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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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smoky wasp hasnt been given much recognition but in fact its the hardest combo to land a hit on .with wasps huge speed and smoky deflection skill. but also hard to master. i had to train a whole week for using smoky wasp in light formet clan war. was only killed 3-4 times in 3 rounds of 10 mins

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Open midfield.

 

Smoky needs direct contact in order to deal damage.

It has a high fire rate, so if you want to get the most out of it; you shouldn't do peek-a-boo like Thunder and Railgun.

You will get a very low dps with that playing style.

 

So exposed enemies... targets where you can keep firing at until they're toasted.

You need to rely on your high impact, Smoky does little damage per shot.

 

Yeah I believe the open midfield is where smoky performs the best.

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All maps and all positions, it's a gun without any specific setbacks or strengths.

Almost all maps. Smoky is at it 's best at medium and large maps.

 

In small maps there are far better weapons than Smoky.

 

Open midfield.

 

Smoky needs direct contact in order to hit the enemy.

It has a high fire rate, so if you want to get the most out of it; you shouldn't do peek-a-boo like Thunder and Railgun.

You will get a very low dps with that playing style.

 

So exposed enemies... targets where you can keep firing at until they're toasted.

You need to rely on your high impact, Smoky does little damage per shot.

 

Yeah I believe the open midfield is where smoky performs the best.

Agreed. Peek-a-boo can still be used, but it 's much more profitable (and also engaging)

to go on the attack with Smoky and make full use of it 's effective impact-force and high rate of fire.

 

With medium and heavy hulls the midfield is the place to be.

 

With light hulls you also go to the midfield, but at the right time and mostly for a shorter period.

A kind of guerilla warfare: a quick attack from out of a safer area and after the attack you retreat

to a safer area again.

Quick alternating cameraview is vital in this strategy.

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All maps and all positions, it's a gun without any specific setbacks or strengths.

 

Open midfield.

 

Smoky needs direct contact in order to deal damage.

It has a high fire rate, so if you want to get the most out of it; you shouldn't do peek-a-boo like Thunder and Railgun.

You will get a very low dps with that playing style.

 

So exposed enemies... targets where you can keep firing at until they're toasted.

You need to rely on your high impact, Smoky does little damage per shot.

 

Yeah I believe the open midfield is where smoky performs the best.

 

Almost all maps. Smoky is at it 's best at medium and large maps.

 

In small maps there are far better weapons than Smoky.

 

Agreed. Peek-a-boo can still be used, but it 's much more profitable (and also engaging)

to go on the attack with Smoky and make full use of it 's effective impact-force and high rate of fire.

 

With medium and heavy hulls the midfield is the place to be.

 

With light hulls you also go to the midfield, but at the right time and mostly for a shorter period.

A kind of guerilla warfare: a quick attack from out of a safer area and after the attack you retreat

to a safer area again.

Quick alternating cameraview is vital in this strategy.

Thank you all for your replies! 

 

My problem is in the midfield in Kungur and Serpuhov. I use smoky/hornet. In the open areas I keep getting killed by either shaft or railgun. What am I doing wrong? 

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The thing is that m0 and m1 smoky simply can't make up with other m0 or m1's

But from m2 onwards the criticals are so much more powerful and come often. So m2-3 are good but i won't suggest m0-1 and those levels rico/thunder/fire are best.'

 

 

Thank you all for your replies! 

 

My problem is in the midfield in Kungur and Serpuhov. I use smoky/hornet. In the open areas I keep getting killed by either shaft or railgun. What am I doing wrong? 

 

For you my friend i suggest you Tundra/Sandstone/Fracture or some paints for your rank to cope up. Good Luck

Edited by Cyborg

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For you my friend i suggest you Tundra/Sandstone/Fracture or some paints for your rank to cope up. Good Luck

Right now I use Sandstone with hornet m2/smoky m2. Do you have any suggestions?

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Thank you all for your replies! 

 

My problem is in the midfield in Kungur and Serpuhov. I use smoky/hornet. In the open areas I keep getting killed by either shaft or railgun. What am I doing wrong? 

I merely translate "open midfield" in being at the attack. Don 't hide and let the enemy come to you, but be agressive and take the initiative.

