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Let's Discuss Smoky!


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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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the smoky's 1/6th impact nerf is most felt against the hunters and Vikings which I used to be able to deflect if I hit their extreme corner. Now, no matter how close to the edge I go I cannot deflect a Hunter or Viking of average skill.

 

I will admit that light tanks are still susceptible to properly timed corner shots, but it does not turn them as far. This makes it possible for a skilled and properly reacting railgun/hornet m3 to recover from a smoky shot that hit them at the beginning of their 1.1 seconds long glow. This in turn means that smokies now have a smaller window of opportunity and will require even more skill to remain competitive.

Edited by donut70
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Unfortunately, it appears Tiger is the most purchased paint of the new ones - guess that's a new 30% to watch out for.

Tiger with it 's standard 30% will probably become popular, Nano will do well too.

 

a MU 'd Nano does also 30% Smoky... :mellow:

 

...and a MU 'd Tiger does 50% Smoky... :(.....S.O.S....

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"MUed tiger gets to 50% smoky" Oh snap, enemies won't have to choose between high protection for railgun or high protection for smoky anymore. Definitely going to be seeing a lot of those.

 

BTW tanki has gone back on it's promise for paints. They originally said the MU would not go past 150% the original protection, or no higher than 50%. Whichever one came first. 30% plus 15% is 45%, not 50%.

Edited by donut70

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Smoky nerf has made smoky just a decoration in my garage. Same goes to railgun. I can only enjoy hammer now :(

For the last time it isn't nerfed, it was o.p before and after the recent update, as long as its damage/dynamics dosen't change i will never stop using it

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For the last time it isn't nerfed, it was o.p before and after the recent update, as long as its damage/dynamics dosen't change i will never stop using it

I liked smoky by it impact force. I can make everyone miss. If I want kills, I would rather take my Thunder, my Hammer or even my Ricochet. Oh well, Hammer still has impact force :D

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damn now its hard to flip wasps & hornets 

I am glad they made that update, as a Wasp user myself, I find the impact of Smoky and Rail (especially Rail) causing me to flip 24/7.

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I liked smoky by it impact force. I can make everyone miss. If I want kills, I would rather take my Thunder, my Hammer or even my Ricochet. Oh well, Hammer still has impact force :D

Smoky is a killer weapon, but Thunder, Firebird, and Freeze are serial killers o_o

Edited by NewbieCake

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"MUed tiger gets to 50% smoky" Oh snap, enemies won't have to choose between high protection for railgun or high protection for smoky anymore. Definitely going to be seeing a lot of those.

 

BTW tanki has gone back on it's promise for paints. They originally said the MU would not go past 150% the original protection, or no higher than 50%. Whichever one came first. 30% plus 15% is 45%, not 50%.

Are you serious?! 50% on  Smoky when fully MU'd? Man, I guess that's another paint to watch out for.

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