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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Slightly off-topic but...When upload images to tinypic just the option for forum and message boards, that way we don't have to go to the links we can just see the pictures in the spoiler....Also their is no need to use more than one spoiler. The thing will look something like this (without the X) [XIMG]http://i60.tinypic.com/25a8d1g.jpg[/img]

 

 

And if you spot it it will look like this 25a8d1g.jpg

Or, instead of doing the [XIMG] [/img] without the x, you could right-click the picture where it is (or ctrl+click), choose "copy image address", tehn go to the forum, click the icon with a picture of a tree, then paste into the URL bar. IMO, easier to remember than your way.

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Or, instead of doing the [XIMG] [/img] without the x, you could right-click the picture where it is (or ctrl+click), choose "copy image address", tehn go to the forum, click the icon with a picture of a tree, then paste into the URL bar. IMO, easier to remember than your way.

Or if you are using a tablet like I am you could do it my way. Thanks anyway.

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 Damage doesn't matter. < waiting for hate... I'm not gonna hate Anyways tanki is not based of how much damage you can do but how many shots it takes to kill. Depending on the turret. For a constant fire turret, (Freeze, Fire, Isida, Rico sometimes, Twins, Vulcan) damage is a more useful MU. For  multi-shot turrets (all the rest) reload time is more important.for example a gun you do 140 damage but the tank has 150 health. It would still take 2 shots even with a gun that does 80 damage to kill a hull with 150 health. Good point, no use in MU'ing damage for smoky. Would only get you a few more points in team battles if you didn't finish them off, and in DM's, it only makes the difference in lucky cases. Rare, and depending on the amount of health your enemy has. The only difference is the amount of time it takes to kill the tank. If you want to be efficient, it is best to do the math before deciding how many MUs you need. Good point.

I just like red. Not trying to be negative :)

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Damage doesn't matter. < waiting for hate... Anyways tanki is not based of how much damage you can do but how many shots it takes to kill. for example a gun you do 140 damage but the tank has 150 health. It would still take 2 shots even with a gun that does 80 damage to kill a hull with 150 health. The only difference is the amount of time it takes to kill the tank. If you want to be efficient, it is best to do the math before deciding how many MUs you need.

 

what hate u talking about...anyway u will know what im talking about when someone leaves u with 1-->6 hp

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I thought this was a smoky thread  :huh:

Yeah, but then people started discussing Micro-upgrades for Smoky, and then I guess MU's in general. 

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or i would get firebird or smokey m2 then never get m3 firebird or m3 smokey

That could be viable, assuming you already have another m3/m4 turret.

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people really underestimate this gun because its the first gun you get in the garage, this is my favorite. m1 smoky causes as much damage as a m0 thunder!!! and the criticals are really useful for stoping flag catchers

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That's right , but you can use it for a long time , I see Marshalls who still use it.

True story, it says something about the power of this M2 turret.

 

i do, 90% of the time, but that damage is so little

The damage itself isn 't that impressive: the fire rate though is and also the impact force is huge.

And besides normal working Smoky guns get criticals, yours too I guess?

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True story, it says something about the power of this M2 turret.

 

The damage itself isn 't that impressive: the fire rate though is and also the impact force is huge.

And besides normal working Smoky guns get criticals, yours too I guess?

its ok, just that for the rank it unlocks, its seems underpowered, i never have trouble against smoky m2, with only 5% protection, unless it gives multiple crits, but with drugs is different story, 2-4shot most hulls or damaged hulls

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  In the wiki, it says that Smoki M3 has a reload of 1.464 sec and M3+ (M3 MU-ed) has a reload time of 1.300, but reloading is not one of the parameters you can microupgrade. So, to what other parameter is reloadin time linked ? Thanks.

Edited by MajorHayes

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  In the wiki, it says that Smoki M3 has a reload of 1.464 sec and M3+ (M3 MU-ed) has a reload time of 1.300, but reloading is not one of the parameters you can microupgrade. So, to what other parameter is reloadin time linked ? Thanks.

should be damage

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smoky is probably the most overall effective weapon. the problem is people not using it right. you can use it like rail or thunder and blast people from one place, you have to be smart with it.

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