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Let's Discuss Smoky!


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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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thun

^Yup, looking very good

Which is better, smoky m2 or thunder m2? I'm thinking of getting either one of then after shaft m2 and firebird m2.

 

thunder is good for Death matches, smoky for others

 

and you can survive with a lil MUed smoky M2 even in gissimo battles xD

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^Yup, looking very good

 

Which is better, smoky m2 or thunder m2? I'm thinking of getting either one of then after shaft m2 and firebird m2.

Smoky M2 undoubtedly has better stats and performance, but don't forget that the lovely M3 Thunder unlocks at only Brigadier!

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Smoky M2 undoubtedly has better stats and performance, but don't forget that the lovely M3 Thunder unlocks at only Brigadier!

And remember Needle is undoubtedly common at Brigadier, stupid light M3 kit....

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I think its way better than all the guns. Everyone one of my friends think thunder is better but listen to wat i wrote. Thunder i do like thunder but smoky is alot better because of critical and also thunders splash damage does come in handy but when ur up close thunder is crap so i think smoky :)

Edited by im_a_beast_ye

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Just got the Smoky M2 with the Helloween discount, but as I already suspected and at least hoped for:

it 's WOW!

A bit soon for a comparison between Thunder and Smoky, but here we go... :)

 

Both guns have their pro 's and con 's. You just have to know your weapon well, so you

don 't use it the wrong way!

 

Smoky must never be used as a far range turret! The shots just become insignificant in damage.

It still happens which translates into Tankers wasting precious shots and even worse criticals.

 

Thunder on the other hand can do far-range with ease: never duel with a Thunder at distance if you are not

a Shafter or Railer!

Only time I can think of a good use of Smoky as a far ranger is with DP to snipe that runaway flagcaper!

 

Smoky operates at it 's optimum at mid-range, but if the enemies come to close

it 's a way better self-defender than Thunder. Zero self-damage and especially impact force do the trick.

 

Smoky 's impact force on other hulls is very useful, if you shoot well on target and hit their hull 's corner it 's fairly easy

to let Railers and Thunders miss their aim.

Even Rico 's are temporarily out of aim, which if successful can be continued with your next shot.

Than again, a good Rico player knows the same trick as you do...and shooting Twins of aim is even more difficult...

 

Aiming off a fellow Smoky is a question of timing. Shoot just before he shoots you. If he had the first shot, just before yours

he knocks you of aim and won the first round.

Now you have to wait and accept his second shot as well: finally you can try to take over if you are not respawning yet....

Light hulled close-rangers can be shot off track in the same way, so it takes them more (precious) time to reach you.

 

And ofcourse: the critical! By some (nooby I may add) players considered as pure luck and a reason to see

Smoky as a noob 's weapon.

Well, Smoky is far from a noob weapon! You need good skill to make it work.

 

It 's important that you don 't waste shots!

A good thing I just recently know myself thanks to generalissimo DiSoRderLy is that the critical doesn 't get lost in the air if you miss that shot. I always thought it did.

Smoky 's critical appears in fixed cycles after a certain amount of hits, so if every fifth shot on target is a critical, than if you miss that

fifth shot: the sixth shot on target will be the critical.

Still wasting normal shots is bad, you already need quite a lot of normal Smoky shots to kill an enemy, and delaying the critical by missing shots isn 't very helpful either.

 

During two month's I 've been training with the Hornet M1/Smoky M1 on a newbie account.

This time with "advanced aiming skills": than the Smoky M1 really shows it 's hidden power!

This ofcourse counts for every weapon used on a newbie account, but IMO even more so with the Smoky M1.

 

First I will use the Smoky M2 on a Viking M2 (a lot more effective than on a Hornet M2) to change

to Hornet M3/Smoky M2 at Major General.

 

On my other main account I will continue with my other favorite combo for many ranks to come: Viking/Thunder.

Thunder has always been my main weapon and it will continue to be that on that account for sure!

Why not love two? Too complicated in the real world: easy in Tanki. :D

 

Splash-damage AND Criticals!  :wub:

 

Now knowing a bit about both weapons at M2, I have the feeling that if you compare a non micro-upgraded Thunder M3

with a non micro-upgraded Smoky M2 you won 't find a huge difference in performance.

