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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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With your experience with Smoky, Thunder would be an extremely deadly weapon.

You are totally right. I have bought a M0 Thunder, did a few MUs on the damage, reload and range then tried it out in battles. I would like to tell what I experienced since last night. The tank I used was M0 Thunder + M1 Viking + Dirty paint.

 

It doesn't matter what kind of battle they are; I just want to try out my new M0 Thunder. I was using it as if the Smoky (M0 & M1) I used to operate; hence, the way I used my Thunder last night might not be a, generally, right way.

 

1) I realised that I can destroy a M1 Hornet in 3 hits. It didn't just happend once or twice; I mean generally. That is not "lucky enough". Comparing 3 shots and 6 shots (M1 Smoky); even it takes a little longer to reload a Thunder. I can MU the reload time further. There were a few times that I killed Hornets with 2 hits, I believe they had some damage already.

 

2) I was once attacked by a M1 Firebird + M1 Hornet (same combo as the story I've told yesterday). It kept on chasing me and burned me. I shot it twice in a realitively close distance so that I also took a little damage. It was finally killed by my third hit, I then destroyed by the left over heat from the flame on me. Yes, I was killed at the end in this fight, but think about it: last time in a similar fight, I hit the Firebird+Hornet 5 times with my M1 Smoky but it survived then killed me;  this time I killed the same combo with 3 shots before I was killed by the remaining heat. It is a huge difference ! If the enemy tank was on the way to capture our flag or point, I stopped it (even I died). If it was having our flag, I killed it and helped my team a lot.

 

2) I broke my kill rate record in one of the battle: 6 to 1 (without using drugs). I destroyed 6 tanks before I got killed. May be they already had some damages before I took them out but it was really my new record. I never did that good when I was using Smoky, even a M1 Smoky.

 

3) In a CP battle, while I was the only tank at the point and controlling it, 3 enemy tanks (Hammer, Firebird and Isida) came together to capture the point. They have started attacking me in a close distance and I shot them twice; they were not killed. I then shot my 3rd shot in point blank range. BOOM ! I was self-destructed of course but wait, two of them got killed too ! My teammates then re-caputred the point very soon cuz there was only a highly damaged single tank left over. I am sure I cannot do this with my M1 Smoky. I can see the difference between Smoky (M1) and M0 Thunder. The 500 crys M0 Thunder is more realiable then the 11k M1 Smoky, at least in this event. I can contribute more with the Thunder.

 

4) I once picked up a double damage drug on the ground. BOOM BOOM BOOM I kept destroying enemy tanks quickly. None of them can survived in more than 2 shots, except a M1 Titan; I took it out with 3 shots. I didn't count how many tanks I took out during the double damage was in effect; I believe it was nearly 10. Okay, some may said "You were just lucky, may be they all had some damages already so that you took them out easily". Yes, may be, but no matter how, I never had such a good (crazy!?) fight with my Smoky.

 

I believe I will switch to M1 Thunder when I reach WO4; I might stick with my M0 Thunder from now on. I will MU my M1 Smoky few more steps as suggested and see how it will do. I don't hate Smoky; I still like it a lot but, unforturnately, it is somehow desiged to be under-powered.

Edited by J.G.S.D.F

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You are totally right. I have bought a M0 Thunder, did a few MUs on the damage, reload and range then tried it out in battles. I would like to tell what I experienced since last night. The tank I used was M0 Thunder + M1 Viking + Dirty paint.

 

It doesn't matter what kind of battle they are; I just want to try out my new M0 Thunder. I was using it as if the Smoky (M0 & M1) I used to operate; hence, the way I used my Thunder last night might not be a, generally, right way.

 

1) I realised that I can destroy a M1 Hornet in 3 hits. It didn't just happend once or twice; I mean generally. That is not "lucky enough". Comparing 3 shots and 6 shots (M1 Smoky); even it takes a little longer to reload a Thunder. I can MU the reload time further. There were a few times that I killed Hornets with 2 hits, I believe they had some damage already.

