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Which playing style do you prefer when playing with Ricochet?  

20 members have voted

  1. 1. Which playing style do you prefer when playing with Ricochet?

    • Attack
      16
    • Defence
      2
    • Support
      9
    • Parkour
      2
  2. 2. Which Ricochet augments do you prefer?

    • Standard
      2
    • Destabilized plasma
      2
    • Minus-field stabilization
      6
    • Plasma-torch
      5
    • Berserk
      3
    • Super-smart Minus-Field
      4
    • Adrenaline
      5
    • Helios
      7
    • Sizzling field
      0
    • Pulsar
      1
  3. 3. Which skin for Ricochet do you prefer?

    • Standard
      6
    • XT
      11
    • Legacy
      4
    • Retro future
      1


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sorry but your wrong on Ric due to it does take some skills to know where to hit on walls to get players taken out in certain areas .. like in polygon when on the brick wall and house below .. most players don;t use the wall to ricoche shots from it to hit a player who is on the ramp trying to take you out most keep trying to hit below instead of behind the player..there is some skills needed it just depends on how you use the ricochet .. also most use it like a thunder and that is so wrong unless there in front and have nothing to shot against..

Huh? I didn't say anything about Rico not requiring skill...

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Huh? I didn't say anything about Rico not requiring skill...

sorry i must have read it wrong .. i think i have been up to late I should get some sleep lol

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ok a couple of things .. op is not rico and there is less ricochet users then before .. i find more thunder or smokey and rail .. for protection well one its no longer with paints and also that rico has little to know protection in my books when insidas can take me out easier then ever or smokey.. i find i'm weaker now since all these updates..

 

for turning turrets there was a study done proving its faster to turn your tank ( if you can ) then your turrets .. not sure why its slower but they found its way easier also.. i seldom turn my turrret's and have learned to do it in a grace and speed that surprises players .. my scores go all over the place in battles i can get good games and then some bad it all depends on what is used in battles

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ok a couple of things .. op is not rico and there is less ricochet users then before .. i find more thunder or smokey and rail .. for protection well one its no longer with paints and also that rico has little to know protection in my books when insidas can take me out easier then ever or smokey.. i find i'm weaker now since all these updates..

 

for turning turrets there was a study done proving its faster to turn your tank ( if you can ) then your turrets .. not sure why its slower but they found its way easier also.. i seldom turn my turrret's and have learned to do it in a grace and speed that surprises players .. my scores go all over the place in battles i can get good games and then some bad it all depends on what is used in battles

Rico-Hornet eh? You're one of those guys...

 

I'm kidding!!!! I respect your dedication to Rico, especially through m3 when most folks bail in favor of more noob turrets like Fire or Twins. I wish there were more of us!

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Rico and Vulcan are the two no-skill turrets in this game.

You lost me here! Probably a fresh butt wound is behind this nonsense.. :D

When we debate about the skill a turret needs, we have to measure what extra performance a skilled player can add to it. This is by far minimal for Twins and maximal for Rico (maybe Railgun is close to it).

About the protection he has a good point, protection and turret usage balance out each other: more people use Rico protection --> fewer people use Rico --> fewer people use the protection.

Edited by ballet_magnet

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Rico-Hornet eh? You're one of those guys...

 

I'm kidding!!!! I respect your dedication to Rico, especially through m3 when most folks bail in favor of more noob turrets like Fire or Twins. I wish there were more of us!

ha ha you mean one of those Girls ...

 

 

You lost me here! Probably fresh butt wound is behind this nonsense.. :D

When we debate about the skill a turret needs, we have to measure what extra performance a skilled player can add to it. This is by far minimal for Twins and maximal for Rico (maybe Railgun is close to it).

About the protection he has a good point, protection and turret usage balance out each other: more people use Rico protection --> less people use Rico --> less people use the protection.

in a way you could be right.. i do see less rico ..but then again it really depends on who is using it .. not many know that rico can be a power house ..but then we have hammer and if its fully m3 up graded then it takes me out just like rail in one shot.. which has no reason why it do's.. when rico is more power full in my books ..due to it bounces off building shots  and things... to me it use to be way better.. till they changed the parameters of it .. now its not as good .. but i still wont kill it just yet ..and what will be come of these new guns, when they come out will rico be stronger or weaker to them ??

Edited by frozen_heart

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Sorry to come off salty that's my bad and it is on me.

