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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Currently i have smoky m1 and titan m1 along with railgun and hornet ,

 

what to do? save for m2 of them or start micro upgrading?

Only micro-upgrade M1 stuff- 1 or 2 levels. Refer to the WIKI on how much bang you can get past LVL1. It is  a waste to upgrade M1 weapons past the first couple lvl's,  as  what you spend upgrading them a-lot ,will/would prolly pay for M2 versions when you reach those ranks. The only levels you might take past lvl1 or lvl2 , would be damage and protection. 

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Only micro-upgrade M1 stuff- 1 or 2 levels. Refer to the WIKI on how much bang you can get past LVL1. It is  a waste to upgrade M1 weapons past the first couple lvl's,  as  what you spend upgrading them a-lot ,will/would prolly pay for M2 versions when you reach those ranks. The only levels you might take past lvl1 or lvl2 , would be damage and protection. 

lol a long time ago i micro upgraded smokey m1 9 times in damage

that was before i realized it was a bad idea

i feel like a noob

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No, in reality it 's a much better choice to go with the very powerful Thunder M1 at WO4.

Btw. calling the Thunder M1 "a waste" is one of the most dopey remarks I ever read on this forum. :D

 

 

Note he said lots of people use protection paints. There's a reason you don't use Fire or Freeze when there's more than 5 Zeus users on the opposing team. If the majority of TO's population used something like Prodigi, then Railgun would be less than ideal, as it could only deal the maximum damage on a tank a small amount of times. Although I do have to admit, calling it a "waste"? >.> definitely far less than ideal, but his reasoning is sound.

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I still use my M1 Smoky. With a few micro upgrades, it can take you to Colonel! Smoky has already gotten its impact force lowered, albeit it is still quite high, so it won't get downgraded.

I love Smoky. It really works well at this rank, suprisingly.

By the way, which hull are you getting to complement it? I suggest M1 Wasp. It is cheap and very good! M1 Hornet isn't a bad choice too!

Don't get M1 Thunder - Yes, it was a waste. Not that it is bad statistically, but there are too many paints people use against it - not worth it.

Thunder m1 waste? No offense but still....

BM6YnN5.jpg

M1 thunder was never a waste for me lol. In my great golden days when I owned thunder m1 :wub: I managed to get on top of like every battle I joined. The sheer power of thunder m1 combined with the lack of good protection paints around WO ranks is causes sheer havoc....i believe it to be one of the most OP turrets at the rank you get it....

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the lack of good protection paints around WO ranks is causes sheer havoc..

Cedar is literally all you need to get GGed when using Thunder, and it's as good as Rustle, which unlocks at Major. Cedar is also very cheap for low long it lasts, so LOTS of people will use it near a sale.

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Cedar is literally all you need to get GGed when using Thunder, and it's as good as Rustle, which unlocks at Major. Cedar is also very cheap for low long it lasts, so LOTS of people will use it near a sale.

Do keep in mind that I'm talking about the WO+ lieutenant ranks here. That is before the hordes of thunder protection paints are unlocked. I don't believe cedar to be that much of a problem, but yeah 30%+ is still a considerable amount of deduction.... Edited by Athena369

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Do keep in mind that I'm talking about the WO+ lieutenant ranks here. That is before the hordes of thunder protection paints are unlocked. I don't believe cedar to be that much of a problem, but yeah 30%+ is still a considerable amount of deduction....

Cedar unlocks at WO5. Just wondering, Cedar's base Thunder protect is either identical or very close to Rustle's base Thunder protect, so is that part of the horde or no? (Rank is usually hardly a factor unless it's for something game-changing and major imo)

Edited by Loackie

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I think that smoky is under-rated. At M1, used effectively, it can super annoying to those on the receiving end, but a crystal-earner on the other end! Basically, by effectively, I mean guerilla tactics.

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Cedar unlocks at WO5. Just wondering, Cedar's base Thunder protect is either identical or very close to Rustle's base Thunder protect, so is that part of the horde or no? (Rank is usually hardly a factor unless it's for something game-changing and major imo)

from the horde I intend to mean the sheer no. Of protection paints unlocked and yes cedar has the same protection as rustle but I still don't believe it will be a problem at WO -lieutenant ranks where most of the thunder protection paints remain locked. Thunder m1's damage is OP for a long time. Add some mu's for it ( 2 or 3) and you got a beast at your command.

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Yes, a MU 'd Smoky M1 can in theory take you to Colonel...if you have become very skilled with it.

But personally no way I would have done that with earlier accounts I played with!

 

If you really want to suffer, you could even rank with Hunter M0/Smoky M0 to Generallisimo...

 

No, in reality it 's a much better choice to go with the very powerful Thunder M1 at WO4.