 

For this you have to expose yourself and your tactics depend very much on the kind of hull you use.

The lighter the hull, the more you 'll have to depend on speed. 

 

So with Smoky-Hornet in your example in a map like Kungur you quickly zig zag around buildings and props,

attack your opponent on the run: if it 's a heavier combo your attacking than use the props for cover in between attacks:

a sort of peek-a-boo-on-the-run...

Lighter combos can/should be faced fully exposed if your aiming is well developed and you can shoot your opponent off-aim.

 

Kungur is a brilliant map for these tactics, more so than Serpuhov where you are often more exposed

to long range turrets like Shaft and Rail.

 

(edit: if not getting successfull with a light hull, consider using a medium hull)

 

 

Right now I use Sandstone with hornet m2/smoky m2. Do you have any suggestions?

 

Sandstone is ok, keep using it. 

Though when playing with a light hull, I would rather use a paint that has at least one very high protection against a weapon.

(a paint like Tundra keeps it 's value through many ranks: micro-upgraded it 's a Railers nightmare)

 

If you have the crystals you might take a look at Savanna when you become Brigadier.

Awesome paint. Devastating for Smoky, very decent against Rail and some Rico protection.

A paint that even does a decent job in high rank battles when micro-upgraded.

Edited by Lord-of-the-Snipers

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I merely translate "open midfield" in being at the attack. Don 't hide and let the enemy come to you, but be agressive and take the initiative.

 

For this you have to expose yourself and your tactics depend very much on the kind of hull you use.

The lighter the hull, the more you 'll have to depend on speed. 

 

So with Smoky-Hornet in your example in a map like Kungur you quickly zig zag around buildings and props,

attack your opponent on the run: if it 's a heavier combo your attacking than use the props for cover in between attacks:

a sort of peek-a-boo-on-the-run...

Lighter combos can/should be faced fully exposed if your aiming is well developed and you can shoot your opponent off-aim.

 

Kungur is a brilliant map for these tactics, more so than Serpuhov where you are often more exposed

to long range turrets like Shaft and Rail.

 

(edit: if not getting successfull with a light hull, consider using a medium hull)

 

 

Sandstone is ok, keep using it. 

Though when playing with a light hull, I would rather use a paint that has at least one very high protection against a weapon.

(a paint like Tundra keeps it 's value through many ranks: micro-upgraded it 's a Railers nightmare)

 

If you have the crystals you might take a look at Savanna when you become Brigadier.

Awesome paint. Devastating for Smoky, very decent against Rail and some Rico protection.

A paint that even does a decent job in high rank battles when micro-upgraded.

Thanks for the tips! I'll try them when I have some time. 

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I merely translate "open midfield" in being at the attack. Don 't hide and let the enemy come to you, but be agressive and take the initiative.

 

For this you have to expose yourself and your tactics depend very much on the kind of hull you use.

The lighter the hull, the more you 'll have to depend on speed. 

 

So with Smoky-Hornet in your example in a map like Kungur you quickly zig zag around buildings and props,

attack your opponent on the run: if it 's a heavier combo your attacking than use the props for cover in between attacks:

a sort of peek-a-boo-on-the-run...

Lighter combos can/should be faced fully exposed if your aiming is well developed and you can shoot your opponent off-aim.

 

Kungur is a brilliant map for these tactics, more so than Serpuhov where you are often more exposed

to long range turrets like Shaft and Rail.

 

(edit: if not getting successfull with a light hull, consider using a medium hull)

 

 

Sandstone is ok, keep using it. 

Though when playing with a light hull, I would rather use a paint that has at least one very high protection against a weapon.

(a paint like Tundra keeps it 's value through many ranks: micro-upgraded it 's a Railers nightmare)

 

If you have the crystals you might take a look at Savanna when you become Brigadier.

Awesome paint. Devastating for Smoky, very decent against Rail and some Rico protection.

A paint that even does a decent job in high rank battles when micro-upgraded.

Just tried your tips in Kungur, it works perfectly. I got first place with 31 kills. I need some practice with the aiming, though .Thanks!

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I like to use smoky in a heavy hull such as Mammoth or Titan and use it as a midfield battering ram to create a breakthrough into the enemy base. You are hard to kill, so you can deal a good amount of DPS into your enemies. 

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