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Let's Discuss Smoky!


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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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ive got smoky m2 .ITS THE BEST!never killed so much dictators.i shoot at poelpe and they,are like:WHAT,THE HELL.WHO IS SHOOTING AT ME?. the more expensive the item is.the more affective

Lol smoky is too easy to detect its position.

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150px-Turret_smoky_m1.png

 

Smoky:

 

A great turret for use with light hull, I personally prefer wasp. Smoky and wasp fit in the best in my imagination. Going against shaft or railgun with this combo will be good since you can hit there aim off with the medium impact on there side of hull (depending if they have don't have mammoths or titans) with the speed and memorability of wasp you can easily dodge there shoot infact smoky is a really big boost towards dodging shots. Every player should try our smoky+Wasp in the battle field. i personally go around battling with smoky+wasp+dirty since there is a really nice part of this. Dirty makes my wasp (m1) anti shaft proof, so it can't 1 shot me. I think that counts the m1 shafts. If you're using m2 wasp then you should buy Winter for your m2 wasp since I predict it should be anti shaft too :) and finally if your using m3 wasp then jade is your best option. I ll remind yo again that this is my personal preference

 

Camping:

vvith smoky u do get a good camping part, i d prefer to camp in rio, blue team. I ll show the position after this text. The position i am talking about gives you a control of eastern, southern and western of the red team. Many railgunners need to back of to the beach or the highland in red team since they can't hit you via the position i am talkin abt. the add on this is tht u actually get to kill them before they get there and again smokys impact does give them a scary ride zig zaggy.

 

http://prntscr.com/7dmhes <--image for the camping position

yea! it's great place

but U should have a good team to could stay on that position for almost long time....otherwise they will find and kill U, unless U run fast enough from there :)

and sorry for my bad english :\

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Smoky, An all-rounded turret weapon in the terms of range - Superior handling in a short and medium ranges while being less effectively in the additionally longer ranges, But can still lightly damage and knock out the aiming abilities from many types of negative targets. Fair of a damage amount for a turret weapon build mostly for medium ranges, The damage of the smoky turret is ferocious and dangerous to enemies without mentioning the critical damage hit it can land on enemies by a surprising effect leaving them to stay paralyzed for a short of a time. One of the things which are making up the smoky for a special weapon is it's special ability to critically damage it's opponents in a surprising way, Some of the players in the game are considering the smoky turret players, as an annoying or as an unbeatable enemies. I am calling the smoky as a turret weapon of luck, When it is coming to it's critical damage chance. And now as someone who uses smoky a lot, I will present the thoughts which I am thinking about the turret weapon personally, Please do not judge my thoughts on this weapon as I telling it personally.

 

Damage is proved to be immense while using the double power power-up, As someone who never uses power-ups or drugs as you people are calling them, I noticed that the rapid speed and the damage combination of the smoky are two characteristics which are resulting the smoky in being a top predator in the battlefield at the thoughts of many and many players in the popularity of our community. The actual power-ups are only resulting the smoky in doubling it's abilities and characteristics for a better and a much more quicker way to damage. I personally think and give the fact that the damage of this turret weapon is immense even without the double power power-up or a drug.

 

Critical Damage Chance is the feature which follows the main ability of the smoky, It's critical damage hit. If there was no critical damage chance for the smoky, Then it couldn't have been releasing and landing critical damaging hits and without critical damaging hits the smoky turret weapon wouldn't be a special weapon since it had no abilities. Those who call the smoky users as annoying or unbeatable players, must understand that just like every turret weapon in this game, The smoky also has it's very own abilities which we must and do have to appreciate. It's like saying that a shaft doesn't needs a sniper scope to snipe down enemies, What would be the idea of the shaft turret weapon if it wouldn't had it's sniper scope, It would have been looking similar to a railgun just with different characteristics of it.

 

Critical Damage is the main feature I wanted to comment on since I am a player which his favorite turret weapon is the smoky. The main thing is the critical damage, Paralyzing damage, Hit of luck. The critical damage of the smoky focuses around everything I have said before, It is based on the chances of it and on the luck of the player. The critical damage is the feature of the smoky that comes in a very dangerous and ferocious way with a chance of less than 20% of it coming upon and unto the enemy, It is an assisting tool, The thing that makes this turret weapon ideal and special for everyone of us, Today we see many Generalissimo ranked players using a top upgraded modifications of smoky with protectable paints against other turret weapons. Maybe the smoky is not the most famous weapon turret in this community & in the game but it is a good weapon with a top firing rate and a good characteristic of it's critical damaging hits. I do hope that you enjoyed reading this post, I will make my next post on the Viking hull probably but I am not yet sure, Thank you everyone.