Thunder will do a bit better in larger Maps and Smoky will do a bit better in smaller Maps.

 

The difference comes if you micro-upgrade the damage (reload) of the Thunder M3. Being a M3 weapon this really pays off and

will make the Thunder M3 (if we let paints out of the comparison) stronger than the Smoky M2.

 

My first longer run with Viking M2/Smoky M2 and Prodigi:

 

 

20az2gl.png

 

Edited by Lord-of-the-Snipers
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A critical that gets lost in the air or against any other object than an enemies hulls = :(

 

I believe this information is incorrect! Missed shots are not used to calculate a critical hit chance...

 

Critical hits are always consistent, regardless of any missed shots.

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._. Reload is fast ok, when under attack by M2 Smoky, it feels like...idk, but very fast reload ok!

(my 1 time mued) m2 smoky has 21 dps without criticals,and its reload is 1.57 seconds

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I believe this information is incorrect! Missed shots are not used to calculate a critical hit chance...

 

Critical hits are always consistent, regardless of any missed shots.

You sure?

 

I always thought that criticals could get lost in the air, but if I am wrong than I will ofcourse change it in the post.

Do you have a link where I can find more info about this?

 

Still it would mean that you loose a normal shot, but that won 't be half as bad as loosing criticals....

so I really hope that I 'm wrong and you are right! ;)

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You sure?

 

I always thought that criticals could get lost in the air, but if I am wrong than I will ofcourse change it in the post.

Do you have a link where I can find more info about this?

 

Still it would mean that you loose a normal shot, but that won 't be half as bad as loosing criticals....

so I really hope that I 'm wrong and you are right! ;)

Sorry, no info! But I can count to 5 and I miss shots too sometimes ;). The cicle is very consistent, I can tell you that... 7+ shots should happen regularly with your theory, but it doen't! Edited by DiSoRderLY

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Sorry, no info! But I can count to 5 and I miss shots too sometimes ;). The cicle is very consistent, I can tell you that... 9+ shots should happen regularly with your theory, but it doen't!

Tried your theory and I believe your right. If you miss a shot the critical still comes with the same number of shots inbetween.

So indeed, you don 't loose the critical!

 

Good to know, thanks! :)

Edited by Lord-of-the-Snipers

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Smoky? Ready for a barrage?

 

Tankers, 

 

 

Smoky! The most realistic, epic, and most powerful weapon in the game, SO FAR.

I have used smoky rarely (Why am I giving this "Review? Read this and you'll find out). It has fast reload speed and Range which most weapons cannot beat. When I have tested it severely in the test server and the results: Sand box Death match 100 kills 60 minutes: resluts: Round 1 I was in FIRST place D/L of 3.9  (Ok maybe a little skill involved) with the combo of Hornet+Prodigi+Smoky All fully MUed and M3. in second place was a guy with 72 kills and a D/L of 2.5 third 64 kills D/L of 6.2. second round Results: Me in second with 90 kills and D/L of 6.7 first place was a guy with 100 kills (DUH) and a D/L of 4.1 third was 78 kills D/L of 1.2 My combo: Hornet+Prodigi+Smoky All fully MUed and M3. second battle mu combo through out this battle wil be: M3: Wasp, Smoky. Paint: Emerald all fully MUed. Esplanade 30 kills no time limit I will play for 5 rounds

 

 

Round 1. Me First 30 kills (Still DUH) D/L. 9.8

Round 2. Me first  30 kills (Still still DUH) D/L. 5.3

Round 3. First place was not me he had D/L of 30.9 (Impressive right? He was a Mammoth Smoky guy) I was in second with 21 kills and D/L of 10.3.

Round 4. Same guy first as last time his DL was 26.1 I was second (Again) and had 29 kills with D/L of 20.6

Round 5. I WIN YAY (I got 1,964 crystals) with a wopping D/L of .89 (Wopping? Your crazy!) the same guy who won so much got second and had a D/L of 31.9

 

 

Get what you will I like smoky.

 

Thanks ,

Crane231

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Smoky! The most realistic, epic, and most powerful weapon in the game, SO FAR.

Thunder is more realistic because of it's lack of a critical and the splash damage, and M4 Shaft is the most powerful weapon in the game :P

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