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Which playing style do you prefer when playing with Thunder ?  

25 members have voted

  1. 1. Which playing style do you prefer when playing with Thunder ?

    • Attack
      20
    • Defence
      4
    • Support
      7
    • Parkour
      3
  2. 2. Which Thunder augments do you prefer?

    • Standard
      4
    • Small caliber charging machine
      4
    • Subcaliber rounds
      7
    • Sledgehammer rounds
      5
    • Adrenaline
      5
    • Pulsar
      5
    • Salamander skin
      2
  3. 3. Which skin for Thunder do you prefer?

    • Standard
      7
    • XT
      8
    • Ultra
      7
    • Prime
      2
    • Legacy
      8


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Because without paints, Thunders are super OP.

i didnt mean it to be  a question :/

 

more like thunder better than rail statement  :lol:

Edited by Myth

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M0 = 20.3 shots per minute

M1 = 22.6 spm

M2 = 23.7 spm

M3 = 24.7 spm

 

Thats what the stats say in my garage

these are shots / """ MINUTE""" which is not a big deal.. the only change you will feel when going from M0 to M1, thats all

when 2 tanks fight against each, they wont take a minute for one to kill the other, which means its totally insignificant and a stat error calculated by the devs, thus they came up with the microupgrade thing to fix up the bugs that happened in order to avoid a refund, count the spm again with the factor of 15 seconds and see if any difference

Edited by dardayy

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Unless u see a bright tank ( emerald)

it's like saying rico useless against clay, twins against rock, freeze against inferno, rail against prodigi, firebird against zeus, smoky against needle, shaft against jade.

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it's like saying rico useless against clay, twins against rock, freeze against inferno, rail against prodigi, firebird against zeus, smoky against needle, shaft against jade.

 

Guess what..... They are :D

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Guess what..... They are :D

but, no one will have a team full of anti-thunder paints, unless it's an organized team and enemies are full of thunders :D

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but, no one will have a team full of anti-thunder paints, unless it's an organized team and enemies are full of thunders :D

I still don't line those smiles u have, makes u look cheesy. But at least u won't have bad breath

 

Anyway if there is an organised team the. There will have based and thoughtful protection.

 

Anyway I'm having a tiny party of wasp and smoky m2 which I'm getting

 

Wana play tomorrow at mid day sometime with me

 

We have little party for five minutes then u get back on forum

 

I have u as a friend so u know please get in touch

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these are shots / """ MINUTE""" which is not a big deal.. the only change you will feel when going from M0 to M1, thats all

when 2 tanks fight against each, they wont take a minute for one to kill the other, which means its totally insignificant and a stat error calculated by the devs, thus they came up with the microupgrade thing to fix up the bugs that happened in order to avoid a refund, count the spm again with the factor of 15 seconds and see if any difference

The shots per 15 seconds or quarter minute (SPQM) is as follows

 

M0 = 5.075 SPQM (15 seconds)

M1 = 5.650 "       "

M2 = 5.925 "       "

M3 = 6.175 "       "

 

So theoretically you can get more shots off per 15 seconds as the M class goes up.

M0 to M1 = .575 more shots

M1 to M2 = .275

M2 to M3 = .250

These are just based on the stats given in the garage for Thunder. As for any errors in calculation by the Dev's I don't know. Based on these calculations if 2 identical tanks stood front of each other and held the space bar down the faster gun should win if you don't account for the power difference in the shot meaning if the damage inflicted was exactly the same per shot for each M class the higher should win base on the speed of the shots. 

 

I am sure you know all this, I was just laying it all out for those that may not know and did not read the whole exchange which lead me to post the original SPM stats

 

vR85WFy.png

Edited by lordmostafa
  • Like 1

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The shots per 15 seconds or quarter minute (SPQM) is as follows

 

M0 = 5.075 SPQM (15 seconds)

M1 = 5.650 "       "

M2 = 5.925 "       "

M3 = 6.175 "       "

 

So theoretically you can get more shots off per 15 seconds as the M class goes up.

M0 to M1 = .575 more shots

M1 to M2 = .275

M2 to M3 = .250

These are just based on the stats given in the garage for Thunder. As for any errors in calculation by the Dev's I don't know. Based on these calculations if 2 identical tanks stood front of each other and held the space bar down the faster gun should win if you don't account for the power difference in the shot meaning if the damage inflicted was exactly the same per shot for each M class the higher should win base on the speed of the shots. 