 

2) I was once attacked by a M1 Firebird + M1 Hornet (same combo as the story I've told yesterday). It kept on chasing me and burned me. I shot it twice in a realitively close distance so that I also took a little damage. It was finally killed by my third hit, I then destroyed by the left over heat from the flame on me. Yes, I was killed at the end in this fight, but think about it: last time in a similar fight, I hit the Firebird+Hornet 5 times with my M1 Smoky but it survived then killed me;  this time I killed the same combo with 3 shots before I was killed by the remaining heat. It is a huge difference ! If the enemy tank was on the way to capture our flag or point, I stopped it (even I died). If it was having our flag, I killed it and helped my team a lot.

 

2) I broke my kill rate record in one of the battle: 6 to 1 (without using drugs). I destroyed 6 tanks before I got killed. May be they already had some damages before I took them out but it was really my new record. I never did that good when I was using Smoky, even a M1 Smoky.

 

3) In a CP battle, while I was the only tank at the point and controlling it, 3 enemy tanks (Hammer, Firebird and Isida) came together to capture the point. They have started attacking me in a close distance and I shot them twice; they were not killed. I then shot my 3rd shot in point blank range. BOOM ! I was self-destructed of course but wait, two of them got killed too ! My teammates then re-caputred the point very soon cuz there was only a highly damaged single tank left over. I am sure I cannot do this with my M1 Smoky. I can see the difference between Smoky (M1) and M0 Thunder. The 500 crys M0 Thunder is more realiable then the 11k M1 Smoky, at least in this event. I can contribute more with the Thunder.

 

4) I once picked up a double damage drug on the ground. BOOM BOOM BOOM I kept destroying enemy tanks quickly. None of them can survived in more than 2 shots, except a M1 Titan; I took it out with 3 shots. I didn't count how many tanks I took out during the double damage was in effect; I believe it was nearly 10. Okay, some may said "You were just lucky, may be they all had some damages already so that you took them out easily". Yes, may be, but no matter how, I never had such a good (crazy!?) fight with my Smoky.

 

I believe I will switch to M1 Thunder when I reach WO4; I might stick with my M0 Thunder from now on. I will MU my M1 Smoky few more steps as suggested and see how it will do. I don't hate Smoky; I still like it a lot but, unforturnately, it is somehow desiged to be under-powered.

I would not give up the Smoky M1 that easily: there is also something like "believing" in a weapon.

 

This may sound silly, but if you go into a battle with the idea that you got an underpowered turret:

I can almost guarantee you that you will not do well with it.

Every time things go wrong, it will only confirm your negativity towards it.

And you will not notice (enough) the positive things it also does.

 

A positive attitude makes a big difference. For example: many players leave a battle very soon when nothing

seems to go right.

I was certainly one of those players: till I decided to stick longer in battles and to my surprise in most off them

which I started playing badly I seemed to improve when time went on.

My confidence went ofcourse also up in such a battle and I have no doubt that

confidence is key to good gameplay in all aspects.

 

No way IMO and experience that the Thunder M0 is better than a Smoky M1:

everyone should make his own choices ofcourse.

 

But IMO if a Tanker can 't get a Smoky M1 to do at least a decent job, than maybe even a Thunder M1

is not the best choice for a future turret.

Edited by Lord-of-the-Snipers

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I know you point and it is what I have in my mind; that's why I made 6 steps on critical damage and 5 steps on chance (16%) not long after I have aquired my M1 Smoky. I feel like I have critical hit, generally, at the 6th or 7th shot; it is reasonable.

 

I am not expecting an 11k M1 Smoky would be as powerful as a 37k M1 Thunder; plus the M1 Smoky is unlocked much earlier than M1 Thunder. Even a M0 Thunder can give approx 30-40 damage every shot, on the other hand, a M1 Smoky can only give approx 20-30 damage each standard shot. This tells that if there is no critical damage occurs in the first 5 shots in a fight, M0 Thunder is way far better than a M1 Smoky. If you have read my story, which I posted hours ago, you would have seen that I hit the enemy tank 5 times with my M1 Smoky but none of them was critical hit. I was then burned dead in less than 2-3 sec; none of us used drug in that fight. I initially thought that the M1 Smoky would be better than what I actually have. In fact, it is not what I am expecting after I put it in battles.