 

But look at this turret objectively. It has an incredibly high rate of fire (while charged) and each shot knocks the target around a lot. It has the unique ability to bounce shots around corners. That should be enough to make it an effective turret with a definite role in the game.

 

But the current vertical auto-aim deflections are too much. It is already the master of horizontal fire with its ability to shoot around cover. So why is it made powerful in vertical fire too? A Rico can sit on a height and rain death on me but I cannot shoot back with my smokey ... even if the recoil wasn't knocking my aim off anyway.

 

Just tone down its vertical capabilities and I have no probs with this turret. But as is, yes,  it is over-powered.

 

Again, sorry to come off so combative.

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ha ha you mean one of those Girls ...

 

 

in a way you could be right.. i do see less rico ..but then again it really depends on who is using it .. not many know that rico can be a power house ..but then we have hammer and if its fully m3 up graded then it takes me out just like rail in one shot.. which has no reason why it do's.. when rico is more power full in my books ..due to it bounces off building shots and things... to me it use to be way better.. till they changed the parameters of it .. now its not as good .. but i still wont kill it just yet ..and what will be come of these new guns, when they come out will rico be stronger or weaker to them ??

Girls - thanks for the correction. Sorry about that.

 

For giggles I've brought my M3 Hammer 25/50 back into a few battles. It is extremely good, better than my M4 Rico, which makes me think that much more that Rico M3/M4 needs a bit of a buff.

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Looking into the numbers Hammer just blew my mind. Upgrading Hammer m3 to m4 you get about double the bonus of the m2 to m3 upgrade, while this is only about half for Rico. Not just you can deal insane damage with Hammer m4, but you can do it way too often, reloading fast and to a quite far distance. M4 Rico definitely needs a buff.

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:-) Haha Okay, thanks, I'm pretty new to it but trying to learn skills as quickly as poss. Any advice on fighting ricochets? I mean you can't exactly dodge each ball as it comes! :-P

if ur r a xp, fighting them in the open is better than with obstacles around, try to shot him and make distance between him cuz the damage gets lower when range increases thats what i do and it works for me everytime no matter what hull he has (with m3 rail i finish em off with two shots only exept titan and mamoth) ^_^

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Offtopic, but guys, a 48h MU sale is coming tonight, don't miss that! Perfect time to get my m3 viking with medic kit, at least I will have a viable option for those nasty poly CP drug wars too with isida m3 (which comes 50-ish % cheaper now too, and ready for some discounted initial MUs). Sadly I can't MU my Rico, it's full already.

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Offtopic, but guys, a 48h MU sale is coming tonight, don't miss that! Perfect time to get my m3 viking with medic kit, at least I will have a viable option for those nasty poly CP drug wars too with isida m3 (which comes 50-ish % cheaper now too, and ready for some discounted initial MUs). Sadly I can't MU my Rico, it's full already.

Good luck! I'm buffing a handful of things, but no M4s this time.

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Rico: the poorest designed, most ridiculous turret in the game. It's vertical arc should be severly reduced or its knocjback power severly reduced, but not both.

Sounds like someone has had enough of getting pummeled :ph34r:

 

'Poorest designed' and 'most ridiculous' are debatable labels. For a turret designed to bounce its ammo, its turret rotation is much too slow, and it's damage at M3+ isn't quite strong enough. So yeah there's room for tweaks, but I wouldn't say 'poorest'. I'd give that label to Freeze which is currently pretty much a joke at any modification.

 

'Most Ridiculous'. That's Vulcan. Even though I like Vulcan - a machine gun strong enough to spin a tank like a top???

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Sounds like someone has had enough of getting pummeled :ph34r:

 

'Poorest designed' and 'most ridiculous' are debatable labels. For a turret designed to bounce its ammo, its turret rotation is much too slow, and it's damage at M3+ isn't quite strong enough. So yeah there's room for tweaks, but I wouldn't say 'poorest'. I'd give that label to Freeze which is currently pretty much a joke at any modification.

 

'Most Ridiculous'. That's Vulcan. Even though I like Vulcan - a machine gun strong enough to spin a tank like a top???

I hear ya about Vulcan, it is annoying too, but it is very map-dependrnt. You don't see 3-4 vulcans in any large battle but you will see that many Ricos. Because players gravitate to the uber game-gear; it's no accident that you see so many Ricos.