 

I am sure you know all this, I was just laying it all out for those that may not know and did not read the whole exchange which lead me to post the original SPM stats

Great work you did ! and that means the SPM in btw M1 to M3 is the average of 6 shots / 15 seconds .. now the stat mistake they have done is more clear

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Thunder is it's own enemy I read from somewhere today,

 

It's not good with wasp but it does give it satisfaction, when I have emerald equipped I as well as many others don't hesitate to rush to the darn enemy

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Great work you did ! and that means the SPM in btw M1 to M3 is the average of 6 shots / 15 seconds .. now the stat mistake they have done is more clear

Please explain the mistake you are referring to. I am not seeing it. According to what I have figured the difference between M0 and M3 is 1.1 more shots for the M3 per 15 seconds (4.4 SPM)

 

I am assuming you have tested the stats and they do not match up to what is posted in garage.?. I have not conducted a test so the info I have is based on the available stats given by Tanki

 

 

Edit ...I had M1 to M3 instead of M0 to M3 where I put 1.1

Edited by DirtFighter

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Ok, Thunder has really an amazing recoil!!

I hope that it will have the same power or better after new physics :)

 

 

BoQcRa7.jpg

I bought the Viking m2 kit including thunder and I did not regret it it is awesome and fun

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Please explain the mistake you are referring to. I am not seeing it. According to what I have figured the difference between M1 and M3 is 1.1 more shots for the M3 per 15 seconds (4.4 SPM)

 

I am assuming you have tested the stats and they do not match up to what is posted in garage.?. I have not conducted a test so the info I have is based on the available stats given by Tanki

The difference u have found in btw M1 - M3 was all < 0.5 SPM/ 15 seconds, the rough estimation for M1 to M3 will be 6 shots / 15 seconds. Try to do a test, i did a test and i was shocked ! however may be the part of my mistake is that the frame rate or the internet speed with another laptop was faster than the other laptop speed, and that can bring a difference in missing some Frames

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Wow neat.

 

By the way I don't want a mod to hear this but last week I used splash damage if thunder to destroy my team mate to get gold box

 

Only once though lol

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The difference u have found in btw M1 - M3 was all < 0.5 SPM/ 15 seconds, the rough estimation for M1 to M3 will be 6 shots / 15 seconds. Try to do a test, i did a test and i was shocked ! however may be the part of my mistake is that the frame rate or the internet speed with another laptop was faster than the other laptop speed, and that can bring a difference in missing some Frames

I will try to do a test...I can only do M1 test myself. I will need volunteers with M0, M2 and M3 to get an accurate measure of fire rate

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I will try to do a test...I can only do M1 test myself. I will need volunteers with M0, M2 and M3 to get an accurate measure of fire rate

Why so much detail

 

Just press space bar will u

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Why so much detail

 

Just press space bar will u

Because I like the stats, and apparently so does adam-909. Its part of the fun in the game...just press space bar gets boring if that is all you do (which I do well) There are many other facets of the game that can be interesting if you choose to enjoy them. 

Edited by DirtFighter
  • Like 2

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my friend pointed this out to me and I thought it would be cool cause we are talking stats

 

 

http://en.tankiforum.com/index.php?showtopic=164827

Dirt....tell our audience what we found out!...Ok i'll do it!

ok thunder lovers...this is gonna make you really happy.

so according to the stats that my bro DirtFighter posted....Thunder gets stronger as it get's upgraded (What do you mean Fatal?..we already know that...u nyb) What i mean is...that as it get's upgraded it takes thunder less time to kill a single hull on later stages...which means that overall..it gets more powerfull compared to any hulls' development....other turrets like Railgun or Shaft get weaker...meaning that they need MORE time to kill a single tank...now...from those stats what i saw is that...Thunder-Smoky(cause of crits)-Twins-Firebird are the turrets that get pretty OP on later stages.

Of course...there's the protective paint issues....and we all know that anti-Thunder and anti-Freeze paints are the most popular in the game...so maybe atm Fire,Twins and Smoky are the best choices in the game for the later stages, to invest your precious crystals to (of course it depends on your playing style as well).

Here's my proud baby! :D

1gjf.png

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