 

Anyway, thanks for your suggestions. I will make a few more steps MUs on my M1 Smoky on the coming weekend while there is the MU sale. I will see how it will do after the MU.

Have you noticed that M2 Smoky is unlocked at a WAY higher rank than yours? (My rank) That is becuase just Smoky M1 is not all that great but in the higher ranks is is a lot better. After I said that previous thing to you I tested M1 Smoky on my low rank account, and it wasn't as good. I have M2 Smoky on this account and I only really use it and Railgun. I am a fairly good play and I can get 1-2 place in most battles with Smoky M2+Hornet M2/Wasp M1. So yes for now you would be really deadly with Thunder as your aim would be good. So until you reach my rank and get Smoky M2 Thunder M1 would be better. If I compared M2 thunder and M2 Smoky, Smoky would win for sure (If both players where the same skill level). Your choice of course..... Edited by iamthebadboy2

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Have you noticed that M2 Smoky is unlocked at a WAY higher rank than yours? (My rank) That is becuase just Smoky M1 is not all that great but in the higher ranks is is a lot better. After I said that previous thing to you I tested M1 Smoky on my low rank account, and it wasn't as good. I have M2 Smoky on this account and I only really use it and Railgun. I am a fairly good play and I can get 1-2 place in most battles with Smoky M2+Hornet M2/Wasp M1. So yes for now you would be really deadly with Thunder as your aim would be good. So until you reach my rank and get Smoky M2 Thunder M1 would be better. If I compared M2 thunder and M2 Smoky, Smoky would win for sure (If both players where the same skill level). Your choice of course.....

 

Yes, I am aware that M2 Smoky is unlocked very late. When I started having hard time with my M0 Smoky after I have reached Sergeant-Major, I was expecting things will be better when I aquire the M1. However, I was stunned ! (please read my story posted yesterday to see what had happened)  I did mention later in a post that I am not very concern about my own score in battles but the team's results. I mean I prefer my team wins in a CTF or CP battle rather than I am the top player in the battle but I team lose. I like team works especially when most of the players in my team are doing well, and know what should and should not do. With my M0 and M1 Smoky, I couldn't perform well to help my team most recently; I feel like I am a liability of my team in each battle.

 

Please allow me to tell another story of my very nice CTF event:

 

It was a Surpuhov CTF battle. My teammate, a Hornet, and I, a M0 Smoky + M0 Hunter, went together to the far side of the map to capture the enemy flag. I let my teammate to take the flag from the enemy base because his Hornet is definitely faster then my Hunter. 2 enemy tanks (a Ricochet and a Twin) started pursuing and shooting my teammate's Hornet. I then turn my tank 90 degrees right in front of them to take the fire and block them, and let them kill me. Even I was killed in just a very little time, however, my teammate has gone far and there was no way they could catch him. I then spawned on my team's side and my teammate almost reached our base with the enemy flag and less than half the health at this moment. BOOM ! He was killed by an enemy Shaft before he scored. Fortunately, where I spawned was close to where he got killed. I ran over to take the flag and scored. We finally won the battle by just one more capture.

 

I am so happy with the results. It is not because I did score a capture; It is because we really did a good job as described above. I finished below the 5th place in my team; it may be the 6th or 7th place, I couldn't remember because I don't really care. I know someone may think I am a stupid tanker but I don't care; it is my style.

Edited by J.G.S.D.F
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i regret buying smoky m2 at full price, i am no noob at using it, its just that i can score the same or better with my other m2 turrets, the rank and price and expectation didnt live up, not sure about m3, but imo thunder>smoky, those crystals could have been used to fund m3 thunder and mus

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I would not give up the Smoky M1 that easily: there is also something like "believing" in a weapon.

 

This may sound silly, but if you go into a battle with the idea that you got an underpowered turret:

I can almost guarantee you that you will not do well with it.

Every time things go wrong, it will only confirm your negativity towards it.

And you will not notice (enough) the positive things it also does.

 

A positive attitude makes a big difference. For example: many players leave a battle very soon when nothing

seems to go right.