Btw. calling the Thunder M1 "a waste" is one of the most dopey remarks I ever read on this forum. :D

 

Well, every piece equipment is "a waste" if you haven 't got a clue how to use it I guess... -_-

It isn't a waste; I just prefer Smoky, which makes my Thunder a waste... Or, just "unused" Edited by denex12

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Though I understand the main concerns about paints, I always believed and still do

it 's not an important issue when choosing a weapon.

 

There are hardly situations where there is no mixture of different kinds of weapons and

there will always be some you haven 't got any protection against. True or not?

The solution is IMO simple: deal with it!

You can much better invest crystals in micro-upgrading your hull, especially in HP/protection than

spending way too many crystals in many different paints against a wide scale of weapons.

And that scale recently just got bigger...

 

It 's better to have only one good paint, that gives a decent protection against one or two 

weapons you fear the most, than four or five different paints where you always have to make

an often impossible choice.

Better spend the crystals you save with choosing one, maybe two paints and than start with

micro-upgrading your favourite paint and the rest on micro-upgrading your main combo!

Depending with which M-combo (M1, M2 or M3) you are playing ofcourse.

 

I have one account at Third LT with M1 Wasp/M2 Isida and the only paint I have and use is Corrosion.

Fully micro-upgraded and it often helps my Wasp surviving.

Now I meet for example the new Hammers. Often only one shot and poefff I 'm gone.

Get a Hammer paint!...well, nope because that Hammer often has two more shots left and I still

will be KIA: so why care?

Even if I would get that Hammer paint I would loose protection against those other weapons...

 

The introduction of the Hammer and the Vulcan is actually good for a weapon like Thunder.

It means more Tankers will choose another paint to fight with and that translates in even less

Thunder-paints on the battlefield.

The more weapons, the harder it is to get the perfect paint against them:

again a reason IMO not to worry too much about paints.

 

If someone likes the Smoky and/or Thunder: paints against them should not be the reason

to not get one of these great and also complementary weapons.

 

Coming back on these ^two weapons in my opinion the best and most profitable way to

go is first the Smoky M0 which means having a hard time as a beginner but learning a lot

as well.

Than...the relief...get the Smoky M1! The best value for money and best skill-teacher

IMO in a whole Tanki carreer.

Next get the Thunder M1 and plz. learn how to use splash-damage: OP guaranteed!

 

If you like the Thunder M1 progress to the Thunder M2. A nice improvement of the M1.

And than...after a long while: return to the Smoky. One of the best, if not the best, M2 's

you can get. An M2 that can compete against M3 's.

The recently slightly reduced impact force is still strong enough to make your opponents

hull move and their shot miss you. No paint can beat that! :)

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^ U forgot the M3 Thunder :P

Nope, I didn 't. But that wall of text had to stop somewhere.

 

But ok, just for you I 'll finish it. ;)

I 'm even fighting with that heavy M3 cannon...

 

The Thunder M3 is a really good choice if you micro-upgrade the damage and if possible the reload.

Still I believe that the Smoky M3 will proof in general to be the better weapon.

(in the case of comparing both weapons when mounted on light hulls)

 

In a one versus one in the open with equal skilled players the Thunder M3 will most likely loose,

because the faster reload of the Smoky M3 combined with the impacting off-aiming shots,

will make it hard for the Thunder to hit the Smoky with it 's own heavier shots.

 

Out of experience I know how frustrating this can be :( and the best thing for a Thunder player is to

take the Smoky 's hit and than immediately return fire.

The Smoky will always hit more often, but at least you will hit him also and without a crit you have at

least a chance.

 

Already the Smoky M2 is capable of doing this, so is also very dangerous in the hands of an

experienced player.

 

Still a Thunder M3 in a regular battle can do a lot of damage, especially with DP 's.

(DP drugger: yep guilty)

And the Splash is also a great benefit and can often save you from being shot yourself.

A good way to take revenge on that Smoky...

The impact force is not as good as the one the Smoky has, but is often also helpful to

off-aim the opponent.

The damage over distance is amazing and you can IMO treat the Thunder like a fast

reloading Railgun in that matter.

 

Both are great weapons and it 's certainly not always the Smoky that will be victorious.

It really depends on the situation, Map, gamemode etc. which one will be the best choice.

 

So the best thing to do, if possible, is to one day have both in your garage I guess... :wub:

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Though I understand the main concerns about paints, I always believed and still do

it 's not an important issue when choosing a weapon.

It kinda is. I can play perfectly, but how long can a 1v1 occur before I get piled/killed by someone else? Damage is simply for efficiency, but paints can reduce efficiency by a huge factor (50% hp against a weapon...50% more time to kill someone). With very low efficiency, very good players aren't going to kill anything.