Edited by Frankeo
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THings have changed

Smoky now has a maximal range of 200 meters while thunder i guess something around 150 max

Edited by dardayy

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Ik, smoky m3 and m2 look sick, i mean really sick,

and twins umm a little borring, i thing twins are for noobs.

Nope, it is not a noob weapon. If so all weapons are noob as well. In the hands of a skilled player it can be used to get high scores.

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Nope, it is not a noob weapon. If so all weapons are noob as well. In the hands of a skilled player it can be used to get high scores.

True, but I have a hard time to imagine skilled players using Twins a lot.

Indeed, maybe if they are really only interested in high scores.

 

For the rest Twins is IMO way too easy too handle and thé perfect tool

for noobs: lets give it an A+ for boredom. 

Edited by Lord-of-the-Snipers

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Just got m1 smoky

so gud!!

got my first goldbox with it ^^

Nice! (Though I'm not sure how the weapon helped you cath the gold--Feeling good with crit?)  

smoky is better than thunder

YES! (M3 Thunder is pretty good! I just wish they didn't nerf it.....THe days when you could kill a tank in two shots...)

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I didn't feel any difference in doing another 2 steps to fully MU its reload , anybody sensed anything better? 

I mued its reload from 1.34 to 1.3 and as if i have done nothing !

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it's only 3% faster, you can't feel it, but your dpm can.

no, i did experiments of 2 accounts one with fully MUed smoky another with near to full MU, they were shooting at each, always they ended with even results . 

 

Dont forget that the lag and the frame rates can affect the fire rate or even the amount of damage when some frames will be missing because of the slow FPS or graphics.

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I actually did that and it was worth it.

I would consider MUing a m1 turret when I got some skills.

However, I wouldn't MUing a m1 turret at all, doesn't matter which turret it is.

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Just curious guys; I've been thinking about Smoky's critical hit and thought: should Tanki add more effects to Smoky's critical hit?  One idea I've pondered is this: perhaps a Smoky's critical hit can ignore an opponent's Double Armor and anti-Smoky paint protection, and as a drawback, it cannot be boosted with a Double Damage power up.  

 

Example:

Normally, an opponent with a fully MU'd Savannah Paint and Double Armor activated can cut Smoky damage down to 25% normal damage, meaning a M1 Smoky critical hit that normally does around 529,412 damage now does 132,352 damage to the opponent.  With my idea, though, Smoky critical hit can inflict its normal 529,412 damage, ignoring Double Armor and Savannah protection; on the down side, a Smoky user can't use double Damage to double Smoky's critical damage to 1,058,824.

 

 

Then again, maybe this idea is too OP... :(

Still, Smoky is a deadly weapon in the right hands.  :D

Edited by N3tralRE

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Just curious guys; I've been thinking about Smoky's critical hit and thought: should Tanki add more effects to Smoky's critical hit?  One idea I've pondered is this: perhaps a Smoky's critical hit can ignore an opponent's Double Armor and anti-Smoky paint protection, and as a drawback, it cannot be boosted with a Double Damage power up.  

 

Example:

 

Normally, an opponent with a fully MU'd Savannah Paint and Double Armor activated can cut Smoky damage down to 25% normal damage, meaning a M1 Smoky critical hit that normally does around 529,412 damage now does 132,352 damage to the opponent.  With my idea, though, Smoky critical hit can inflict its normal 529,412 damage, ignoring Double Armor and Savannah protection; on the down side, a Smoky user can't use double Damage to double Smoky's critical damage to 1,058,824.

 

 

Then again, maybe this idea is too OP... :(

Still, Smoky is a deadly weapon in the right hands.  :D

I don't think it's quite a good idea. People buy Savannah and supplies to resist more damage. When critical hit can ignore double armor and savannah, savannah-users and supply-buyers will feel betrayed by tanki. 

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I actually did that and it was worth it.

I agree with you. I MUed the critical hit chance to around 16.6% and some of the critical hit and the normal damage of my M1 Smoky; it is way better than before it has been MUed.

 

I believe it is necessary to do some MUs on M1 Smoky because the M2 is unlocked a little late. If you are sticking with Smoky like me, you better do some MUs unless you switch to other turrets at higher rank (say, beyond WO5). On the other hand, it is not neccessary to MU M0 Smoky because you will soon reach the rank to unlock M1, and it is cheap.

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