I was certainly one of those players: till I decided to stick longer in battles and to my surprise in most off them

which I started playing badly I seemed to improve when time went on.

My confidence went ofcourse also up in such a battle and I have no doubt that

confidence is key to good gameplay in all aspects.

 

No way IMO and experience that the Thunder M0 is better than a Smoky M1:

everyone should make his own choices ofcourse.

 

But IMO if a Tanker can 't get a Smoky M1 to do at least a decent job, than maybe even a Thunder M1

is not the best choice for a future turret.

Thanks for your reply. I can see your point. I believe it is very depending on what the tanker wants to do. My first priority is to help my team to win. When I interrupt enemy tanks actions, I don't care how much XP or crystals I will get at the end. I just try as hard as possible to stop them. I even push Isida away from a point to prevent it to do the capturing, even it just least for 2 to 3 seconds then I got killed of course. By this time, my teammates could come to rescue, not me, the point. It is my style. That's why I don't mind to be mutually destroyed in a close combat with the Thunder as long as I can stop the enemy's advancing or whatever they want to do.

 

I have seen some Shaft users just sitting there to shoot and score big in CP battles while our team was behind. They refused to help to capture points even I requested them to. I met Isida users refused to heal teammates in CTF battles because they just wanted to capture flag and score more. I am definitely not these kind of players. I once spent a couple of minutes in a TDM battle to help a flipped teammate to flip back. During that time, an enemy Twin came close and shooting at him, I went in between them to take the fire and shot back. I was lucky enough to destroy the Twin but I was banged up pretty bad. I went back and spent another 1 to 2 minutes to help my teammate and I finally flipped him back; I then got killed by one re-bounce ball from an enemy Ricochet. I still felt happy with it because I helped someone; this was my real achievement. I believe I can do better with Thunder but I won't give up my M1 Smoky. I will use it sometime when I want to.

Edited by J.G.S.D.F

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True, I hope I can rank up fast for next kit, but my progress is hindered by daily life. :( (I'm waiting to rank up to 3 Diamonds and get a boar kit, gotta suffer for now :( )

 

 

 

My current Smoky M1:

 

 

 

Recent Battles with it:

 

 

 

 

 

 

 

Maybe I should MU Impact force next? Or stop MUing? I feel like I need more improvement somehow. I also tried Hornet M1 with Smoky M1, but I'm bad at running away :(

Slightly off-topic but...When upload images to tinypic just the option for forum and message boards, that way we don't have to go to the links we can just see the pictures in the spoiler....Also their is no need to use more than one spoiler. The thing will look something like this (without the X) [XIMG]http://i60.tinypic.com/25a8d1g.jpg[/img]

 

 

And if you spot it it will look like this 25a8d1g.jpg

Edited by iamthebadboy2

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i regret buying smoky m2 at full price, i am no noob at using it, its just that i can score the same or better with my other m2 turrets, the rank and price and expectation didnt live up, not sure about m3, but imo thunder>smoky, those crystals could have been used to fund m3 thunder and mus

I am in a similar situation. I collected enough crystals to buy the M1 Smoky (it was when I reached WO1) but I then found out that a M0 Thunder seems better for my style. I am not far from WO4 but I don't think I will have enough crystals to buy the M1 Thunder. I may need to wait until I reach WO5 or 3rd Lt. You will never know until you try it out. 

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Dude..smoky is fking awesome..no regrets 100% buying it m2...my crit damage 18/25 and it rocks..on marc 8th im making it like 22 or 23/25 so that i can get mu discount

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Dude..smoky is fking awesome..no regrets 100% buying it m2...my crit damage 18/25 and it rocks..on marc 8th im making it like 22 or 23/25 so that i can get mu discount

u sure muing smoky m2 is that worth? critical comes at wrong time for me most of the time, i just mu a few steps in damage impact and crit

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u sure muing smoky m2 is that worth? critical comes at wrong time for me most of the time, i just mu a few steps in damage impact and crit

Me 2. It is, genearlly, bad timing for my critical hits (M0 & M1). I was suggested to MU the chance and critical damage. I will do it in the upcoming MU sale and see would it be better. Let's see.