 

All I am asking for is Rico to be given _A_ point of strength in the game not two or three. Right now it's the fastest-firing, it's the #1 disruptor from knockback (because of fast fire  +  big knockback/shot) and on top of all that it's one of the best for shooting up or down w/o special positioning of the tank.

 

That's 3 things it ecells at ... PLUS it shoot around corners too.

 

C'mon.

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Sounds like someone has had enough of getting pummeled :ph34r:

 

'Poorest designed' and 'most ridiculous' are debatable labels. For a turret designed to bounce its ammo, its turret rotation is much too slow, and it's damage at M3+ isn't quite strong enough. So yeah there's room for tweaks, but I wouldn't say 'poorest'. I'd give that label to Freeze which is currently pretty much a joke at any modification.

 

'Most Ridiculous'. That's Vulcan. Even though I like Vulcan - a machine gun strong enough to spin a tank like a top???

I should ad I am talking about Rico at the Warrant officer level. Things might be different at M3 but players form their opinions of the game much earlier than the M3 stage. So I think these complaints have merit.

 

Freeze is a PITA too but they also have their weaknesses such that you do not see 15%-20% of the battle using freeze guns. 

 

Thanks for the thoughtful back and forth. I needed to vent. Cuz yuo were right arought getting knockedaround.:)

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Rico has huge damage for the initial 5.3 seconds only! After that the DPS drops ridiculously, an m4 Rico with empty clip can only do equal damage (per second) with it's stock m0 modification having full flip. Still scary?? Another aspect to compare is unique features of turrets, other turrets have (mostly) unique features which are also upgradable, Rico has the same bounce for every modification, not getting better, the slight projectile speed boost not makes much difference. M3 to M4 upgrade is the worst by far for Rico (and Vulcan, but we all agree it's ridiculous ☺), while it's really expensive. The reason why you see so many of them is not because it's so op, but it's fun to play with. Bouncing shots is awesome, killing with an unexpected bounced shot is a real pleasure and a massive frustration on the other side :D.  In general, it needs a little buff: range, clip size or recharge. Or upgradable unique feature of bounce, for example gaining some extra range with bounce.

Edited by ballet_magnet

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^^

This..

 

The weakest turret of the game. Useful? Yesç Works great its respected place? Yes. 

 

However, it is too easily countered and too easily disabled. Just a paint or heal drug totally breaks the game. After a certain amount of player, the weapon reaches its damage limit and gets owerehelmed by twins, smoky, thunder, vulcan... Definitely the worst turet for drug battles.

The weapons  I mentioned continously shoots, so have no problem at drug battles. Firebird has afterburn, spread shoot and higher DPS. Freeze shoots relatively hightime for higher DPS, with "freeze" effect. Hammer loses only 4 seconds, while ricochet loses about 10 seconds. shaft and railgun also has drug problems, but at least they can one-shot kill or kill-steal; and they higher instant damage.

 

Places to use ricochet's ability is not many.

God, my 3000 crystals of worth Dragon legacy module allows me kill M4 ricochets at polygon.  :D

 

I wish I had Ricochet M3, I would really use it. But I cannot spend my crystals on that current situation of the game, especially I can make twins-paint combinations or smoky-paint combinations; or even shaft-paint combinations.

 

 

 

I only suggest this weapon to someone has special interest to this weapon.

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Every turret has its own disadvantage. Rico's is the limited ammunition and the time it takes for the projectile to hit the tank. Range can be a disadvantage too, but most of the time people are well in Rico's range of effectiveness. Imo, Rico M1, M2, and M3 need a buff. It's just not competitive enough to stay with the other M3s. Which is funny since its price is relatively high. Maybe higher damage per shot? Because anyone with 20 + protection is impossible to kill. And as ballet_magnet said, it's DPS is only at an all time high for about 4 - 6 seconds. Sure it's higher than most turrets' DPS, but in the long run, turrets with infinite ammunition rule the battle field (Vulcan, Smoky, and Twins primarily). Most of the time in Gissimo battles I rarely see a Rico M3 anyway. Clay modules still prowl in the battles.. not even allowing Rico users a chance to fight back. Especially if they're Twins, Smoky, and Isida. 

 

 

@LittleWillie maybe M1 Rico is a pain for you right now, M2 will be for a little bit, but once you're past Colonel you'll realize Rico is drastically underpowered. Especially with no MUs. 

