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Which playing style do you prefer when playing with Thunder ?  

25 members have voted

  1. 1. Which playing style do you prefer when playing with Thunder ?

    • Attack
      20
    • Defence
      4
    • Support
      7
    • Parkour
      3
  2. 2. Which Thunder augments do you prefer?

    • Standard
      4
    • Small caliber charging machine
      4
    • Subcaliber rounds
      7
    • Sledgehammer rounds
      5
    • Adrenaline
      5
    • Pulsar
      5
    • Salamander skin
      2
  3. 3. Which skin for Thunder do you prefer?

    • Standard
      7
    • XT
      8
    • Ultra
      7
    • Prime
      2
    • Legacy
      8


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This, in fact, will NOT be the last of my M2s since I'll be getting this M2 along with Electra on December 31

I thought I should advise u but compared to the other people buying full price items as soon as they got the rank up crystals, I think u do fine. Just hurry and get Viking m2 althought it's quite a long way yet

 

Edit: I've been doing some searching...

 

Why not get digital, it's worked good for fatal tank and I think u will be better off with it too

Edited by Piety

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I thought I should advise u but compared to the other people buying full price items as soon as they got the rank up crystals, I think u do fine. Just hurry and get Viking m2 althought it's quite a long way yet

When I get it, Lieutenant Colonel will be round the corner.

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When I get it, Lieutenant Colonel will be round the corner.

I didn't get what U said, and do you think I should upgrade my thunder to m3 aswell as freeze and hornet m3 or should I just forget about it and keep saving for dictator kit .

 

I'm starting to think it won't be worth me getting dictator kit coz instead of that I can buy hornet m3 hunter m1 and hunter m2 and freeze m3 and maybe have enough to get 1000 drugs kit

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Nope. The range will still be limited. Just a little bit bigger.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Personally I find Thunder to be a bit more sluggish now. . . .maybe Physics update, maybe because tanks go really fast now. . . .

 

But still it swings pretty heavy/clumsy punches. I think Thunder takes a bit o' skill now to make it really, truly effective. I did better using Wasp/Thunder than Mammoth/Thunder. With Mammoth you die so easy now. With Wasp it's pretty nice.

 

In my opinion, Thunder's a good support gun. Not saying it's bad as a lone wolf. Very good if you have a Light-hull. Sneaking into enemy base,  then causing havoc with your splash damage because they're all huddled up. Haha. :ph34r:

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Nope. The range will still be limited. Just a little bit bigger.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Personally I find Thunder to be a bit more sluggish now. . . .maybe Physics update, maybe because tanks go really fast now. . . .

 

But still it swings pretty heavy/clumsy punches. I think Thunder takes a bit o' skill now to make it really, truly effective. I did better using Wasp/Thunder than Mammoth/Thunder. With Mammoth you die so easy now. With Wasp it's pretty nice.

 

In my opinion, Thunder's a good support gun. Not saying it's bad as a lone wolf. Very good if you have a Light-hull. Sneaking into enemy base,  then causing havoc with your splash damage because they're all huddled up. Haha. :ph34r:

i'm using it with m1 hornet it's impressive as u said better than thunder and momoth if micro-upgrade it now will i have to micro-upgrade when i buy another modification ?

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i'm using it with m1 hornet it's impressive as u said better than thunder and momoth if micro-upgrade it now will i have to micro-upgrade when i buy another modification ?

Yes...the MUs you do, on say a M1 modification turret will dissapear once you upgrade that turret to its M2. So, unless you are a buyer, you should MU only after you hit M3s.

Edited by FatalTank

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Yes...the MUs you do, on say a M1 modification turret will dissapear once you upgrade that turret to its M2. So, unless you are a buyer, you should MU only after you hit M3s.

I'm still waiting for your thunder tips :)

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I'm still waiting for your thunder tips :)

     Thunder tips for ZiAa:

    1) You should mount it on a light hull in CTF mode maps(Hornet recommended)...so that nobody can stick on you and cause to you  self-dmg. Take wide turns in maps like Sandbox, in case there's a freeze hiding behind the wall...or if you have the time just use splash. 

  2)Learn how many shots it takes with your thunder, to kill each hull (best way to make great D/Ls). 

  3)When you see multiple enemies comin at you, wait for the right timing till they get close enough to each other(since they chasing you) and then splash them...if you lucky enough and they have little HP left....you probably gonna do a huge double-treble kill (the most amazing feeling when using thunder).

  4)Thunder is most usefull in DMs(cause of splash dmg and SDs) and you gonna get always 1st place in TDMs (splash dmg and SDs). Although in this case it would be better to mount Thunder on some heavy hull...works great with a Mammoth.