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Has anyone used M1 smoky all the way to M2 smoky's rank?  :ph34r: Currently I have 5 MUs in damage, 7 in crit, and 7 in critical chance, is this enough to last until M2? 

Edited by GurmitSingh

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Has anyone used M1 smoky all the way to M2 smoky's rank?  :ph34r: Currently I have 5 MUs in damage, 7 in crit, and 7 in critical chance, is this enough to last until M2? 

no, it would not do your team a favour if u are still using that past 3rd lieu rank, get another m1, freeze or thunder, or twins if u just like to press spacebar <_<

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Though I understand the main concerns about paints, I always believed and still do

it 's not an important issue when choosing a weapon.

 

There are hardly situations where there is no mixture of different kinds of weapons and

there will always be some you haven 't got any protection against. True or not?

etctera...

 

It kinda is. I can play perfectly, but how long can a 1v1 occur before I get piled/killed by someone else? Damage is simply for efficiency, but paints can reduce efficiency by a huge factor (50% hp against a weapon...50% more time to kill someone). With very low efficiency, very good players aren't going to kill anything.

Nice wrenching out of context quote, well done! <_<

 

You are talking about a one versus one. I was talking about regular battles.

The kind of battles the vast majority of Tankers is playing in...

 

In most regular battles you will find a mixture of weapons being used against you.

The very first sentence after the quote you took out of my post.

Or are you so lucky to constantly find enemy teams from which every opponent

uses the same weapon?

 

Even in your one versus one situation, a duel, I would ask my opponent to both wear

green paint: everyone has it in the garage, there are never hidden micro-upgrades possible

and the fight will paint-wise be totally equal.

If the opponent doesn 't want to switch to green and wants to keep his 50% protection,

well I guess he will be "victorious" because I would simply leave.

 

Ofcourse you will have regular battles with for example a lot of Ricochets where a paint like Spark

will do a good job against them.

Besides that great max. 50% Ricochet protection, Spark has a max. of 15% against Twins

which is pretty useless in practice and it has a max. of 23% against Firebird.

23% is not too bad, but in many cases even than you won 't survive an encounter with a Firebird...

And the rest of all the other eight Tanki weapons? Zero protection: nothing, nada, zero.

I rest my case.

 

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I find Smoky to be the best skill teacher. Requires everything needed to teach Skills, but is easier to learn than Railgun. I've read some of @Lord-of-the-Snipers posts on Hornet-Failgun topic and here. And I completely agree! That's how I'm building up my skills! (I was a Capitan, until that account got hacked. But I never learned how to use Railgun and Smoky effectively. Now, that's all I use!

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I find Smoky to be the best skill teacher. Requires everything needed to teach Skills, but is easier to learn than Railgun. I've read some of @Lord-of-the-Snipers posts on Hornet-Failgun topic and here. And I completely agree! That's how I'm building up my skills! (I was a Capitan, until that account got hacked. But I never learned how to use Railgun and Smoky effectively. Now, that's all I use!

If i could do one thing that I couldn't do, it'd be to put a disclaimer on that most of my posts on the "Hornet and Failgun" thread were my worst posts on the forum, period.

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Nice wrenching out of context quote, well done! <_<

 

You are talking about a one versus one. I was talking about regular battles.

The kind of battles the vast majority of Tankers is playing in...

 

In most regular battles you will find a mixture of weapons being used against you.

The very first sentence after the quote you took out of my post.

Or are you so lucky to constantly find enemy teams from which every opponent

uses the same weapon?

 

Even in your one versus one situation, a duel, I would ask my opponent to both wear

green paint: everyone has it in the garage, there are never hidden micro-upgrades possible

and the fight will paint-wise be totally equal.

If the opponent doesn 't want to switch to green and wants to keep his 50% protection,

well I guess he will be "victorious" because I would simply leave.

 

Ofcourse you will have regular battles with for example a lot of Ricochets where a paint like Spark

will do a good job against them.

Besides that great max. 50% Ricochet protection, Spark has a max. of 15% against Twins

which is pretty useless in practice and it has a max. of 23% against Firebird.

23% is not too bad, but in many cases even than you won 't survive an encounter with a Firebird...

And the rest of all the other eight Tanki weapons? Zero protection: nothing, nada, zero.

I rest my case.

When I used Thunder, it only took one person with cedar to completely cripple my efficiency. What if that person was on a killing streak with drugs? What if the person was capturing the flag? I could do close to minimal damage on the target, but I was relying on others to kill the person for me. What could I do? Switch for M1 Smoky? It has no MUs. Switch to M1 Firebird? If the person was drugging Nitro and using Hornet, forget it. *Reads back over* What a misleading topic sentence, why did I ONLY skim. >.>

Edited by Loackie

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