Jump to content
EN
Play

Forum

Let's Discuss Firebird!


 Share

Which playing style do you prefer when playing with Firebird?  

8 members have voted

  1. 1. Which playing style do you prefer when playing with Firebird?

    • Attack
      8
    • Defence
      0
    • Support
      0
    • Parkour
      1
  2. 2. Which Firebird augments do you prefer?

    • Standard
      1
    • High-pressure pump
      1
    • Compact fuel tanks
      1
    • Incendiary mix
      4
    • Adrenaline
      1
    • Paralyzing mix
      1
    • Jamming mix
      3
  3. 3. Which skin for Firebird do you prefer?

    • Standard
      2
    • XT
      5
    • Old Demonic
      0
    • Demonic (HD)
      3


Recommended Posts

it has a big advantage in crowded maps when fitted with light hulls (wasp or hornet). in large maps medium hulls are best sutted for this turrret. 

How does it make any sense to use Firebird with a light hull on small maps and a medium hull on large maps?

  • Like 4

Share this post


Link to post
Share on other sites

Congratulation's 

You are feeling too OP now right ? 

Not really.  It's almost M1.9 but freeze M1 can destroy me.  Im getting Avalanche, stinger if possible.  And then there's also the Firebolt Kit i'm buying.

Share this post


Link to post
Share on other sites

Not really.  It's almost M1.9 but freeze M1 can destroy me.  Im getting Avalanche, stinger if possible.  And then there's also the Firebolt Kit i'm buying.

Buying firebolt would be a huge waste because you already have m2 firebird.

Edited by nemoetnihil

Share this post


Link to post
Share on other sites

Not really.  It's almost M1.9 but freeze M1 can destroy me.  Im getting Avalanche, stinger if possible.  And then there's also the Firebolt Kit i'm buying.

Why ?

you got m1 9/10 fire and in coming MU sale it is 10/10 which is equal to m2

And geting firebolt is waste , get another kit without fire

 

Also get another mid/long range turret you already have one of the best Short range turret

 

alt nerf would make it a lot lot balanced .

Nah , then Freeze will be more OP

Fire is good the way it is right now , let it stay that way

  • Like 1

Share this post


Link to post
Share on other sites

Right now it's probably the most powerful turret in the game, regardless of what map you're playing in. It's unstoppable in Island, and Firebird users who have little skill but a lot of money on their credit card are rewarded by this turret because if you even get burned for a couple seconds you're dead, regardless of whether you outplay them or not. Turrets like Firebird have lowered the skill gap required for Tanki, because it allows you to still kill your opponent whether you actually outplayed them or not. I would like to see a nerf to the overall damage and significant nerf to the burn effect. Tanki has no ****ing right to claim this game is balanced when one turret can be effective in every map and can kill people even after the user is dead. 

Edited by DontTouchMyRaf

Share this post


Link to post
Share on other sites

Tanki has no right to claim this game is balanced when one turret can be effective in every map and can kill people even after the user is dead. 

Who said it was about balance if it was for balance this game would have been dead long before

You see they need money to keep Project running

 

And Fire is not So OP as you say it has it's pro's and con's 

Well you should try Twins and chek how much skill it needs to be effective

  • Like 1

Share this post


Link to post
Share on other sites

Firebird is a little bit weak compare to freeze . Maybe it because freeze is too op. It should work well in close range but actually not. Tanki just say these short range weapon should be equally effective but in reality its not equal.


Twins work well because your team don't have good close range combat ability so your team's mid range weapon can't do damage output to kill those twins

  • Like 1

Share this post


Link to post
Share on other sites

Firebird is a little bit weak compare to freeze . Maybe it because freeze is too op. It should work well in close range but actually not. Tanki just say these short range weapon should be equally effective but in reality its not equal.

Twins work well because your team don't have good close range combat ability so your team's mid range weapon can't do damage output to kill those twins

In DMG wise yes fire is little weak but , on case of Afterburn its so good 

You see with Freeze you need to do 100% CMD to the enemuy to get the kill , but as a Fire you need to do 85/90% DMG and look for another enemy while afterburn kills the first guy

 

Twins  do not have good range it is kind of short ranged comparing to Thunder/Smoky

Wih Twins guys you need to catch them off gurad dont go head to head

Share this post


Link to post
Share on other sites

afterburn doesn't exist in m0 and m1, no reason to use it

What......

Afterburn exist at m0 and m1 but not that effectively.

Edited by Heles
  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...