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Let's Discuss Smoky!


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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Smoky has inarguably the most useless alteration ever. 27% more impact force and you lose your critical ability? Basically, you'll have a real standard turret which isn't useful in many situations.

 

 

However, Firebird's alteration is so overpowered. I'll discuss it in the Let's Discuss Firebird! thread.

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Smoky has inarguably the most useless alteration ever. 27% more impact force and you lose your critical ability? Basically, you'll have a real standard turret which isn't useful in many situations.

 

 

However, Firebird's alteration is so overpowered. I'll discuss it in the Let's Discuss Firebird! thread.

Impact force is useful, it can help you win a 1:1 ..  but it is secondard to damage and always will be. No points or Crys are awarded for throwing off the other guy's aim. No points are given for making the other gal topple over the side and self-destruct.

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Impact force is useful, it can help you win a 1:1 ..  but it is secondard to damage and always will be. No points or Crys are awarded for throwing off the other guy's aim. No points are given for making the other gal topple over the side and self-destruct.

It can help your team in CTF and CP though; maybe even in gold hunting.

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My opinion on smoky:

I dislike it, because I use thunder it is either UP (m0, m1) or OP (m2, mebbe m3). Smoky does not fit my play style, as I prefer to midfield or give support fire, something smoky isn't good at.

 

Pls no hate k mult

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My opinion on smoky:

I dislike it, because I use thunder it is either UP (m0, m1) or OP (m2, mebbe m3). Smoky does not fit my play style, as I prefer to midfield or give support fire, something smoky isn't good at.

 

Pls no hate k mult

I have to disagree with you. Smoky's whole purpose is midfield/support, and it's outstanding for that. You have to keep your tank in constant motion, though, sometimes functioning at close range and sometimes at long. Smoky is very versatile.

 

I have a slew of screenshots where I'm first or second top scorer in ctf's, even though I captured no flags in those battles. The score was all destruction in a support function.

  • Like 1

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:Dsmoky is my most used turret in garage and I love it, though I have used a lot of other turret's before I got M1 smoky and all seem to me pretty well rounded :D

ive also got a lot of coment's about how good I am with it but I discharge these with little care seeing as im a noob :lol:

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I agree with you completely on that point and support the use of smoky all around seeing as not many people pay attention to smoky because they think that it is weak and not very usefull in all type's of battle's only because you start with it.

Edited by dabeast424

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The max crit damage is only 71 for m4 smoky...not that much really even if it is a higher ratio.

The difference is the new crit damage is only a bit more than the max damage at short range. The DPS benefit of landing a crit in the range most fighting takes place has just been dramatically reduced.

 

What I am saying is, Smokey shake hands with Mister Nerf.

  • Like 2

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I have a M1 smoky with 25 microupgrade, it is awesome! Do you think that is worth getting to 50 microupdades? Or should i wait until i get m2?

 

Also, which hulls will be a good pair to smoky after the balance?

Edited by Strikechard123

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Ok, so the other day I was playing Tanki with my Smoky, and for some strange reason it was acting like an Isida... has this ever happened to you???? Some guys were calling me a hacker, and I couldn't figure out why it was acting like that. EVENTUALLY MY GAME CRASHED AND I WAS AD CAUSE IT DIDN'T REBOOT FOR FOUR HOURS!!! INFORMATION WOULD BE HELPFUL FOR THIS STRANGE GLITCH!!!!!!!!!!!!!

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I have a M1 smoky with 25 microupgrade, it is awesome! Do you think that is worth getting to 50 microupdades? Or should i wait until i get m2?

 

Also, which hulls will be a good pair to smoky after the balance?

m1 at 50 MU is exactly the same thing as an m2. If you can get to 50 MU by upgrading only during 50% off sales w/o a lot of speedups you might be better off doing that..

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Probably will see alot more smoky user after this update. 

Cheap to get now :/

And also weaker.

Slower re-load time.

Slight damage increase with a major nerf in critical damage.

You realize the critical damage of M3 Smoky is less than the min damage of M3 Thunder right?

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And also weaker.

Slower re-load time.

Slight damage increase with a major nerf in critical damage.

You realize the critical damage of M3 Smoky is less than the min damage of M3 Thunder right?

What do u think about this update for smoky 

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The smoky is very effective when playing hide and seek. The reason why is because smoky reload time is really quick, but it's damage is so weak. Luckily, it has critical to possibly do like a 13-17% more damage. The more you stay out of any guns sight the better you're and the more effective you'll be.  Smoky is a close-range and mid-range gun. It barely deals any damage from long range. So, it makes the smoky useless, which is one of it's disadvantages. Personally, because it takes so many hits to kill a tank with the smoky, I would use the Viking with it or hunter to give better defense to your tank. This makes your tank harder to destroy and giving you a chance to kill the other tank. 

- Smoky vs. Smoky  - To me, it usually matters on the hull your using, who gets the shots off the best, the better player and who is more effective.

- Smoky vs. Thunder -  Range and your hull takes over in this situation. Get thunder in mid-range and hopefully, you'll have a really good  hull to defense off it. Try to not be close to any walls or corners, and play hide and seek (best option).

- Smoky vs. Firebird or Freeze or Isida - All you really have to do against the firebird is stay away from them. Firebird only a close range weapon and you can eliminate and destroy them from the game doing this. 

- Smoky vs. Railgun- Now the railgun has unlimited range and can shoot from anywhere and they only have one shot. Most railgun pros will start firing their shot really early because the gun takes long to warm up. So, it's best to always play hide and seek, but hit the sides of the tank to mess up their aim. Try and drag the railguns into mid-range and close-range to gain the upper advantage.

- Smoky vs. Vulcan - Now you definitely wanna play hide and seek here and here's why. The more Vulcan keeps shooting, it will start to overheat inflicting damage to themselves. You always will inflict damage while you are doing that yourself.

-Smoky vs. Shaft- Same thing will Vulcan, but the only thing is hit the shaft knock it's aim when in scope mode. Second thing, realize your distances because if you don't your pretty much screwed. Shaft is a long range gun, but will play hide and seek as well. Shaft will destroy you from long range and whenever you see a shaft moving quickly from spot to spot to spot, you know that they need to be stop before they ruin things for you.

 

 XD IM SUCH A NERD AS THIS!! C YAL :P

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