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Smoky M3 is even more lethal, I'm looking forward to it. :wub: :wub: :wub:

I bet you are! I love M3! You can get 2 shots in after a railgun guy has pressed space. Knock his aim off twice. But, sadly, I'm going to have to wait for it if I want it on this account.,... :)

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Critical chance isn't worth it; You'll notice the biggest difference in normal damage output and knockback MU's.

That is not all that true. Only m2 and m3 is worth MUing the damage quite a bit. At m1, you will notice the most of your damage coming from the crit you do. Also, he crit chance is the difference between life and death in tanki(oh I forgot, you can't die in tanki, you will just respawn, :P ).

The crit Chance pretty much decides if the 100% cirt is at 7 shots or 6 shots( I forgot the numbers). Muing the damage is like Muing the health of a tank. In tanki, the damage doesn't really matter, all that matters is the amount of time you shoot at one guy ( or the # of shots).

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u sure muing smoky m2 is that worth? critical comes at wrong time for me most of the time, i just mu a few steps in damage impact and crit

Well man..the few damages helps too in my case...ur case 4 or 5 stepa are good but i will make the crit damage maxed so i can get a discount..and at the same time have a crit damage advantage over other smokies ...even the least damage counts

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That is not all that true. Only m2 and m3 is worth MUing the damage quite a bit. At m1, you will notice the most of your damage coming from the crit you do. Also, he crit chance is the difference between life and death in tanki(oh I forgot, you can't die in tanki, you will just respawn, :P ).

The crit Chance pretty much decides if the 100% cirt is at 7 shots or 6 shots( I forgot the numbers). Muing the damage is like Muing the health of a tank. In tanki, the damage doesn't really matter, all that matters is the amount of time you shoot at one guy ( or the # of shots).

Who said damage doesnt matter...its so important man..fully mued damage smoky m3 is 40-44 a shot...now 40 damage in each 1.5-2 seconds is deadly...add 120 damage fully mued crit damage thats 160 in 3-4 secs....now add double power...the normal damage ur underestimating can cause 80 damage in 1.5-2 secs.....thats like in 6 seconds..a dictator m3 is dead if u have DP..or a critical then 3 or 4 sec

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can smokey m2 take on m3s

im not going to get smokey m2 ever because it unlocks late and its pretty expensive for an m2 and when i get smokey m2 ill be able to get m3s 

i would rather have freeze m3 or firebird m2 than smokey m2

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i have 5 m2 turrets, smoky is my least used so far in terms of time spent, i only play small to mid size maps, unless i play in bigger maps then smoky is my no. 1 choice,  btw smoky m4 fires about 1.3-1.4sec per shot, m2 at 1.55 sec per shot

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can smokey m2 take on m3s

im not going to get smokey m2 ever because it unlocks late and its pretty expensive for an m2 and when i get smokey m2 ill be able to get m3s 

i would rather have freeze m3 or firebird m2 than smokey m2

Smoky M2 can totally take on M3s. Later unlocks are inherently better stock (no MUs).

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Smoky M2 can totally take on M3s. Later unlocks are inherently better stock (no MUs).

well if i were to get a m2 that could take on m3s it would be firebird because it can also take on m3s, its cheaper, and i play close range

or i would get firebird or smokey m2 then never get m3 firebird or m3 smokey

Edited by roadkill78

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Who said damage doesnt matter (I did)...its so important man..fully mued damage smoky m3 is 40-44 a shot...now 40 damage in each 1.5-2 seconds is deadly...add 120 damage fully mued crit damage thats 160 in 3-4 secs....now add double power...the normal damage ur underestimating can cause 80 damage in 1.5-2 secs.....thats like in 6 seconds..a dictator m3 is dead if u have DP..or a critical then 3 or 4 sec

 Damage doesn't matter. < waiting for hate... Anyways tanki is not based of how much damage you can do but how many shots it takes to kill. for example a gun you do 140 damage but the tank has 150 health. It would still take 2 shots even with a gun that does 80 damage to kill a hull with 150 health. The only difference is the amount of time it takes to kill the tank. If you want to be efficient, it is best to do the math before deciding how many MUs you need. 

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