  5)Generally you know you have to use thunder in maps that splash dmg can work...means small-med maps  (although lately i tryed thunder in Serpuhov and Kungur battles....paradoxically i got a great D/L...around 2-3 and the 1st place)<<druggers may now go like "You think 2-3 D/L is great?" ...well yes...in NS CTF battles such D/L with light hull is GREAT.

6)Always remember that your advantage with Thunder is its splash damage...so wherever you see lots of tanks together, THAT'S when you need to charge on them...especially in Sandbox or Combe or Island, if you manage to take 2-3 opponents at once...i guarantee you that your teammates will cap a flag <<No other turret can do that...mass killers like Fire and Freeze are usually seen before they approach enough to kill...while Thunder can mass kill from distance and while hiding...thus making it a special turret.

7) Wasp-Rail or Hornet-Rail are your favourite opponents..since it's pretty easy to make them miss with impact force...every railgunner tryes to shoot as soon as he comes out from his hiding spot...so once you see the tip of his hull..use your instant shooting to make him miss. That will probably work 90% of times.

 

    That's all for now ZiAa...if something else comes in my mind...i will update. But truly, my opinion is that tips are nothing...only practice can help you to develop skills with any turret. Never mind...good luck.

 

P.S: I can share with you the ways to rule with thunder against every other turret as well...but that would need a whole page to write down so..if you want them...let me know and i will think of something...maybe a new Topic.

Edited by FatalTank
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Yes...the MUs you do, on say a M1 modification turret will dissapear once you upgrade that turret to its M2. So, unless you are a buyer, you should MU only after you hit M3s.

yes,i spended like a i.d.i.o.t like 40k crystals on damage at rail m2,i maked it m3 and the MUs dissapereared and i fellt like a noob :(

in conclusion is worth to MU only the m3 

Edited by Buggati_The_Best

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If we see the MU's of Thunder , there were Damage , Reload Times , Impact Force , Rotation Speed & Range. What I dont understand is Impact Force & Range. Does that mean Thunder have limit range?? What did Impact Forces does??

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If we see the MU's of Thunder , there were Damage , Reload Times , Impact Force , Rotation Speed & Range. What I dont understand is Impact Force & Range. Does that mean Thunder have limit range?? What did Impact Forces does??

Yes...thunder's dmg decreases as the distance betweeen you and the enemy tank gets bigger and bigger. I am not sure if this is true but...apparently once the enemy goes out of thunder's range of fire....the dmg you do to him will be, if not 0 HP...it will be real close to 0. Now the impact force is: If say your tank shoots "bullets" to the enemy...then the impact force is how strong the enemy tank gets pushed by your bullet after it hits it.

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Yes...thunder's dmg decreases as the distance betweeen you and the enemy tank gets bigger and bigger. I am not sure if this is true but...apparently once the enemy goes out of thunder's range of fire....the dmg you do to him will be, if not 0 HP...it will be real close to 0. Now the impact force is: If say your tank shoots "bullets" to the enemy...then the impact force is how strong the enemy tank gets pushed by your bullet after it hits it.

Fatal,should i get smoky m3 or thunder m3 at NY sale?

i will take 100% hunter m3 and freezer m3,but i am confused beetwen thunder and smoky :(

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Thunder tips for ZiAa:

1) You should mount it on a light hull in CTF mode maps(Hornet recommended)...so that nobody can stick on you and cause you self-dmg. Take wide turns in maps like Sandbox, in case there's a freeze hiding behind the wall...or if you have the time just use splash.

2)Learn how many shots it takes with your thunder, to kill each hull (best way to make great D/Ls).

3)When you see multiple enemies comin at you, wait for the right timing till they get close enough to each other(since they chasing you) and then splash them...if you lucky enough and they have little HP left....you probably gonna do a huge double-treble kill (the most amazing feeling when using thunder).

4)Thunder is most usefull in DMs(cause of splash dmg and SDs) and you gonna get always 1st place in TDMs (splash dmg and SDs).

5)Generally you know you have to use thunder in maps that splash dmg can work...means small-med maps (although lately i tryed thunder in Serpuhov and Kungur battles....paradoxically i got a great D/L...around 2-3 and the 1st place)<<druggers may now go like "You think 2-3 D/L is great?" ...well yes...in NS CTF battles such D/L with light hull is GREAT.

6)Always remember that your advantage with Thunder is its splash damage...so wherever you see lots of tanks together, THAT'S when you need to charge on them...especially in Sandbox or Combe or Island, if you manage to take 2-3 opponents at once...i guarantee you that your teammates will cap a flag <<No other turret can do that...mass killers like fire and freeze are usually seen before they come close enough...while Thunder can mass kill from distance and while hiding...thus making it a special turret.

