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Let's Discuss Thunder!


Scientist
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Which playing style do you prefer when playing with Thunder ?  

25 members have voted

  1. 1. Which playing style do you prefer when playing with Thunder ?

    • Attack
      20
    • Defence
      4
    • Support
      7
    • Parkour
      3
  2. 2. Which Thunder augments do you prefer?

    • Standard
      4
    • Small caliber charging machine
      4
    • Subcaliber rounds
      7
    • Sledgehammer rounds
      5
    • Adrenaline
      5
    • Pulsar
      5
    • Salamander skin
      2
  3. 3. Which skin for Thunder do you prefer?

    • Standard
      7
    • XT
      8
    • Ultra
      7
    • Prime
      2
    • Legacy
      8


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That's not partying ; they're fighting over who will get duh girls. Congratz. 6k of gifs, xD's, smileys and strange faces with the occasional on topic remark,

Edited by pizzaslad
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Hello tankers, so lets see what we got to say about our Thunder, as a girl am not fan of Thunder but its tactic is mainly get enemy's aim off the target.

I've personally tested this with my sister @andraandjustin in sandbox, however if you take a closer look Thunder has its weak points just like any other turret! Thunder is for mid distance use because its damage has a limited about of space it can give, on maximum! On the other hand Thunder doesn't have good sniper skills, due far distance especially when you use mommoth due its slow speed. Since Thunder gives a small amount of  Impact Force, however its impact Force is so small that its enough to get a wasp moved! Meanwhile if your using Thunder, you know that using light hulls is really bad, as if you aim for your enemy and you reload after you wouldn't hit target at 75% to 25% due the small mass of hull. Also this can be shown by looking on pool ''what is best hull for Thunder'' as Viking is best due its heavy mass, not exactly as like a mommoth. Wait we forgot about the main weak point, huh now we got till the weak point of Thunder, its self damage, that is most busting point about Thunder, but good point about that is that enemy gets more damage due your tank been together as one!

 

Thank you for reading, hope you Enjoyed

 

PS killen0

 

 

daf38cbb.png

Edited by killen221

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You are that gif near the top of the page? The guy who posted it, Buggati. (He is... well what can I say.... I'll leave that up to you. You'll see him around these neck of the woods)

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Hello tankers, so lets see what we got to say about our Thunder, as a girl am not fan of Thunder but its tactic is mainly get enemy's aim off the target.

I've personally tested this with my sister @andraandjustin in sandbox, however if you take a closer look Thunder has its weak points just like any other turret! Thunder is for mid distance use because its damage has a limited about of space it can give, on maximum! On the other hand Thunder doesn't have good sniper skills, due far distance especially when you use mommoth due its slow speed. Since Thunder gives a small amount of  Impact Force, however its impact Force is so small that its enough to get a wasp moved! Meanwhile if your using Thunder, you know that using light hulls is really bad, as if you aim for your enemy and you reload after you wouldn't hit target at 75% to 25% due the small mass of hull. Also this can be shown by looking on pool ''what is best hull for Thunder'' as Viking is best due its heavy mass, not exactly as like a mommoth. Wait we forgot about the main weak point, huh now we got till the weak point of Thunder, its self damage, that is most busting point about Thunder, but good point about that is that enemy gets more damage due your tank been together as one!

 

Thank you for reading, hope you Enjoyed

 

PS killen0

 

 

 

daf38cbb.png

That was barely coherent.

 

I disagree with your opinion that Thunder can't be used with light hulls. The recoil isn't much of a problem if you're careful, and using a light hull means you can strike fast and strike hard. If you're careful enough to not stray too close, a Hornet or Wasp equipped with Thunder can wreak havoc on a clustered group of tanks.

 

Also, putting that fancy "Thread Closed" image at the end does not close the thread in any way, shape, or form.

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That was barely coherent.

 

I disagree with your opinion that Thunder can't be used with light hulls. The recoil isn't much of a problem if you're careful, and using a light hull means you can strike fast and strike hard. If you're careful enough to not stray too close, a Hornet or Wasp equipped with Thunder can wreak havoc on a clustered group of tanks.

 

Also, putting that fancy "Thread Closed" image at the end does not close the thread in any way, shape, or form.

Also please tell me were I sad Thunder can't me used with a light hull?

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Also please tell me were I sad Thunder can't me used with a light hull?

I wasn't quoting you word for word. You said:

 

 if your using Thunder, you know that using light hulls is really bad

which is basically saying that you shouldn't use Thunder with light hulls.

 

I probably should have used different wording in my previous post, but my point still stands; Thunder is great with light hulls if you know what you're doing.

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Light hulls and Thunder go great even off drugs. All you have to do if hit them from a distance and keep on. Even though most things are 3-5 hits nowadays (Before a drugging Thunder could 1 hit M1 hornets and Wasp, M0 Viking and the occasional M2 hornet with DP), you still get a good score.

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It is amazing, I just love it, it is so power full in all aspects, and it is a good turret in M1, M2 and M3, and with the micro upgrades it is even better now, I love it.

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