky

Youtube:

Tanki online: Smoky critical is BUG. It´s NOT only 8%

 

https://www.youtube.com/watch?v=MJW-7IpI7TM

http://www.youtube.com/watch?v=MJW-7IpI7TM

 

 

For developers:

First : fix % chance critical. It is not only 8%

Second: Look another thing that is happening:

[Put initial real percentage is 8% ]

 

If in a box , you have 12 balls (11 white color and 1 red color)

White ball (normal shot of smoky ) and  red ball (critical shot of smoky)

 

The chance that you have of taking the red ball  is  8.33%  (100 / 12 ).

But when you get a white ball, your chance of be sucessfull is increased to 9.09% (100 /11 )

.

.

.

10% (100 / 10)

.

.

.

20% (100 / 5)

.

.

.

33.3% (100 / 3)

 

Everytime that you shot with smoky, you have more chance of make a critical hit.

When the right thing should be 8%.  All process should restart with 12 balls.

If it is what the developers did to be. Then ,add  it in description.

Anyway  the initial percentage is more high.

We know it.

Just play a bit  and pay attention.

 

Don´t need be a genius to see that it is not 8%

Edited by CABLEl

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About the fund

The fund needs to be increased , crystals are just to pricey to buy and wont get you much , and the gameplay barely gives enough for a couple of modifications.The fund needs to be 40 % increased.There is reconizable diffrence before 123 and after.

Edited by Asta_lavista_baby123

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I can copy-and-paste too, you know :P

 

If in a box , you have 12 balls (11 white color and 1 red color)

White ball (normal shot of smoky ) and red ball (critical shot of smoky)

 

The chance that you have of taking the red ball is 8.33% (100 / 12 ).

But when you get a white ball, your chance of be sucessfull is increased to 9.09% (100 /11 )

.

.

.

10% (100 / 10)

.

.

.

20% (100 / 5)

.

.

.

33.3% (100 / 3)

 

Everytime that you shot with smoky, you have more chance of make a critical hit.

When the right thing should be 8%. All process should restart with 12 balls.

 

As a wise mathematician once said in a topic exactly the same as this one...

 

Le Maths of Truth!

 

 

Ah, if only you were right :mellow:

 

That's not how it works. The probability of a critical hit doesn't 'carry over' to the next shot each time, it applies to each shot individually. You can't 'add up' the 8% chance for shots and say there's a 100% chance of a critical hit over 12 shots, because whilst you have multiplied 8% by 12, you have forgotten to multiply the 100% which it is out of by 12 too, and so 8/100 --> 96/1200. So if there is a 8% chance of a critical hit, this will be true for each shot separately.

 

This should mean that in theory, about 1 in 10 shots would be a critical hit (however, this is not always the case, as 10 shots isn't a very large sample size). However, the critical hit could occur anywhere in the set of shots, and may not occur at all, or it might occur a few times in a row. What would happen is not exactly determined, otherwise there wouldn't be a probability between 0 and 100%.

For example, if I wanted to experiment this, we can safely say the the theoretical probabilty (the one it's meant to have) is 8%. Therefore, let's say I want to test this by getting my own experimental probabilities (probabilites obtained from experimenting). An example set of results is below:

- 2 crits out of 10 shots (20%)

- 7 crits out of 100 shots (7%)

- 86 crits out of 1000 shots (8.6%)

- 784 crits of out 10,000 shots (7.84%)...

...and so on. As we can see, our experimental probabilities get closer to the theoretical probabilty (8%) as we increase the sample size. We'd have to go on forever to actually match the two. So, it's not random, but it's not exactly determined either - there is a margin for 'error' between the two probabilities which decreases as we increase the sample size.

 

 

 

Case closed.

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I did a search but It return just my topic about possible bug with smoky.

So why you closed it ??

Why

I can´t understand these moderators.

I think they will close this topic now because I posted  in a 'old' topic.

 

http://en.tankiforum.com/index.php?showtopic=177836

 

Bro, you should use your power wisely

 

Please open it again. That is a legal topic.

 

Smoky has a bug.

 

For those that can´t understand the video. Look that smoky just starts its attacks, then we see critical  and then tank destroyed.

 

How is possible it happen everytime ??

 

Cause:  chance critical is higher than 8%

 

This video is just a little example.

Who plays tanki online  knows that  we have a problem with critical of smoky

Youtube:

Tanki online: Smoky critical is BUG. It´s NOT only 8%

 

https://www.youtube.com/watch?v=MJW-7IpI7TM

http://www.youtube.com/watch?v=MJW-7IpI7TM

 

 

For developers:

First : fix % chance critical. It is not only 8%

Second: Look another thing that is happening:

[Put initial real percentage is 8% ]

 

If in a box , you have 12 balls (11 white color and 1 red color)

White ball (normal shot of smoky ) and  red ball (critical shot of smoky)

 

The chance that you have of taking the red ball  is  8.33%  (100 / 12 ).

But when you get a white ball, your chance of be sucessfull is increased to 9.09% (100 /11 )

.

.

.

10% (100 / 10)

.

.

.

20% (100 / 5)

.

.

.

33.3% (100 / 3)

 

Everytime that you shot with smoky, you have more chance of make a critical hit.

When the right thing should be 8%.  All process should restart with 12 balls.

If it is what the developers did to be. Then ,add  it in description.

Anyway  the initial percentage is more high.

We know it.

Just play a bit  and pay attention.

 

Don´t need be a genius to see that it is not 8%

 

mods closed your other topics for good reason i dont understand why do you debate their decisions they should close this one to 

Edited by Angel.0f.Death
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ah but that such  GoldRock just is saying some info and putting some statistics and percentages.

I don´t find any interesting information.

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ah but that such GoldRock just is saying some info and putting some statistics and percentages.

 

I don´t find any interesting information.

800px-Paris_Tuileries_Garden_Facepalm_st

 

Haven't you just been "saying some info" and faulting the "statistics and percentages" yourself?

 

Nice response to my reply, it almost looks as if you can't find proper fault in the maths I gave (and evidently you're avoiding this fact)... ^_^

Edited by GoldRock

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