7) Wasp-Rail or Hornet-Rail are your favourite opponents..since it's pretty easy to make them miss with impact force...every railgunner tryes to shoot as soon as he comes out from his hiding spot...so once you see the tip of his hull..use your instant shooting to make him miss.

That's all for now ZiAa...if something else comes in my mind...i will update. But truly, my opinion is that tips are nothing...only practice can help you to develop skills with any turret. Never mind...good luck.

 

P.S: I can share with you the ways to rule with thunder against every other turret as well...but that would need a whole page to write down so..if you want them...let me know and i will think of something...maybe a new Topic.

Before I start, let me say that it's not that I don't know how to use this, it's that I want tips to use so I can build up on then and using experience I can perfect it. Do you know what I mean. And thanks a lot for that. But here is something which will help me way more than that page above if you answer me. 2 question you can answer them briefly if u want :)

 

1. Is it worth me upgrading from m2 to m3, bearing in mind that the damage only goes up by 4 hp and it's costing is 186 k or something !

 

2. If I was to buy thunder m3, wouldn't it be better to get m3 hornet and freeze instead?

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Fatal,should i get smoky m3 or thunder m3 at NY sale?

i will take 100% hunter m3 and freezer m3,but i am confused beetwen thunder and smoky :(

   Oh man, that's a tough one...i personally love both those turrets...each one for different reason. I would suggest going for both...as there are times that either of Smoky or Thunder fits better a certain situation in a battle....but if you have to choose...go for Smoky...no doubt...reasons? Well...there are not as many anti-smoky paints as anti-thunder paints...and even if you see any anti-smoky....a nerfed smoky will always be better from a nerfed thunder..why?...because of its critical...simple as that.

 

Before I start, let me say that it's not that I don't know how to use this, it's that I want tips to use so I can build up on then and using experience I can perfect it. Do you know what I mean. And thanks a lot for that. But here is something which will help me way more than that page above if you answer me. 2 question you can answer them briefly if u want :)

 

1. Is it worth me upgrading from m2 to m3, bearing in mind that the damage only goes up by 4 hp and it's costing is 186 k or something !

 

2. If I was to buy thunder m3, wouldn't it be better to get m3 hornet and freeze instead?

   Upper part: I know what you mean and like the way you think too.

 

1. Well...bear in mind that Thunder is an early M3, thus will give you advantage against the M2s on those ranks...but yeah,  the truth is that the difference  between M2-M3 on Thunder is barely noticable.

 

2. Yes..buying Hornet M3 first would be a much wiser choice. I say that because Hornet changes a lot from M2 to its M3...while Thunder has a slight change. For example if you have a Thunder(M2)-Hornet(M3) against a Thunder(M3)-Hornet(M2)...head to head...the one that has Hornet(M3) will win...it seems even, right?..but it is not...and it is due to Thunder's small development....contrary to Hornet's. Now, since you use smoky a lot..you should stick to that kind of battle style and get M3 Thunder as a second choice...leave freeze for short-range lovers.

Edited by FatalTank

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Oh man, that's a tough one...i personally love both those turrets...each one for different reason. I would suggest going for both...as there are times that either of Smoky or Thunder fits better a certain situation in a battle....but if you have to choose...go for Smoky...no doubt...reasons? Well...there are not as many anti-smoky paints as anti-thunder paints...and even if you see any anti-smoky....a nerfed smoky will always be better from a nerfed thunder..why?...because of its critical...simple as that.

 

Upper part: I know what you mean and like the way you think too.

 

1. Well...bear in mind that Thunder is an early M3, thus will give you advantage against the M2s on those ranks...but yeah, the truth is that the difference between M2-M3 on Thunder is barely noticable.

 

2. Yes..buying Hornet M3 first would be a much wiser choice. I say that because Hornet changes a lot from M2 to its M3...while Thunder has a slight change. For example if you have a Thunder(M2)-Hornet(M3) against a Thunder(M3)-Hornet(M2)...head to head...the one that has Hornet(M3) will win...it seems even, right?..but it is not...and it is due to Thunder's small development....contrary to Hornet's. Now, since you use smoky a lot..you should stick to that kind of battle style and get M3 Thunder as a second choice...leave freeze for short-range lovers.

Wow thanks and by the way I like playing small range maps too you know, island I don't like too much but farm is a nice map for me especially because golds are more explicit to obtain, you may think that I use smoky a lot, i do but not as much as I use isida because since the beginning I'm still an isida user ( which is why my DL is only at 1091 or something) and my rating just above 100k. So based on what ur sayin I guess i shouldn't get thunder m3 just yet as hornet m3 will be way cooler. Again thanks, and i know I'm asking for more than I should be but can you let me know how Abu is doing with the dictator kit and if u think it will be a good kit to buy

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