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Let's Discuss Railgun!


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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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Whenever I kill someone with rail, I always say: "YOU.HAVE.BEEN.PWNED!!!!!!!!!!!!!

You can "pwn" people with any turret. What makes Railgun so special? I like my M1 Railgun too, but I see no point in saying stuff after kills. You're vulnerable when typing and it serves no practical purpose.

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You can "pwn" people with any turret. What makes Railgun so special? I like my M1 Railgun too, but I see no point in saying stuff after kills. You're vulnerable when typing and it serves no practical purpose.

He is an 8 year old.  :rolleyes:

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Now.....I'm getting confused....... I always thought rail hated twins. Everyone hates rail. And shaft doesn't even give a **** as long as it snipes u.....

Well, before the rebalance there were only 5 guns at high ranks - Isida, Rail, Thunder, Freeze, Rico, Shaft. The other guns were considered a weak "1st tier" that is to be replaced by the more powerful 2nd tier: thunder for smoky, freeze for firebird, rico for twins and shaft for rail (but rail remained common in high rank battles for obvious reasons).

In DM battles, however, the whole game was dominated by ricochets. Thunder and freeze were also common, however there were always two or three shafts in camping spots, who would shot everyone in the central "crystal pit" Ricochets were getting one-shot time after time, so they started to aim to destroy the shafts by using the huge knockback effect and the actual ricochet function of the gun.

 

So that's how it started - ricochets getting revenge on shaft for the OP power of the new turret.

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Stop trying to bring back old arguments :mellow:

Agreed; it's better to just ignore it though, especially given I've already won that one, anyways.

Edited by Remaine

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