Edited by NewbieCake
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Every turret has its own disadvantage. Rico's is the limited ammunition and the time it takes for the projectile to hit the tank. Range can be a disadvantage too, but most of the time people are well in Rico's range of effectiveness. Imo, Rico M1, M2, and M3 need a buff. It's just not competitive enough to stay with the other M3s. Which is funny since its price is relatively high. Maybe higher damage per shot? Because anyone with 20 + protection is impossible to kill. And as ballet_magnet said, it's DPS is only at an all time high for about 4 - 6 seconds. Sure it's higher than most turrets' DPS, but in the long run, turrets with infinite ammunition rule the battle field (Vulcan, Smoky, and Twins primarily). Most of the time in Gissimo battles I rarely see a Rico M3 anyway. Clay modules still prowl in the battles.. not even allowing Rico users a chance to fight back. Especially if they're Twins, Smoky, and Isida.

 

 

@LittleWillie maybe M1 Rico is a pain for you right now, M2 will be for a little bit, but once you're past Colonel you'll realize Rico is drastically underpowered. Especially with no MUs.

 

I second this, even with M4 Rico, it's not easy to get first place. Maybe I should be getting that Module with Twins/Smoky/Isida.

 

My main difficulty is more of enemy hammers & smoky tho..

Edited by Phoenix.Rising
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Rico has huge damage for the initial 5.3 seconds only! After that the DPS drops ridiculously, an m4 Rico with empty clip can only do equal damage (per second) with it's stock m0 modification having full flip. Still scary?? Another aspect to compare is unique features of turrets, other turrets have (mostly) unique features which are also upgradable, Rico has the same bounce for every modification, not getting better, the slight projectile speed boost not makes much difference. M3 to M4 upgrade is the worst by far for Rico (and Vulcan, but we all agree it's ridiculous ☺), while it's really expensive. The reason why you see so many of them is not because it's so op, but it's fun to play with. Bouncing shots is awesome, killing with an unexpected bounced shot is a real pleasure and a massive frustration on the other side :D.  In general, it needs a little buff: range, clip size or recharge. Or upgradable unique feature of bounce, for example gaining some extra range with bounce.

 if you use ricochet to its full potential then you can do good .. what i mean if your just hitting dead on then ok your doing little damage in the game but if you use rico the way its meant to be and learn to hit walls and other items in the game then your battles would be more advantageous over regular ( the way your using it now ) .. see with rico you can be in the top place many a times .. it really its up to you on the way you play .. like i have suggested to many other i'm willing to give pointers in the game if you ever want ..

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I second this, even with M4 Rico, it's not easy to get first place. Maybe I should be getting that Module with Twins/Smoky/Isida.

 

My main difficulty is more of enemy hammers & smoky tho..

That module sounds.. awesome :D

 

 

And yeah, I rarely get 1st place with Rico... it can't take on as many tanks as Smoky, Twins, Isida, even Vulcan. It needs to take tanks on one by one... and even then, by the time the second enemy shows up, your ammo is pretty much gone because you wasted it on destroying someone else.

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That module sounds.. awesome :D

 

 

And yeah, I rarely get 1st place with Rico... it can't take on as many tanks as Smoky, Twins, Isida, even Vulcan. It needs to take tanks on one by one... and even then, by the time the second enemy shows up, your ammo is pretty much gone because you wasted it on destroying someone else.

Ricochet can get 1st place easily... İf the map is on medium size, and if there is no more player than 5-6, maybe 8 etc, and if no one has ricochet protection with weapons mentioned..

 

But for example, Isida can be 1at at any game, except some DM games on very big and open maps like Madness or Massacre.

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 if you use ricochet to its full potential then you can do good .. what i mean if your just hitting dead on then ok your doing little damage in the game but if you use rico the way its meant to be and learn to hit walls and other items in the game then your battles would be more advantageous over regular ( the way your using it now ) .. see with rico you can be in the top place many a times .. it really its up to you on the way you play .. like i have suggested to many other i'm willing to give pointers in the game if you ever want ..

I didn't speak about my gameplay, but about the turret. I'm not sure, what do you mean, but if you bring it up: I hit with almost every round, I use walls a lot, and I finish mostly first in battles, not drugging, I'm still on Brigadier though, I'm sure later on will be way harder (M4 stuff, high protection, more skilled players, more drugging), the numbers already predict that. And you can (and should) always learn, so I'm open to learn if you have some good points.

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